Uh, that line never got Wind Force. It's always gotten Wing Slash. Or rather, it's gotten it as of several updates ago. When the game went live, it didn't have any air moves.
But there are some bigger lapses that have yet to be addressed:
Recobrah's best sound move is Sonic Boom.
Ninjarkon's best shadow move is Shadow Claw, despite Oblivion Slash being a superb fit for it (it has blades, this is a shadow move that uses dark blades, you get the picture)
Ghoperto's best ghost move, aside from Night Terror, is Tricky Gaze.
The Tadder line is stuck with either Power Surge or Lightning Bolt for electric-type STAB.
Bombusect's best insect attack is Fang Drain.
Rhinodyo is a physically-oriented sound type which gets exactly one worthwhile sound move (Sonic Missile)...and that move is special-based.
Squarpha is stuck using Bubble Burst and Tri-Beam for STAB instead of, say, Drench and Meteor Rush.
Donnammer gets Charge twice in its level-up movelist...y'know, in case we forgot it the first time and also forgot there's a move tutor who could help us remember it.
Grandlan gets Toxic Tail, Blaze Rampage and at least one other half-decent move from the move tutor. This isn't a problem; it's awesome. Why the blue hell can't some other manamon get stuff like this?
The Boible line gets no attacking moves except standard ones; in other words, a level 60-something Bayowoof can die to something like a level 1 Snowmonno. This is absolutely unacceptable. And no, Spirit Staff items don't really count here; most other manamon aren't neutered this way without having to sacrifice their item slot. This makes a fairly bad manamon much worse.
But then, I shouldn't be surprised by any of this. It took a lot of arm-twisting just to get a 60-power fighting type move, Power Punch, on the Palador line - learned at level 47, by the way - because apparently the developer was afraid it would be too strong otherwise. Uh. Right. Too strong, because it's not doubly weak to magic, an extremely common attacking type. Overpowered, despite being slow and possessing a fairly long list of other weaknesses, and no other fighting attacks except Rookie Kick. Yes, Tenshaino at high levels is fairly good, but isn't that the freaking point? You have to get it to level 68 - no, that's not a typo - before it learns Hone Blades, its most dangerous move. And it's not like it's a speed demon either; also, its special defense isn't terribly great. In other words, the fact that we had to basically plead for something this manamon should've had from day 1 is a very strong indicator that the things on this list above which don't make sense are probably because, I dunno, giving Bayowoof something like Tunnel, or giving Frorgerol Superspark, or giving Squarpha Drench, or giving Ghoperto Spirit Force, would, in the developer's eyes at least, wreck the game. Heaven forbid we actually use any of our five moveslots for effective same-type attacks! Oh, the horror!
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1