Ah, no, no Omega beams yet. Just Heatwave's heatwaves.

After you complete the game once, enemies will start resurrecting as Black Lanterns. ... And so will the heroes you use, if they die.

The Batclaw doesn't make any sound, unfortunately. You can use it to grab enemies (something like Scorpion's spear from Mortal Kombat), and it can move some objects, like destroyed cars or statues.
I went and tested it after some of the questions in this thread, and I found that I could stand on top of some of the shorter buildings and use the batclaw to grab destroyed cars from below to hit enemies.

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And about the gl hand, what it does?

I don't remember if it does anything .
In theory, it should work kinda like a batclaw that can punch things.

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Cae, i have a question about the game, but it is of a more technical nature.
I program in bgt, but i don't release any games yet.
I generaly made movimentation code with timers and integer variables, i would like to know how you did it using decimal variables, i know the calculation because i looked at the your sonic the edgehog code that came with the game, but i want to know how you made a calculation to the game know the exact time that the player will reach the next integer value then play the step sound?
I want mean, if i tell the program to play the footstep sound within the function that the program calculates the new coordinates with the moving speed, who year will think that you are the fastest man from the universe.

Basically:

``````class stepper {
int state;
double counter;

stepper() {
state=0;
counter=0.0;
}

bool setState(int s) {
// Check for necessary conditions.
state=s;
// Figure out what to do for each state. I would normally use objects for this, but for JLA I just used enormous if-else chains. The simplest example, I guess:
counter=0.25;
// We assume there is a global variable called pool.
pool.play_stationary("startsound.wav", false); // Well, you should position it instead.
return state==s; // In case it didn't take somewhere.
}

void step(double dt) {
if(counter>0.0) {
counter-=dt;
if(counter<=0.0) {
counter=0.0;
// Figure out what to do when a state ends.
// You could play a sound here, or pick a different state to go to, etc.
setState(0);
}// 0 from above.
}// descending.
else if(counter<0.0) {
counter+=dt;
if(counter>=0.0) {
counter=0.0;
// Etc.
setState(0);
}// 0 from below
}// ascending

// Anything you want to do at all times. If you had a velocity variable, you might try to move the character here.
}
}

sound_pool pool;

void main() {
stepper player;

show_game_window("Look at it go....");
while(true) {
stepper.step(0.005);
else if(key_pressed(KEY_C)) show_game_window("Counter: " + player.counter);
else if(key_pressed(KEY_S)) show_game_window("State: " + player.state);
else if(key_pressed(KEY_SPACE)) player.setState(1);
wait(5);
}
}``````
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+1

The way that you wrote it seems compatible with the finitestatemachine include that you ve posted on somewhere that i don't remember right now, anyway, thanks for the example.

MM I see. It kinda sounds like omega waves, so...
What about the luring boss thingy? Do I have to do something first before moving to the left edge? (In real life, for example, if you wanna lure someone you need to go to that person, taunt them a bit then run...so yeah)

Best wishes

Team rocket's blasting off again!

You need to get within 30-40 steps or so.

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Oh...That explains it since once I entered I immediately ran left...Heh. Thanks.

Best wishes

Team rocket's blasting off again!

Er, Cae, is this a bug? I was playing the Coast City level and it appears that buildings can be destroyed multiple times. When I looked at it it told me something like this:
destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed destroyed building, X 169.71, Y 8.9, Z 2
That made me a bit curious so yeah. Also, Solemon Grundy is I think hard to beat. I need to use green lantern twice, and then Flash twice more to defeat him, heh. Nice game, though!

Regards,
Kenzon

Team rocket's blasting off again!

Yeah, things can be destroyed more than once. It's kinda odd but then I decided to leave it. I'm not sure why...

Solomon Grundy tends to reflect a lot of attacks, so the most reliable way to deal with him is punching. Back before the AI could jump and aim, the easiest way to beat him was to fly above him and dive downward while attacking, but that isn't so great anymore.

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Oddly that's exactly how I did it. I flew above him for a moment, then dove down and attacked him. Though also strangely he didn't attack me when I was doing this. Though I still can't figure out what helicopters do. I know rockets can bump into flying people but I don't seem to encounter this problem with helicopters...

Team rocket's blasting off again!

Uhm Cae, I think I encountered another problem that I'm not certain whether its a bug or not.
When I was playing in Arkham, I suddenly found myself unable to move and I heard sounds as though I am colliding with cars of some such, yet I didn't know what hit me. What is happening there?

Team rocket's blasting off again!

I can only assume a security door was destroyed and its burning bulk fell on you.

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Huhm...I didn't know that could happen. Thanks for explanation and keep up yoru good work on the games.

Best wishes,
Kenzon

Team rocket's blasting off again!

hey guys, i would really like to play this game, i was able to play it on my previous computer, but now it seems your games have disappeared, if i could have your games, i would like super mario bros audio addition, and justice league assemble

What audio dramas do you like. I like the leviathan chronicles, we're alive, and our fair city. Check them out!

I'll post a link later today.

"There's been an awakening. Have you felt it?"

thanks, would really apreciate it

What audio dramas do you like. I like the leviathan chronicles, we're alive, and our fair city. Check them out!

What audio dramas do you like. I like the leviathan chronicles, we're alive, and our fair city. Check them out!

What audio dramas do you like. I like the leviathan chronicles, we're alive, and our fair city. Check them out!

What audio dramas do you like. I like the leviathan chronicles, we're alive, and our fair city. Check them out!

I believe you can find it at the Audio Games Archive. Not sure which version they have.

Some of my games
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Ear Ninja?