Hi All
Just wanted to announce that I've updated my river defence reloaded map and I've also released sort of a sequel called defence of Iliria (sort of because storyline writing is not my forte). Here is the changelog for the changes to river defence reloaded
v1.0 (Apr 3 2013)
-restricted the use of flame blade and electrify weapon for the AI so that it can only be used on grunts, archers and dark knights. There was no benefit of using the skills on spellcasters. This might cause the game to become too difficult again. Additionally, these spells used the health_inflict flag meaning that spellcasters also got the damage boost which was not supposed to happen. Flame blade and electrify weapon now only boost damage from attack and cleave/whirlwind
-Fixed cleave so that splash damage does not affect friendly units. Renamed cleave of evil knights to whirlwind and made enemy units similarly immune (Thanks Alan)
-The chance of freeze success has been increased to 75%
-Spellcasters who control an element are now immune to that damage type
-Added more sounds
Below is the description for the Defence of Iliria map:
The attempted invasion through the river ford was just a prelude to something more sinister. After sending word about what transpired in the capital, more reenforcements were sent to your outpost. After repelling 2 more attacks, you received word from scouts that an even larger host approaches; composed of demonic elementals, giants, plague-bringers, and magi led by the dark archmage Eldrin. You were forced to fall back to Iliria, the nearest city but nevertheless, managed to eliminate a substantial portion of the host with cunningly concealed traps and magical explosives. Eldrin has elected to divide what remains of his army into 4 squads that will approach Iliria from every direction. Teams of spellcasters have managed to erect wards that will temporarily stop the advance of the demons coming from the west and south but they will not hold up for long and if you are completely surrounded, defeat is certain. They must be stopped at all costs!
This map is pretty complex, with about a hundred different skills, damage types , enemies that have different resistances and vulnerabilities to different damage types and the ability to summon AI-controlled elementals to assist you in combat. I've also cracked down on the targets that the AI can use buffing skills on to reduce mana wastage and make it more challenging.
The user guide for both maps can be found at https://dl.dropbox.com/u/2138237/User%20Guide.md.html and both maps can be downloaded from https://dl.dropbox.com/u/2138237/Victor … 1.12.1.zip
If you try out the maps, I would love to hear any thoughts and constructive feedback.