101

Just thumping this topic up to assure you all that I've still been working at the soundpack right now and it's going well. This one I planned to release last month, but given how little it went, I decided to postpone it for a couple months or something. I have a summer class going on, and I want it to be a big update, not just some crap with only a few more changes.
Stay put guys. Sorry for being very slow. I'm trying to get gms to update the help soundpack too so the in game link is no longer broken.

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102

A gift before my next semester starts. Enjoy guys!

Link is also on the first post:

V. 1.02
- New ambiance: water and mud.
- Sounds for some certain in game events.
- Triggers and aliases are now catigorized.
- Also more sounds for certain movements: notably splashing and climbing.
- Some footstep sounds have been changed to be more matched with the newly added sounds.
- As a ladder to the above, some sounds were changed as well. The pack hopefully gives you more lively feeling now.
- Format converted. Now the pack is hopefully smaller. In addition, those bulky "betterat" sounds are removed, and new successful trainingg sound has been added in its place.

Here you go:

https://www.dropbox.com/s/3m8qekhzsr67brr/clok.rar?dl=1

Have fun!

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Oh great, I will tri it.

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I am very sory for this, but can someone tell me something about registration and game play? I have a problem. I have copyed this clock pack to world in mush folder, and launched the game. It says something about tell repeat or something similar, and I click on ok. then I want to register, and type: /register and press enter. what next? I type a name, but nothing happen. It's little strange. smile

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105

There's clok_tellreply.xml in the plugins folder along with the pack. I already said in read me to copy plugins to your plugins directory before you play, just in case. Please do it.
And for registration, I think it says clearly on screen of what and how to register a new character and log in. Hold on, I'm copying it over.

Welcome to CLOK!
Type /login [character] [password] to log in as your character.
Type /register [character] [password] to register a new character.
Type /who to see who else is connected.
NOTE:  For players using a mud client that intercepts slash(/) characters, use a double-dash instead, like so:  --login [character name] [password]
CLOK staff will never ask for your password for any reason.  To change your password, use the /password command.

For example: /register artus blahblahblah
(Artus is my Clok main character, btw).

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Ok ok thanks? I will tri it. smile

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107

I'm glad to accept any feedbacks, accept any bugs and help however I can. I check this topic very often anyway.

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hey guys?
can I know how mutch are your woodworking skill?
I made it up to 110, but  still, the results are horroble or  krute, lol.
and, what kind of branch do I need to carve the trinkets?
also, this mud need more players, it's so quiet now. rofl

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109

i agree,the mud need more players,it's great.

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110

150+ for something average by chance. And btw Clok usually has a moment when its playerbase are mostly away just like appointed, lol. I'm usually around. Should be around today anyway as I finally got back from having a small surgery at the hospital today.

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I must say I have been enjoying this mud. Oh, I'm the individual who didn't realize that chat still logs you as a guest even while logged into a character for what ever reason I didn't think that through. LOL!!! It is a bit laggy, but I did manage to get used to it. The wilderness is a pain, though. The soundpack you provided does help a little. It's a good sound pack.

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112

It's based on command time a lot. Two years ago it lagged even more because of something server-side. But then again if you like something not much of a rush, this mud has everything for you.:) Thank you for liking the pack so far. I can't really say it's mine though, as the original coder of this pack wasn't me. I just kinda took over.

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Oh, yes. I remember you said this was initially Sneak's work, correct? Well, either way. Still good work. Well, anyways, I do look forward to continued sessions. Wilderness expeditions can get rather expensive apparently. LOL

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114

Not when you have higher level in many skills. Things can get easier, and there is cap level range tied to each area besides general wilderness. Exploration can be fun. Even I who's been on for two years can discover new areas at time.

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