Hi!
OK then, let me start with the non-spoilery stuff.
First of all, I like this game a lot as it is both entertaining and educational. It is apparent that a lot of research went into plot and script, voice acting and sound design are both excellent, and the interface mostly allows for smooth and consistent gameplay.
Here are just a few points I noticed which in my opinion, if corrected, would boost the player experience tremendously.
Ignored keystrokes: Sometimes right after completing an action, the first press of the tab key is ignored. A potential solution would be to play a short click or similar signal as soon as the game is ready to take commands again. I have no problem with waiting, but I would like to be told when to stop waiting.
Sequences requiring enter key: Sometimes I need to press enter for an action to advance to its next step. At other times there is just a short pause and no player action is required. It would be great if there were a signal telling us when the game expects a keystroke to continue.
Taking vs. lifting: There is a scene in which lifting an item reveals another item which was hidden under it. The problem with this scene is that the game refers to the action as taking, and no message is spoken when this is attempted. Since the item in question is still present in the scene, I initially thought I had encountered a bug and the action had failed.
Using an inventory item: When using an item from the inventory, the resulting list of items to "use with" the first one can be quite long as it will contain everything in scope, i.e. both inside and outside the inventory. It would be very useful to have a keystroke to switch between these two contexts, or to be able to type a few letters of the item's name to jump to it. Also, when such an action fails, the resulting message is often very generic, offering no clues as to why this may not have been logical.
Automated actions: When carrying a few items of category x and then going towards item y, the items of category x are automatically used with item y in rapid succession. This results in interrupted speech and creates a situation of loss of control. It is as if the controller had been taken from my hand.
Finally, here comes the spoiler:
I'm in the village. There is a corpse there, and going towards it reveals some information about it. Repeatedly pressing enter reveals more information, although no hint is given that the enter key must be pressed in order to continue with the sequence. At some point, however, nothing else is revealed, and the only key which will still react is the escape key. However, I find no way to advance the story beyond this point. Could someone please point out what I am missing?
Kind regards,
EG
In the hands of a gamer, word becomes weapon, argument becomes shield, and life becomes a quest.