There have been quite a few topics about which Muds are best for cooking, crafting, farming, and exploration. After playing a lot of Muds in search of the best one, I thought I would cull my knowledge and start this list, in hopes that I can save others a lot of time and searching. I hope everyone will add their advice, thoughts, and opinions to this thread, so that we can make a bigger list, but these Muds will get you started if you’re interested in any of the nonviolent facets of Mudding.
See Post 39 for additional information about some of the Muds.
This Mud has everything – exquisitely written descriptions, super friendly player base, navigation helps like zoom and find to make exploration easier, extensive crafting system, cooking, and farming. The only caution is that it takes a significant amount of RL time to raise your skills up enough to get into the crafting, and it can be costly resourcewise to get started in game. If you’re interested in farming, in the beginning, you probably won’t have enough gold to buy your own plough, so you’ll need to help out your city in farming their fields. This is fine, but it does mean you’ll have to be online at the time when the ploughing occurs. This mud is well worth the payoff if you’re patient, but this isn’t a Mud that you can start, and be making furniture two days later.
You can begin crafting on this Mud from the very beginning. I started out fishing, and it was a lot of fun. This one is probably my second favorite as far as helpful players go, and well written world descriptions. Exploration is a lot of fun, because you wander through different environments. There are a ton of help files on the Clok Wiki, and to get the most out of this Mud, you should be willing to read a lot of help, but it pays off handsomely in the end.
Exploration is wonderfully simple in this Mud, because you can type “where” and receive directions to almost anywhere in game. You can also begin cooking and crafting very early, and your efforts will be immediately rewarded. I don’t think this one has farming, but it does have cooking, and a few crafting abilities. If you want to get started with cooking or crafting that’s fairly simple, and see a quick reward for your effort, this is the Mud for you.
I’m surprised this Mud doesn’t have more people on it, because it has amazing crafting! If this is your main interest, the important thing here is to choose apprentice for you starting class, then choose artisan, and you’ll learn new crafting abilities as you level. If I had to guess, I would say this Mud offers the most crafting opportunities of any one out there – many levels of cooking, baking, embroidery, engraving, carpentry, ship building, jewelry making, tailoring, weaponsmithing, and amorsmithing, just to name a few. You can begin crafting early on this one too, you just have to know where to look to find the necessary resources for each of your projects. The only downside is that with so few players on at any time, and some of those idle, it can be hard to get newbie questions answered. But the players are friendly.
This Mud is set up a bit differently than the majority of RPG's. You don't go to mudschool, or train your skills. You learn by doing. This means that you start using your crafting skills, of which there are many, from the very beginning. Start by using "gather" and "chop" to gain resources, and work your way up from there. The first few times you use a skill, it wil not work, but don't let that deter you. You don't choose a class until you want to, so you are free to spend time learning about the different ones and how they might affect your game.
These differences make for a refreshing experience as Muds go, and a fun game!
Lament: Age of Wind and Wolves
Lament offers many kinds of crafting - cooking, pottery, sewing, herbology, leatherworking, and many more.
The most unique feature of Lament is the job system. If you go to an inn or any of the buildings and type "Apply", you'll see that you can apply for certain jobs that fit your skills and level. These jobs will allow you to earn money, and possibly skill increases, when you are logged off of the game. This means you don't have to starve because you can't find quests for gold, the way you might in other Muds. I love this idea, and wish other developers would implement it in their Muds.
Another personal favorite feature that seems to be unique to Lament is one of the races. Menhits are half-otter half-hobbits. Considering the creativity that I've seen so far in only an hour of play, I imagine the crafting will be great in this one.
I have only just started this one, but the character creation process was so extensive, I imagine the crafting will be as well. From the look of the Dark legacy website, it does seem that this one has intricate crafting abilities.
website: Dark legacy
contributed by Dark
frandom.fr port 2001.
Frandom has carpentry, weaving, knitting, skinning, tanning and leather working, smithing, forging, brewing, and their working on cooking, all of which you can start off right at the beginning, indeed in Frandom since you learn by doing (although teaching is available from some npcs), you can begin crafting whenever you want, and do whatever crafts you want at any time, though of course they'll get better with practice, (just as do all the skills in Frandom).
What is unique in Frandom however, is that rather than crafting involving gathering a pre existing set of resources to turn into crafted objects, you can literally pick up anything and try to make something of it.
For example, if you walk into an inn and find a bed with a colourful woolen blanket, you can get out your knitting needles and knit it into a colourful woolen scarf.
Can't think of anything to do with that old stick you just took off a goblin? Why not try sawing it into a drinking cup.
As well as getting some experience and earning you a quest whenever you try out a new craft, one major advantage to crafting in Frandum (aside from the direct bennifits of say potions you brew or cloathes and armour you make), is making cash.
The more you craft, the better items you create and the more you can sell them for, and since as I said Frandom is one game where you can't just slay your way to solvancy, this is a major bennifit. While it doesn't have a huge player base, people tend to be very friendly, including the staff, indeed one nice thing in Frandom is that the staff will help you enough to discover quests and new crafts and such, but not do them for you, since the game is all about exploring. Frandom is probably the only mud I know that does not directly award you for killing creatures in combat (all advancement is by quests, puzzles, examining things, trying things out , and exploring the world), exploratory crafting goes right along with this too, indeed while Frandom does have combat and weapons and such, it's probably the least combat heavy mud I've seen and absolutely perfect if your sick of constant kill and grind fests.
contributed by Dark
Cosmicrage.nathantech.net port 7777.
As people who've been on the forums will know, this is a fairly new science fiction mud started by NAthantech. It however has some quite considerable differences from various other space muds. These include a huge range of activities, many of which don't involve combat such as volcano harvesting or pollution recovery, and of course crafting.
There are two major types of crafting in the game, low level crafting and high level crafting.
Low level crafting involves fairly simple gather resources, do some actions to build something, and then write a description. Craftables include quilt making, sculpting, spear making, building houses, tanning and building clothes and making armour. You can also smoke meat when you hunt animals too, hunting being an activity in the game.
The only issue I have with some of these lower level crafts is that at the moment there isn't really any concrete bennifit to them besides having some pretty items to rp with, though as the game is being developed fairly rapidly it's likely this might change in the future.
There is then higher level crafting, This involves first getting to level 200, second building a factory, after which you can start acquiring resources and blueprints. These can be used to expand your factory or indeed your ship's cargo hold and make various items from ship components to extra rooms for your factory.
This style of crafting is far more involved as it uses various resources gained in the gamees' many space based activities, which range from asteroid harvesting and hauling to taking out the cores of stars, indeed most of the activities in the game involve resource collection in some way.
Even the bog standard debris salvaging which pretty much every space mud has is more important here as the salvaged items can be used in your factory to make various things which are of bdirect bennifit in the game.
I also suspect this is one area which will be expanded in the future as well, indeed it's already getting regular expantions.
3 Kingdoms/ 3 scapes
contributed by Dark
3k.org port 3000, 3scapes.org 3200.
I've only just started on this one so haven't looked things over as extensively as I might've done so far.
The games are pretty involved in a lot of areas and fairly obscure, from their guilds to their combat, however both involve a pretty extensive crafting system which includes cooking, farming, mining, chaos rangling (aka making gems out of the energy of monsters), and of course smithing.
All of these sound like quite involved crafts, indeed farming is apparently quite a puzzler.
For more info see This page on the wiki
Sorry this description is a bit lackin, as I said this is a fairly involved game and one I'm just getting into.
This one is unique for your ability to build buildings fairly easily. Suggested by Firefly82.
Iron Realms Muds
These Muds boast huge worlds, complex economy and political systems, tons of crafting etc. I didn't mention specific ones, because all seven or eight Muds are like this. The only downside is that they are roleplay intensive, so that if you say one thing out of character, people look at you like you're crazy. But they are immersive and wonderful worlds, so if you like roleplay, these are for you.
Website: Iron Realms Entertainment