I agree about Bsc cancelling Cq, but I'd stil prefer another game from them over nothing, sinse at least while games are developed things will hopefully be evolving (look at Rail racer for a really good example of Audio game evolution).
from what I've heard recently though, it does sound as if Justin's job has well and truly put pay to anything more from Bsc games.
something else from gma would be nice, ----- perhaps they could even devolope that desert strike Gunship 2000 esque hellicopter game we were talking about earlier, ----- they've already done land, see and space, so air's the next logical setting for a game lol!
As far as shooters go, I'm not convinced of converting any of those light gun style games such as time crysis until we actually have the capacity for a light guhn style control system for a Pc that wouldn't cost the earth (the way a touch screen or something similar would at the moment).
the majority of those sorts of shooters are self-scrolling, with the challenge to the player being hitting all the targits in a given amount of time on each screen, and learning how to hit hidden targits for extra bonuses (such as blowing up the explosive barrels hidden in Time crysis so as to get rid of the thugs faster).
while something like this would be incredibly fun in audio given the same 3 dimentional set of targits to fire at (obviously with appropriate audio kews), at the moment would probably devolve into a glorified space invaders game, ie, center the sounds of the baddies and shoot, then listen to your character walk to the next ambush, rince and repeat.
I do like the idea of more fully 3D style shooters ala Halo etc. More games like shades of doom and technoshock would deffinately be welcome in my book, ----- and multiplayer support would just make things even more fun.
which reminds me, I really ought to give audio quake a try!
by the same token, a multiplayer tank game would be fun, though I'm not sure about the getting out of tanks bit. My biggest problem with tank commander is that it's a comparatively short game. It's a pitty gma couldn't give us a map and mission creater for the game, even if you'd probably have to have Mister Sapi as your commanding officer!
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)