First of all, thanks to you for create this awesome mod for sounrst; you have totally resurrected the game.
Well, you must try to talk with Gean to integrate officially the mod in the releases of soundrts. You have managed to get the full potential of the game adding this eight awesome razes.
Also, I've some suggestions to add, o investigate to add in the future versions of the mod:
The darks can use and take advantage of corpse of its opponents, but have a lots of problems when it battles against robots, or any race that non produces corpses. They needs one ability that produce corpses paying some manna or resources. This is possible. I've programmed a little ability in a test mod to try it. For example, is a good option to put this ability in the tree of tenebres (tree of tenebres sounds better than three of dark xD).
And other suggestion, is that traditional branch need a basic soldier like a formerly footman. The archer is a good anti air unit, but is fragile and with a expensive cool down. Or, reduce the tier of stables.
Other thing, is that you (or our) must propose a starting standard for all the map. In the maps that start with a few gold and woods, the expensive race have a very bad early game. But if the map is like a ONJ1, with 4000 g and w, the faster races can do nothing when fight against expensive.
I propose that a good start is a one farm, the respective town all, five workers and 50 gold and woods. Also, the starting square for each player, must have one goldmine with some gold (not many) and one forest.
With this, you'll try to repair or made some official maps for have a fully balanced battle. Centering in a 1 vs. 1 battles.
Next, try to invent another style of play for the races. For example one that all of its buildings can builds alone, without the support of one or more workers, but having the inconvenience that it can't be build faster putting more workers in it. Or another race that creates its unit mutating a one central unit, like the zergs of starcraft.
Well, many things to create, many options. The potential of the game is enormous, and in the future, Gean can put a lot of more interesting options for customizing and create more skills, units, and styles of game.
Thanks for all your effort in this mod. Continue with it and make it greater and greater.
A, try to put different voices and alerts for each race. Human voices don't sounds good in undeads or robots xd.
And sorry for my bad English.
one note: i'm verifing if the units with the option "special range" can atack in the same square, and the answer is no. I take the soundrts 1.2a8 without the mod, and i created a small map with only 1 square, and i put in it one catapult (previous modification of it option to range 3) one peasant, farm and town all (for each player) and the catapults doesn't atack. But, when i modified the parameter special range to 0, the catapult start to atack the enemy units... Interesting no?