SLJ/threeblacknoises - The colors are actually really easy when you get the hang of it.
Basically, color in HTML is represented by three values - Red, Green and Blue. These values range from 0-255 or 00-FF in hex.
So when you see #FFFFFF what that means is that it's the HTML color that correlates with Red = FF, Green = FF and Blue = FF.
This is explained in game but I skipped over the tutorial in the video.
Anyways, each character has a "soul color" that, in battle, all the colors of the characters on your team are combined into a single aura color. Depending on how close that color's Red, green and blue values are to either 00 or FF determines your stat changes.
So basically, you have three values that change between 00 and FF and you want them to be as close to 00 or FF as possible.
For sighted players, this is also represented visually as the color is drawn on the screen.
Regarding the campaign, the minimum is $16,000 (2000 to KS, 400 for licensing, around 1000 for the prizes and the rest on the development) and I plan on running for 45 days.
Can I ask you guys to show this to your sighted friends too? The video I linked doesn't have any graphics but the youtube channel has several videos in non-accessible mode for sighted players. That way we can get some opinions from them as well.
Regarding pricing, I'm estimating that I'll be selling the game for $15 on Steam. I'm going to see if I can release the accessible version separately on Audiogames.net, hopefully this shouldn't be a problem but if it is I'll work out another way to make sure I can get you guys the game.