So, yet another update (getting tired of me yet?).
Ampheakub, Bearran's first form, gets Berserk Branch all on its own. No worries there; I'm definitely keeping that as a nice coverage option. It appears that Bearran gets Power Fang and Copy while Grizzlord doesn't, and Grizzlord gets Takedown and Assault Tackle (and probably Frenzied Rage later on) while Bearran doesn't. As such, if I want Copy or Power Fang (and I think I want at least one of those), I'll have to raise my Bearran to at least level 41. Got some work ahead of me, but it shouldn't be too bad. I found all this out by levelling a Merembear to 45 and then trading it away for Grizzlord. That Grizzlord comes at level 30, and will never get Power Fang or Copy, plus it had bad stat potential so I don't really want it.
Speaking of Merembear, it's a poor man's Blazond. Slightly better defense, a bit less HP, less attack, less special attack, much less special defense and a fair bit less speed. Gets Slash, Roar and Blaze Rampage (the last of those moves at 46), which makes it easier to raise (the way I did it, I had to raise a freaking Mutmo to 49 so it'd get Slash), but less payout in the long run. Blazond is just better, hands down. Probably a better overall flame type than Garganchan, because Garganchan's HP isn't great and its defenses are only a hair above average...plus that god-awful speed. Blazond, by comparison, is fairly fast but not lightning quick (Orystar will outspeed it, and so will Mortrex I believe, but it can outspeed a Thornita quite easily and one-shot with Blaze Rampage).
Oh, speaking of plant types? Either someone sneakily snuck in some nerfs to Banyardan, or it was always this way and I just didn't know what I was looking for. None of its stats are bad, but none are wickedly amazing either. When it gets Earthquake it'll be a lot better, but with Sleep Spray being a 6 in 10 chance (I seriously think it was better once upon a time), and the double ice weakness, I can see why some of you from way way earlier in the thread had issues. Mine has good stats in all but one area, and it's...well, not bad, but Guerrerril might be a better plant type, so I'm gonna have to check him out.
I'm also going to catch me a Zapistan, breed it, and see whether it stands up to Erroir. Erroir obviously comss way way earlier in the game, and as such is probably the best straight-up electric type for much of the game as far as dealing damage goes (Mondevol is better overall because of typing and tanking ability), but Dussoket might take the crown at the end of the day.
Titomaton is really quite good. Another tank, and it gets Superspark at 30. Unfortunately that it's last attack, which leaves it with Sonic Missile, Superspark, Electric Shock and Iron Tackle for attacking moves that actually matter (it might get Pounce at level 1, I can't remember). Nice Iron Guard though.
Speaking of stats, I've come to realize that moves which jack stats are, in some ways, not all they're cracked up to be. In pokemon, raising a stat by a stage means you add 50% of its base to it. So if a Charmander has 30 attack and uses a move that boosts attack, it will now have 45 attack. With manamon, I think it's 30% of base added, so that means stuff like Hone Blades doesn't actually double attack, as Swords Dance would in pokemon. And during those turns where you're putting your stats up, your foe might critical-hit you and kill you...so yeah, not a huge fan. The main reason sweepers don't exist well in this game, apart from terrible move options in most cases of course, is just this; if you use a stat-raising move, the number of rounds you need in order to kill the foe actually increases in a lot of cases. If Martiagle does 50% of a Leonatar's HP with Fly, and uses Hone Blades to try and shorten the match, he will actually take 3 rounds to kill Leonatar because Fly will do something like 85% instead of 100+%. Three rounds in which his frail defenses won't stand up to multiple uses of Slash. Rounds in which some tamers will use items to heal a near-fatal hit and waste your use points.
I did just waste Irroadium with Orystar, Titomaton and Blazond though. Used the other two to pump up Orystar, then Meteor Rushed him over and over. Was doing about 100 damage per hit, and I had him paralyzed and confused in the bargain. Titomaton died (Final Oblivion or whatever it's called), and Banyardan helped mop up.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1