Hi all,
I have a mud based on the star wars reality (swr) codebase.
I ran a star wars mud for two years until the player base left and I needed a new staff.
I want to get back into running a mud so that people can have fun playing with all the features in the game,
and most importantly have fun rping where rp enforcement is about setting down the ground rules of what is ok and not,
as opposed to telling people how they will play out each rp session.
Now that I have a much better understanding of rp enforcement, I believe I can create a great rp experience for players.
I love programming, so I have to admit I might not like being unable to code for a mud.
Aside from that I believe I would love to just be a player, I am not interested in creating a mud for the sake of looking cool or having something to run.
I think it necessary to create a mud Because there is not a single mud I can think to play that has a detailed space system, frequent space combat, and ships with lots of rooms including hangars and places to store objects and cargo.
I imagine some muds have that but the other equally important issue is the rp atmosphere.
My mud has an industrial class and engineering class, industrialists can build buildings and other types of structures from powerplants to factories that receive raw materials from warehouses and then send back the finished product.
The code needs to be pollished up, the new structure and vehicle design functionality is not entirely finished but is functional.
My plan is to open to the public in January.
My question is, what thiem do you all recommend?
If Star Wars, why should it be Star Wars?
Most of the star wars mud players play a few muds out of the fifty online now.
I plan to add planet exploration and building on newly found planets, along with a mob AI allowing higher ranking mobs and players to command lower ranking mobs.
This functionality is likely to be available around the time the mud opens as aside from the mob AI its already nearly finished.
I plan for building, exploration, and combat to be large parts of the game.
Pilots will be able to stay busy shipping vital loads of cargo from one planet to another.
The game economy depends on cargo runners, without certain materials a planet is unable to support construction of ships or refuel incoming ships.
I plan to add a stock market in 3-4 months.
One thiem idea that comes to mind is Star Wars but in a paralel universe.
I look forward to reading your comments and suggestions.