Hello,
I've been trying this game for a while now, and honestly, I hadn't been so addicted to a game for a few months. I'm more of an arcade-ish game person, and score attack mode is really something I had been looking for without even knowing for a few years. Indeed, the game is pretty hard, especially for people like me who have always been stuck to audiogames, where realistic physics never appeared before. My high score still doesn't surpass 700, but I'm working on it. I like gaming, but I am honestly not too good at it.
I do believe this engine has *A LOT* of potential for future improvements. Power-ups, special blocks or platforms and multiple balls are just a few of the things that would make this game even better than it already is. Of course, not everyone might like to have these elements around, so if they are ever implemented, I think these should be optional.
Has anyone thought of having a mission designer, so that we could have user-created boards and compare high scores here on the forums or wherever? I think it would also be a good idea, if it's not too hard to do.
As much as I'm still quite bad at the game, I don't think I want it to be any easier. Maybe I'm just trying to prove myself that I can get a better score or something, but I think it should be kept the way it is. If you keep practicing, it's not impossible.
Thanks Yukio, and happy new year!
A fight we cannot lose.
An enemy we cannot defeat.
A destiny we cannot escape.
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