Well this is not exactly a new release sinse it's been around for quite some time, but as far as I can gather though many experienced mudders have played it we've not got a specific topic discussing it's virtues or explaining what it is like to newbies.
Like several things, this I tried partly because I want to do a db entry. I read up some bits of the wiki first, and I confess I wasn't enthusiastic due to the fact that aardwolf is a big, big combat game, about the absolute opposite of something like Clok or fluxworld, indeed some things I read about in the wiki like the inbuilt speedwalks and generated quests remineded me disturbingly of project bob, a game I confess I did not enjoy due to it's lack of descriptions and ridiculously complex stats system.
However, when I learnt that several people on the audeasy list were fans, including none other than Jeremy Brown from valliant galaxy I began to think there was more to the game, and as I fancied getting out of my general slump of illness and into a new game I thought I would give it a try.
And I can say in general I'm impressed!
For a game with such a major focus on mob slaughter, the areas are very well written and there are some great quests involved, albeit that one of them I was over thinking rather too much (it said expose the evil and all I had to do was type expose).
The newbie area in particular I have really enjoyed for how relaxed it is, it is a series of lessons but actually your encouraged to go off and explore in between, so I stopped off in a couple of specific areas to bang off some quests.
Also, for a game which is primarily combat focused you level up fairly quickly which is nice, and apparently the max xp to level is set relatively low meaning that your not stuck around grinding for too long with nothing happening. That is why when you hear you need to spend 200 levels as each class it's not as bad as it sounds (after around four hours I'm already level 12). You also don't get overwhelmed by hundreds of skills and spells to practice either, and sinse practices are fairly easy to come by and most spells and skills just train with two or three you can afford to be generous rather than having the problem of deciding all sorts of things about your build and risking buying something not useful. Indeed speaking of practices I do like the way training core stats and practicing abilities are done with separate trains, meaning that you don't have to constantly worry about maxing your stats, just keep advancing them as you go.
I also like the fact that unlike in most games there isn't a huge number of agro mobs, meaning you get time to explore without a huge group of things jumping on you, and with some of the scan and speedwalk commands it's very easy to find where new areas are.
The main area goals, which are pre written quests have been fun, though I've only just started on the autoquests and am unfortunately currently a tad stuck given that one autoquest is asking me to kill some mobs behind locked doors I don't know how to unlock (but I'll figure it out hopefully).
The bad bits are that yes, this is a combat game. There are apparently other activities like skinning and smithing but there is lots of combat, although pk is very much an opt in thing. Also, death comes with a corpse drop with all your gear. I've not experienced this yet, though apparently there are players who specifically devote their time to corpse retreaval, but still it's not a mechanic I like very much.
So, very good for questing and exploring, though like any game perhaps with drawbacks, and I'm enjoying trying it.
I'm Thelok on there just like in Alter if anyone decides to join me.
The connection info is:
aardmud.org port 23
and the game's website is at http://www.aardwolf.com/
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)