Paw Prints is a turn based strategy game, relying heavily on random events. A disaster led to the crash of a huge airship, stranding injured people high up in the mountains. Your job is to lead your people to safety, while battling cold, hunger, and various injuries. The game takes place in the same story line as both Daytona and Castaways.
The game is still in beta stage, and menus are a little clunky. Once you get used to how they are laid out, it isn't too bad, so I suggest people look at the "How to Play" section in the game's readme, because it explains what the different menus are for. There might still be some bugs floating around in the code, but it seems to be running pretty well. Before posting the game here I made a few testers play it for a few days to help me spot problems.
(25.3 MB v0.8b, last updated 3/3/2016 at 4:30 PM EST)
Changes from 0.8 to 0.8b
- Items being held by "undiscovered" people should no longer show up until the person is discovered.
Changes from 0.7 to 0.8
- Fixed a small bug that kept the summary menu from opening immediately when you selected it.
- Translations can now be made using the language.txt file.
Changes from 0.6e to 0.7
- Difficulty settings have been completely rewritten! Boy oh boy it hurt me to do this, but based on a lot of player feedback, the game was too difficult even on easy. In many ways, the new normal is the same as the old easiest setting. In addition, the new easy and easiest settings slightly raise the temperature at the locations and give 10% more insulation to blankets, coats, and furs.
- The following positive traits have been added to the game. Each of your people will be randomly given one of these:
+ Independent. Gains morale when all alone at a location.
+ Focused. Does not lose happiness from exposure to corpses, death, or injuries.
+ Nurturing. Will gain more happiness if left with children, the injured or elderly.
+ Determined. Will not become as tired from physical jobs.
+ Protective. Will hold nothing back in a fight to protect everyone.
- The following negative traits have been added to the game. Each of your people will be randomly given one of these:
+ Greedy. Gets more unhappy if not given a full ration.
+ Entitled. Will be more unhappy if someone has something (such as a blanket) they don't.
+ Complainer. If unhappy, will reduce others happiness through they're complaints.
+ Clumsy. Will be more likely to be injured doing hard physical jobs.
+ Cowardly. Will not help if the group is attacked.
- The religion system has been adjusted to take advantage of the new traits system.
- Please be aware that any game saved before this version will no longer load. The changes made in this version are no longer compatible with older save files.
Changes from 0.6d to 0.6e
- Added new sounds, which were provided by KeyIsFull.
- When moving to a new location in the menus, the previous location and fire sounds are stopped. In the past it would just overlap the old and new sounds, creating a jumbled mess.
Changes from 0.6c to 0.6d
- Fixed a bug at the forest's edge, forest cave, river which caused building materials not to be taken away while doing one of the tasks.
- Pressing - or + will now adjust the volume for all in-game sounds.
- The Snowman fault has been adjusted. In addition to having an extra person start out lost, any lost people have a lower chance of finding their way back to your group.
- The So Fuzzy perk has been adjusted. You begin with 3 extra blankets instead of 4, but you forever have a higher chance of finding blankets.
- I may have fixed a bug that would sometimes add building materials instead of taking them away as you performed certain tasks. This one has been tricky to reproduce so I'm not positive it is solved yet.
- The Home and End keys now quickly jump you to the beginning and end of a menu.
Changes from 0.6b to 0.6c
- New game sounds have been added. These were provided by KeyIsFull.
- Fixed a bug that allowed you to set a person to travel further than the game allows.
Changes from 0.6 to 0.6b
- The weather and fire sound, for the selected location, will now loop. There are not sounds yet for each weather type, so this feature won't work perfectly yet.
- Fixed up some code that may have been causing issues when dropping or picking up items.
- Animal furs are now listed as being used by a person to stay warm.
- Fixed a bug that prevented sounds from being turned back on, once they were disabled.
- Fixed a bug that prevented saved game from loading, based on a computer's regional settings.
Changes from 0.5b to 0.6
- I have rewritten how some of the saved game security works. The old system had trouble dealing with certain computer regional settings.
- Paw Prints will now create a log, and update it at the end of each turn, that tells the summary of every day of your adventure. The file is named totallog.txt, and it is overwritten after each turn so you should rename or copy the file right away if you intend to keep it.
- Game sounds have been provided by KeyIsFull, so there are several game events that will play sounds now. I believe more sounds will come later.
- From the game's main menu you can disable all game sounds. This is especially nice for players who prefer the original text-only gameplay.
- The game now supports custom sound packs. Instead of replacing the various sounds, you can just put a new folder into the Paw Prints folder, and fill it with sounds just like the default "sounds" folder. From the main menu you can select the new folder as your sound pack. The game will try to play sounds from the selected folder instead of playing the files from the "sounds" folder. If your custom folder is missing a needed sound, Paw Prints will automatically use the one from the "sounds" folder. This means you can customize your own sound pack, send it easily to other players where it won't replace their default sounds, and you can choose to leave out any files that you don't want to change from the original.
- An assortment of shortcut keys have been added to hopefully make the menus a little faster to navigate:
+ "Spacebar" jumps you to the End Turn menu.
+ "F" jumps you to the campfire.
+ "T" jumps you to the jobs that are already spoken for, if you are in the location menu.
+ "A" jumps you to the available jobs for the location.
+ "T" jumps you to the assigned task, if you are in the task menu.
+ "R" jumps you to the food ration section, if you are in the person menu.
+ "T" jumps you to the person's task, if you are in the person menu.
+ "I" jumps you to the inventory, if you are in the person menu.
- The daily summary will now let you know if a person is suffering from exhaustion.
Changes from 0.5 to 0.5b
- Fixed the Smokey the bear fault, which was added in the last update but I forgot to actually list it in the menu as an option, hahaha!
- Wolf respawn rate has been adjusted. It was already pretty low, but I've actually lowered it even more.
- Fixed a bug that was preventing the losing screen from coming up once your last person had died.
- Saved game files will now correctly save the summary from your previous day. The summary was showing up blank after loading in a saved game. Any files already saved before this was fixed, will still load with blank summaries.
- Fixed a bug that was sometimes affecting travelers, especially when multiple people were traveling together. This bug was affecting their items and sometimes preventing them from actually traveling once the turn was ended.
- On normal, easy, and baby steps difficulty, you will start out with at least 1 knife and 1 lighter. Hard and impossible difficulty will still start where you receive only 1 of them, at random.
- Added a new perk, Fruit fly, the double edged sword. At the end of each night, there is a small chance a person will grow into the next age. While this is a cool way to turn children into useful adults, there are some disadvantages too.
- Added the Homeless fault. Each location offers fewer tasks for upgrading your camp.
Changes from 0.4g to 0.5
- Fixed a bug that caused unwanted behavior when users pressed the cancel button during file loading or saving.
- Low morale has a higher effect on teenagers than on adults, because teenagers are all about the drama.
- Low morale has a lower effect on seniors than on adults, because seniors have already lived through a lot.
- The warming effect of blankets ,coats, and animal furs has been increased by a small amount.
- Children and seniors have a higher risk of becoming exhausted.
- Teenagers have a lower risk of becoming exhausted.
- The odds of an adult becoming exhausted has been very slightly reduced.
- Bleeding from cuts and wounds increases the odds that a person will become exhausted, because of the tiring effect of blood loss.
- Added the Java man perk. Reduces the odds of people becoming exhausted when over worked. This perk also improves the chances of exhaustion wearing off after resting.
- The odds for exhaustion to wear off have been greatly increased. Each additional day rested further increases the odds.
- Very slowly new wolves will show up to fill in ones that were killed. This won't have much of an effect on most players, but I wanted to make sure the game will never permanently run out of wolves.
- A few of the fire messages were updated to make sure they include the name of the location they are at.
- Added the Smokey the bear fault. There is a small chance that during the night your fire will suddenly go out.
Changes from 0.4f to 0.4g
- Fixed a bug that prevented turns from being ended.
Changes from 0.4e to 0.4f
- The So Fuzzy perk has been improved. You now start with 4 extra blankets instead of only 1.
- Fires produce more heat for the easy and baby steps difficulty settings.
- Children are able to help with firewood collecting tasks.
Changes from 0.4d to 0.4e
- Pressing PgUp and PgDn now adjusts the sapi rate.
- Fixed a bug that could cause the game to error if you choose load or save and press cancel before typing a file name.