2008-01-23 23:50:31

Today Gamasutra.com, the worlds leading game development website since 1997, has published an article that we (Sander and Richard of AudioGames.net) wrote as part of our PhD study of game audio. It is titled "IEZA: A Framework For Game Audio" and in it we present a structure for sound in games. You can find a short introduction through this link:

http://www.gamasutra.com/php-bin/news_i … tory=17080

And you can read the full article here:

http://www.gamasutra.com/view/feature/3 … _audio.php

And a slightly more blind-friendly version can be found here:

http://www.gamasutra.com/view/feature/3 … hp?print=1

Greets,

Richard & Sander

2008-01-24 01:16:01

Great work guys.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2008-01-25 00:14:18

Richard and Sander,

Just read it.

Great work.

We're incorporating IEZA into our audio architectural thinking here.

John Bannick
CTO
7-128 Software

2008-01-25 15:10:44

To quote spoc, Data, and in the recent Dr. who audios I've been listening to Davros, ----- Fascinating!

I really like the stuff about immersion in games being possible using different aspects of the audio, reminds me of one of my favourite graphical games, ---- turrican speaking power ups as you collect them, both telling you what item you've got, and introducing the idea that your turrican assault fighting sute has an onboard computer which keeps track of the selected weapons.

really nice job, and I'll be interested to know about projects (like 7-128), implimenting the framework.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)