Hi,
I'm the guy who is making Brogue-SPEAK, but I'm not the author of the original Brogue game, it was made by the guy called Brian Walker. I only expanded it to support music and sound effects, and thus I'm very familiar with the code and how the game works, so I can modify it in any way desired.
The goal of the game is to get down to the 26th depth, grab the Amulet of Yendor and go back up to exit the dungeon where you entered it at the beginning. The game is not easy. Usually even after months of playing people struggle to get beyond depth 15, but that doesn't stop them from keep playing, keep trying and learning new strategies and new tactics. It's not about beating the game, it's about playing, learning and discovering.
Instructions:
The goal of the game is to get down to the 26th floor and get the amulet of Yendor, then
escape the dungeon by exiting on the 1st floor through the doorway where you came in.
At the main menu, press n key to start a new game, press control-n to start a game with a
particular dungeon seed, press o key to open a saved game, press h key for high score
table, or press q key to quit the game. During the game press shift-s to save the game, or
shift-q to quit current game.
Use F1 and F2 keys to adjust speech rate. Use F3 and F4 keys to adjust speech volume. Use
F5 and F6 to adjust music and sound effects volume.
Press x key to engage auto-explore and move through the dungeon. This function will also
automatically pick up all items and fight monsters if they are on the way. However, this
will not work if the pathway is blocked by fire or harmful gas, so you have to wait until
fire dies out and some save pathway is open to use auto-explore again. Also, when inside a
treasure room, where you can pick up only one item, auto-explore will not pick up any, but
instead you must choose yourself and navigate the character manually to the item you want.
Press TAB to invoke "target select mode" and cycle through monsters, items, and terrain
features currently in the character's field of view. Press ENTER to move towards a target.
Press SPACE to cancel "target select" mode. Use this TAB function frequently in order not
to miss important terrain feature such as pressure plates and levers, which when activated
will open previously closed pathways or lift up cages guarding treasure room keys.
Press period or comma key to target staircases and cycle through other important tiles or
items, such as keys, levers, treasure room doors and pressure plates. Only discovered tiles
may be targeted, but unlike TAB function this will target important tiles even if they are
not in the character's field of view. Generally You would want to use this function before
descending down to a deeper floor to check if there is anything important you might have
missed on the current floor.
Press ENTER to invoke "cursor mode" and examine the map with arrow keys or numeric pad keys.
Pressing ENTER again will make the character automatically move towards the cursor.
Use SPACE to cancel cursor mode.
In both cursor and target select mode, press either backslash key, or right square bracket
key, or back-tick key to get detailed description of targeted item or monster.
If not in cursor or target select mode you can move the character manually with arrow keys
or numeric pad keys in all 8 directions.
Open inventory by pressing i key or slash key, then cycle through items with UP and DOWN
arrow keys. To get detailed description of currently selected item press ENTER key. To close
inventory press SPACE or ESCAPE key.
Press z key or numeric pad 5 key to rest and replenish health. Press shift-z to replenish
health automatically until it's full. The health gets replenished even when you walk, so to
conserve food you don't really want to rest too much in one place except when your health is
really low.
Press m key to open message history, then use arrow keys to scroll through messages. Press
SPACE or ESCAPE key to close message history.
If you are facing multiple monsters, try to retreat in a doorway or narrow hallway, so you
can take them on one by one, instead of being surrounded and thus getting hurt by multiple
monsters in a single turn.
Sometimes running away is better option than fighting, so if facing a tough monster consider
escape by jumping down into a chasm. Unless they can fly, monsters will not follow you down.
Visit Brogue forum, here: https://www.reddit.com/r/brogueforum
There are weekly competitions held there and anyone can participate. When a competition is
in progress it will be the first thread at the top. You can search for "Weekend Contest" to
see how past competitions played out and read stories how people overcame the same obstacles
in different ways, what items they enchanted, what items they took from treasure rooms, and
what strategies and tactics they used. You can learn a lot by reading these stories and you
can also play the same dungeon as they did to see how far would you manage to get.