You can get the ball to be stuck not only below the paddle, but also to its side. The ball is probably bouncing off the paddle, then hitting one of the side walls, then bouncing back to the paddle and so on.
As for powerups, I would love to see them in the arcade mode. Most mainstream breakout games give you powerups inside blocks that appear randomly on the board on occasion, so all you have to do is break a powerup block with the ball to get it. Things you can usually get range from extra balls, different kinds (like the fireballs someone mentioned earlier), larger paddles and so on. Most of these powerups are timed. Another one I can think of that would be good for this game is a low gravity powerup, or one that would give you a second ball that would remain in play either for time limit or until it stops moving.
On iOS, blindfold breakout uses a shop system, where you can use your points to buy yourself different kinds of balls, but I'm not sure how well such a system would work in marina break because you're not really supposed to lose your ball. It might still have a use for possibly getting one-time use special paddle swings that could for example hit the ball with twice as much force as a normal swing would.
<Insert passage from "The Book Of Chrome" here>