I am trying to learn how to do game design. One of the things I am doing to accomplish that is reading the book "Challenges for Game Designers" which includes many design exercises. While the book doesn't require me to create any software or write any code, I would prefer to try to create my prototype designs using code. Since the book exercises focus on non-digital game designs for practice, I have a feeling a lot of my prototypes might include the simulation of dice rolls, cards, and game boards. Is there a game engine or programming language you all might recommend for using to create these types of prototypes based on your own experiences? In my day job, I work on creating accessible web applications and I already have knowledge of languages like Java, javascript, python, perl, and a few others, so I've not got any concerns about trying to pick up another language.
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