As promised an update on #SteamGate - the recent conversation on whether or not Steam-games should be added to the AudioGames.net database (and the discussions here and on social media that followed). There have been a few conversations amongst the admins and founders and moderators of the site, leading to the agreement of adding sound-based games such as SkullGirls that are distributed via digital VI-inaccessible distribution channels such as Steam (but are playable without Steam once purchased and installed).
It does not happen often that an issue such as this arises in the audio games community and we're happy it was solved pretty fast without a lot of damage. We do want to stress that AudioGames.net is fueled by spare time and an immense love and passion for audio games. All of us at AudioGames.net have worked really hard to build up this community, keep it spam-free and update the database with games that are ready to play.
Please remember, especially in the heat of an online discussion, that there are no big companies behind AudioGames.net, and that, as such, it is solely run by enthusiasts who all share the notion that audio games are important. Because they are. Their importance and meaning is proven every single day by the approximately 4000 of silent spectators and active participants that visit the database and forum to connect and share their ideas and experiences.
The past 14 years have proven that the audio game community is awesome. Truly. Our community is positive, vibrant, creative, respectful and most importantly: fun! And we are grateful and proud to be a part of it for the past 14 years. Which, in Internet-time, is a pretty long time (in perspective, AudioGames.net is older than Twitter, Facebook and WhatsApp). The recent conversation on the definition, scope and identity of audio games and AudioGames.net might be one that was overdue but perhaps relevant in order to make the next 14 years even more wonderful. It is a fact that new platforms and technologies for audio games will and have already come into existence. And we might want to get ready to support drone audio games, VR audio games, self-driving car audio games and heck, even super cochlear implant audio games?
Maybe the time to re-evaluate the possibilities and new potentials of future audio games is... now.
Are you in for a ride?
Richard and Sander