* Minibars and new food bots: You can now add, remove, and order items, and reset the memory banks. When using the machine, you will be given a menu of actions. Enjoy!
* Skills: Added hand-to-hand combat as a skill category, and the first skill thereof, disarming! The command is, well, disarm name.
* Disarming: Added a new skill, 'titan grip'. It is passive and you attempt to use it every time someone tries to disarm you. If succesfull, your character will stop the attempt dead on its tracks, even if it would otherwise succeed.
* Hand-to-hand combat: You can now fight automatically if you so wish! The command is 'fight name'. And yes, even the lores do fight back! The command is a toggle; it starts and stops the battle.
* Fighting: If you move to a different room, the battle automatically stops.
* Added a help file about hand-to-hand combat.
* Fighting: Made sure you can use hand-to-hand combat in auto-mode against the alien creatures.
* Skills: Added a training system! Each skill can now be trained up to 20 percent, and you can train each skill once in two days. The command is, well, train. Also, each training session costs 50 million credits, so to train all the skills from 0 to 20, you would need quite a pile. P.S. All skills can now be upped to the great percentage of 100, but they all start from 0 as well.
* Skills: You can now type the skill to view. For instance, 'skills disarm' would view your disarming percentage.
* Skills: You can see all skills when using the 'skills' command, but you can not train tailoring before status 50, for instance.
* Updated the base claiming help file with some more info.
As long as we code something, we are truely alive... But only when the code benefits our players, that's when we're high up in the sky! :)