I'm still surprised if nvda has a reasonable virtual curser as I believe it now does, that winfrotz won't work much in the way I used it with hal's virtual curser back when I first discovered if games. Winfrotz will play just about anything in zcode, accept for those inform 7, glulx games for which I use winfrotz.
I haven't yet been able to spend as much time as I'd like with TosK, through a combination of some necessary db work, some equally necessary academic work, an rp session and me getting tied up with the joy of blowing up space pirates on Ce . i will confess not being able to convert the TosK manual to text is a little irritating sinse it means I must read it with the slightly inconvenient and slow adoby acrobat. Still, I'll hopefully get to look at more of the game today.
As to beyond zork, thanks to the iluminian page I have the game and need to have a look at it, however when I looked up this spag review it sounded much more a traditional zork game with a vague wave at turn based combat and stats, rather like the tads game shadowlands, indeed the reviewer of spag which mostly bombs anything resembling an rpg, liked beyond zork for it's if like elements and infocom puzzles, and even accused the rpg elements of getting in the way of that or pausing the game which doesn't bode well for Beyond zork being a true rpg like kerkercruip, or even an rpg system with the ability to generate some puzzles like Eamon. I'm not sure what the line is betwene traditional if that we don't include and rpgs that we do, and which side beyond zork, or indeed shadowlands falls.
All of the text adventure language rpgs we've had in the db thus far such as kerkercruip and wumpus 2000, are far more distinctly and definitely rpgs than beyond zork and couldn't be mistaken for standard if by any stretch of the imagination, one reason indeed why the usual if community seems to have such a downer on them. Beyond zork also has the complication of being essentially zork 7 with (as I understand it), many references to the other zork games, and therefore a stand alone entry just! for that game might be a little more problematic in continuity terms, though could I suppose still be justified if the rpg features were good enough.
then of course there's the graphical map mentioned, though i take it from the fact you were able to play beyond zork successfully blindncool that this is an optional extra rather than a necessity.
of course there's also a copywrite issue, though sinse activision haven't given a dam about the infocom games for close to 20 years other than selling the trademark to jolt online for the abortive and verry horrible legends of zork, ---- -how you turn one of the most puzzle and writing rich none! rpg systems into a game that's pure grinding to ridiculousness I don't know, and no wonder it closed down. Eitherway, activision haven't shut down iluminian dispite the disclaimer on his site and the fact that the site is extremely well known, so it probably wouldn't be too much of a worry on that score, ---- whether however it is rpg like enough and stand alone enough to count I don't know.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)