2015-05-26 10:09:38

A new blind-accessible virtual reality game called Blind Swordsman is coming to the Samsung Gear VR. Engadget writes:

"Virtual reality gaming isn't just about immersing yourself in visuals... it can be about sound, too. If you need proof, you only need to look at (or rather, hear) Scott Leaman's experimental Gear VR game Blind Swordsman. The title has you fending off a trio of killers using only the directional audio cues in your headphones. You have to listen carefully, face your enemy and swing before it's too late. The concept is simple on the surface, but it's reportedly very involving -- and it takes advantage of technology that wasn't viable until recently, such as cordless VR and positional sound software. Blind Swordsman isn't as superficially impressive as other virtual experiences, but it does serve as a friendly reminder that VR opens up creative possibilities beyond graphics." (from http://www.engadget.com/2015/05/13/blind-swordsman/)

Although the game design is pretty similar to audio games that have been around for well over 10 years (basically react to a sound coming from the left, center or right), it is nice to see that audio games are embraced by the upcoming field of virtual reality.

More info and a YouTube trailer here: http://vrjam.challengepost.com/submissi … -swordsman

2015-05-26 12:52:25

Interesting, though I confess when I saw the title I first thought of The blind swordsman game from Evildog which is written in flash and has awsome mechanics, find the db page Here.

While on the one hand it's good the game is being produced sinse any exposure of audiogames is a good thing, plus I don't believe there are any current audiogames for that device, at the same time I'm really! disappointed with what the release says:

Richard (AudioGames) wrote:

although the game design is pretty similar to audio games that have
been around for well over 10 years (basically react to a sound coming
from the left, center or right), it is nice to see that audio games are
embraced by the upcoming field of virtual reality.

Not only is the bog standard left/right/center target thing really! behind the times, but I'm disappointed if this is being billed to a sighted public as some sort of new and revolutionary innovation in audio, or indeed representative of what audiogames are like.

One of the really impressive things about games like Pappasangre and Audio deffence on the Iphone is that they manage to be really great introductions to audio both in how easy they are to pick up and play, (and how engaging the sound design and acting are), but also in that they're not just the bog standard hear it, hit it style of button mashers and are far better at showing things like required spacial awarenes, tactical gameplay requiring the player's judgement,  and first person positioning of sound sources.

So, while I've got nothing against the project, I wonder if someone who can work the comments etc should possibly make the developers aware of what else is on offer, after all if people are thinking bog standard arcade style boppit type games are the latest thing in audio, how will they ever move on to games like gma tank commander much less something like Swamp?

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-05-26 20:44:10

I agree dark.
I played the blind swordsman and yes while it did engage me for a few days it was not the be all and end all of gaming.
It was fun but that's it.
Its really a shame that the sighted have to see this crap for what it is.\
The consept is left right centre.
Ofcause if you are sighted what we would see as mundain is probably the next best thing to sliced sossage which is really sad.
And not to mention that your iphone or android devices have extra microphones sensors for various things, etc more than any computer at stock ever has.
So you can do virtual reality 3d games out of the box all day long.
But if they just port a straight pc to the android um I won't be buying it and I will be telling all my sighted friends not to waste their time to.
If that's all they want they can play the flash game online.

2015-05-26 21:52:25

Mmmm, crashmaster, did you listen to the youtube trailer? or indeed read my above comment.

This Blind swordsman is a totally different game from the Evildog one (the one in flash that has the db page), and is, I believe simpler than that.

The Evildog game actually impressed me sinse while it was turn and hit, the parry ad attack system required some quite detailed timing and learning and got very tough with the reflexes, especially on some of the nastier enemies like the knight. It's still an action game, but not just a reaction game, and the rather nice story and voice acting was a bonus too, albeit what shines in the Evildog Blind swordsman is the way ssimple mechanics can be so tough.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-05-31 21:27:12

Hi everyone,

I'm the developer of the Blind Swordsman VR experience. It was developed for the month-long Mobile VR Jam, which was about making VR games or experiences for the Gear VR mobile VR headset.
I'm aware that the gameplay/content is very simple compared to audiogames such as Papa Sangre. If it was developed for a non-VR platform there would have been little point in making it or playing it since there's so many richer audiogames and experiences out there for PC or mobile.

The point of the project was to give the sense of immersion that VR provides to the blind-swordsman trope. Specifically by having the world respond to your head movements. My aim wasn't to make the best possible game, I just wanted to make a stripped-down experience of being a blind swordsman, and try to make that experience of being in a dojo and hearing the rain outside and people coming towards you feel as real as possible and give you as much presence in that world as I had time to develop.

The head tracking of the Gear VR allows you to make turning and tilting head movements to help determine the location of audio and have the audio in the world respond correctly. Using the GearVR also allows for turning around in the world as the means of control since it isn’t attached by a cord to a computer. You hear someone circling around behind you, and you have to turn around physically while standing or by spinning in a swivel chair to face them.

Another aim of the project was to explore if positional audio used with head tracking could provide the same sense of being-there as VR experiences that rely on graphics. I feel like the audio used in VR is currently treated as not as important as graphics, so people are almost making the VR equivalent of silent films, and not using positional audio as much as they could or should.

I'm sure that audio-only VR, or VR with a heavy audio focus is capable of much more than the hear-it and hit-it gameplay I developed, but there wasn't something I could find in the VR space to point to so I still feel that making the Blind Swordsman VR experience was worthwhile, even though it's so simple. So it's not a very full-featured game but I believe it succeeds at the being-there illusion that the VR medium seeks to create.

The tools that I used to make the experience were the Oculus Audio SDK and the Unity game engine, and they are both available for free, so I think that a lot more people will start making audio-only or audio-focused VR experiences now that more head-tracking VR headsets are coming to market. I hope the VR equivalent of Papa Sangre comes along soon, but that was beyond the scope of what I was able to develop in my spare time over a month.

I hadn't heard of Swamp or GMA Tank Commander before, so I'm excited to try them out. Are there any other audio-games anyone would recommend I try out to increase my knowledge of what's possible with audio gameplay?
Although it wasn't my aim to make the best audiogame, I want to learn as much as possible so it can be applied to VR.

Cheers,
Scott

2015-06-01 12:30:38

Hi Scot and welcome to the forum.

I confess I wasn't fully aware of the circumstances with the vr gameplay, and unfortunately basic, reactive audiogames have sort of been the bane of the genre.

I do find the idea of analogue physical movement combined with fully immersive audio an interesting one however, sinsjust as a person in mormal space tracking sounds will use their bodily position to estimate where sound sources are relative to them, so the same is true for analogue physical control in audiogames thus providing an extra layer of information not possible with basic keyboard inputs.

As to games to try,  you mention Pappasangre, however have you tried Somethinelse other title Audio defense zombie arena? It's a pure arcade zombie shooter where you are surrounded by zombies an need to kill them with various weapons. What however makes it unique are firstly the fact that the zombies have been coordinated for tactical play, eg, if you take out one of the farty zombies that explode it'll take out some of the others, and the weapons you have are best used to complement each other. Secondly, you control the game with the gyro on your iphone and a set of headphones, meaning you need to physically turn! towards the zombies and shoot.

I was quite impressed how I found my physical movements matching gun techniques in the game, for example I quickly learnt that instead of trying to turn my hole body to take out zombies close buy, I was better holding my phone between two hands and moving it like a gun to take out different targets, and only moving my feet when dealing with threats behind.

Swamp is certainly something I would highly recommend as well. It is  the first ever fully online audio multiplayer fps, in which players are in a town  over run by zombies and must slay them. it has cooperative missions, loot, solo quests, different sectors and all sorts of fun stuff, however one very unique thing is the use of mouse for analogue control of your movements and shots, so many techniques from strafing to circling are possible.

There is a huge variety of other games available, from audio stratogies like Time of conflict and
Castaways to Flight simulators, racing titles, and even a couple (literally a couple), of audio rpgs, although there are destressingly many arcade reaction titles too, however in terms of their interesting control methods, audio defense and Swamp would be my first recommendations.

use the "gamelist" link on the front of site to find the database entries for the games.

Hth.

I'll be interested to see what happens next in terms of audio Vr, indeed Aprone the developer of swamp is I believe working on similar projects currently.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-06-07 03:16:22

can anyone explain just what is a Samsung gear vr?   is that something that needs to be accessible for us to use?   is it a watch etc?   looking it up, I've learned that I won't be able to use it for my Samsung phone.   its for the note 4 and s6 and 6 edge.

2015-06-07 10:07:43

@Musical professor, a Vr, or virtual reality  headset is usually like a set of goggles with earphone attachments (sometimes it's literally a helmet). Vr games then take advantage of head positioning to show different graphics, or in the case of this game play appropriate sounds.

They used to be a big thing in the mid to late 90's, and were advertised by arcades as major attractions, obviously now however with the google glasses and much better and smaller portable technology, there are smaller and more convenient virtual reality devices available that you can use at home, though sinse I don't myself have a Samsung device I'll not be able to try this one either, indeed one major problem with working out audiogames that require hardware addons is people are obviously less eagre to spend on the addon itself if there are few games for it, and then developers don't make audiogames for that addon meaning more games aren't made meaning people don't spend etc.

It's one reason why I find Aprone's See monkey project an interesting one sinse he's specifically avoiding this by making the See monkey headset cost far less than such addons usually do, be compatible with Swampp as well as his future titles and including as much documentation as possible so other developers can write games for the device though I don't believe anyone has as yet.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-06-08 02:13:06

Dark - thanks for the suggestions. I haven't tried Audio Defence Zombie Arena but I'll be sure to check it out now.
Time of Conflict and Castaways sound really cool too.

The See Munkey project sounds really exciting. I was wondering how long it would take for someone to make something like that - so I'm happy to see it already exists.

I'm hoping to make a version of my Blind Swordsman VR app in the future that works with Google Cardboard. Cardboard is a VR headset made out of cardboard that costs about twenty dollars and is held to the face with your smart phone inside. Since my app doesn't require graphics you wouldn't actually require the headset and you could just turn with your phone like you described with Audio Defence Zombie Arena.

2015-06-08 06:59:19

Hi.

That cardboard headset sounds definitely like a good idea.

The See monkey is definitely in working order, however thus far we're still waiting on more games for it. It can be used with Swamp in place of a mouse, and Aprone has stated a full online audio rpg which is See monkey specific is in the works but it's not materialized yet.

Actually if you felt like porting your game to Windows or writing something else for the See monkey it would be a good thing, particularly sinse Pc still is the most popular platform used by audio gamers, you can find out about the device Here.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)