Actually, there is something up here. The chance for the AI to get a special item like an invisiBall or a shield is about 6 times higher than the chance for the player to. This seems a bit unfair. I know you're going to tell me you didn't do this on purpose. SO look in your code to see where it issues powerups. THere has to be somewhere where you repeated it or something. This just didn't happen in dragonPong. And I know it's not just like a gut perception. I've actually written it down. Every time the ball is served, the AI gets at least 1 invisiBal, and 0.5 shields. It takes about 6 serves before I get 1 or the other of those. And when that happens it's almost always an invisiBall, not a shield. oh, by the way, you should be able to hear where on the shield the ball hit it, instead of just this centered sound. Or make it so the ball becomes visible once i hits a shield, if it was invisible before.
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