Me too, I've tried it anyway though. Let's realize that Liam was probably just learning the stuff an iOS programmer needs to know, about all the policies, libraries, apis and whatnot, and I hope he is going to move on to something more advanced in the future. I remember him mentioning certain very cool and innovative ideas that would mean another huge step forward or perhaps even a revolution in audiogaming on iOS if they were actually implemented. So I am very happy for Liam and I see Audio Archery as a huge success, considering all the difficulties he's had with Apple accepting it. I think it's incredibly great news that one of the most popular and renowned audiogame developers out there has now included the most modern and most promising mobile platforms in his attention.
Lukas
I won't be using this account any more or participating in the forum activity through other childish means like creating an alternate account. I've asked for the account to be removed but I'm not sure if that's actually technically possible here. Just writing this for people to know that I won't be replying, posting new topics or checking private messages until the account is potentially removed.