I can't give you the files directly, because they came from 2d platformer.
I asked mason repeatedly where he got the step and landing sounds from so I could go and download them from the source instead of using obs to capture them from the 2dp menu, but he only responded with, "The sounds come from various sources."
I can't imagine these sounds cost money, as 2dp was free, and still is.
If you still want the sounds, I guess I can give you the ogg files I have of the steps I captured from an older version of 2dp, but I didn't capture all steps because I didn't need them all.
Regarding multi-stage projects, I believe Remnant is the only one of it's kind.
I made this to show people what could be done with the stage builder if someone really put their mind to it, but so far no one has.
If you want to make a big stage like Remnant, be my guest, and let me know if you'd like me to test it out for you.
During Remnant's development, I had the honor of having Aaron baker and his mentor trajectory listed in the aac credits as Jordan verner; sorry if I misspelled your name; do the testing for me, even if I never asked them to do so.
A few people on this forum helped
out a little as well, though most of their posts are no longer present; as they were part of the older topics for this stage.
I also know most of the stage builder bugs, and please check out my manual included with your download of remnant, or on-line in the audiogames articals room for tips.
Hope I could help.
I can't give you the files directly, because they came from 2d platformer.
102 (edited by The Imaginatrix 2017-04-09 20:28:01)
I found the thread for 2d Platformer but can't download it.
I see th you finally got 2dp and it's a new verson.
Do you still want me to give you my ogg files for the footstetps?
I realize this has been around forever at this point but it seems to be the way I do things--I only find them when they're years old but holy crap, this is a classic. This Remnant campaign is one of the best games I think I've ever played. I think this is good enough that if it wasn't based on the completed AAC story and used it's stage builder it could be a really good stand-alone story. I thought the voice acting was great and the way you included all those old games and even gave Super Liam a place in the line-up was stellar. I think this needs a spot on the audiogames Archive somewhere. They do have a few Adventure at C: stages, however none of those are even close to what you've built. I would like to do something of my very own like this, I actually did have the stirrings of an idea but I wanted to say thanks so much for an epic experience and one of the greatest uses of a few hours in my life. I've still not completed it but I wanted to jump on here and say thanks and it's awesome.
Speaking of remnant, I do have some questions of my own. One, where did you get the footstepss? Can you point me to a website? Two, how did you make a scene trigger only when player presses enter. So far, I haven't found A way to do it. Was there some code used outside of the stage builder? How did you make items have a sound when you pick them up, I mean a custom sound. How did you edit death sounds? How did you make a spike have a different sound.
106 (edited by threeblacknoises 2017-07-06 23:35:58)
Okay, I'll field these one at a time.
Holden, thanks for your evaluation an praze.
I didn't think this stage would get as big as it did, nor that it'd take up two years of my life building, testing, debugging, ecsetra.
Amerikranian, no, their wasn't any external code used to make this stage. Everything was done exclusively through AAC's stage builder enterface.
The footsteps came mostly from an older version of 2d platformer.
I've asked mason where he got those footstep sounds multiple times, and his only reply was, "Multiple sources."
I did get a few of the footsteps from freesound.org, and if you can give me alittle time, I'll see if I can dig up the info for you, as I do believe I still have the raw files somewhere on my harddrive.
Edit: I found them.
Sirch on freesound.org for a user called yoyodaman234. He has a footstep group that has a few of the footstep sounds I used.
I can't imagine the footstep sounds in 2d platformer are paid downloads, as the game is free.
I've told mason; 2dp's developer; that I was using some of his footstep sounds from 2dp several times in order to get the sources so I could credit them properly, and he didn't say anything about not using them.
I just wouldn't use them in a project you hope to make money with...
As for events triggering when you press enter, they're just stage transitions that activate a stage with the sceen at its beginning or in some cases, just a sceen that then links to another stage.
Death sounds aren't changed, but some of the scripted event deaths are just recorded audio files.
In some cases later on in the stage, I had to go through a painstaking process of placing stage transition event tiles on most of a level just to make the custome death events play out correctly.
As for spikes, they don't actually make a new sound, they just have a new sound plaied at the same location as the spike that complements the spike sound.
And before anyone asks, timers are just rigd timebombs with a dummy virus that gets killed when the bomb explodes, and the dummy virus triggers the death event.
As for custom items, they're nothing more than sceens that play when the player steps on the item tile.
As they're just sceens, the loading message that plays whenever a sceen is triggered overrides what the game would normaly say.
Holden, if you wish, just send me a forum PM with your ideas for a custom stage, and i'll see what help and/or suggestions I can give you.
Hay Holden, I've sent you a forum PM.
Just check your inbox located under private messages at the top of any page once you're logged in.
I had trouble getting thunderbird to send the reply using the audiogames mailer, so I sent it as a forum PM instead.
i think it would be great to have some more checkpoints or ways to get more lives later on. spoiler potentially, on the path of truth in the area with all the teleporters there are so many choices that you would use up all your lives investigating them even if you did not have the cheat sheet. also in the bonus stage of the ship the time limit is fine but i agree wiht an earlier poster who said the platforms sound too sinct together to distinguish how far they are. I managed to beat this challenge once or twice. Or last but not least if you get past a certain point it would be nice to access this stage, say either the truth castle or the lies castle from the main menu. not sure how that feature would work if it even can but just an idea. But its a great game man and i hope you produce more projects.
109 (edited by threeblacknoises 2017-07-30 13:52:53)
Hay Bigdog, glad you finished remnant!
I'm not sure if I'll ever do any other stages for AAC, at least not of this length, as this took 3 years of my life to finish.
It's not even complete, as life happened to Aaron baker, so the voice acting is not finished.
Regarding the secret ship stage, I can't do anything about the platforms,as they are custom sounds, and all PCs load them a little differently, depending on specs like processor speed and the like.
As for going directly to path of truth or lies, that would be kind of hard, but you can always get to lies just by accessing chapter 3 and just jumping into the void once going right.
I do, however, have one last idea for a secret in remnant.
I didn't know how or where to add it, or even how to execute it, but I think I might now.
Also, if other people finish my stage and want to make an attempt at something like it; as in feature set and the like; then my work is done, as this was just a way to teach about the stage builder feature set and how to use it.
I never expected it to get so populare!
it was well done. i did die on the path of truth when trying to jump to all those teleporters but great game all the same. Here's hoping more is added in the future.
I'm very interested in the water-sounds used somewhere in chapter 1, when, I think, the Charactor walks in Water, and also, when he swims in Water later. Can you send me the ogg-files for all the water-sounds used, or can I download them somewhere?
Now I've checked it. The sounds, I'm talking about is in the stage right after the dark World in chapter 1: the stage starting with a big fire with platforms.
113 (edited by threeblacknoises 2018-01-08 12:11:28)
I'll do you one better.
http://s000.tinyupload.com/index.php?fi … 9696835565
Those are all the step sounds I copied out of 2d platformer that were used in Remnant, directly out of my Remnant ogg source folder.
Also, the water sounds you want are labled as swim.
Hope that helps.
While I'm here, I expect a final update to Remnant to come shortly.
I have acquired some human voice acting to replace espeak.
That, and their are a few small editions and bug fixes that will be included in the update as well.
I'm just waiting for the voice acting to get done.
I've downloaded the file now. Thanks.