Well, SSJ3 takes a lot of power; maybe you don't have enough when trying it?
Ghost Kamikaze is where Gotenks spits out "ghosts" that can fly around and such, and explode whenever they touch anything.
At connor: In DBGU, crouch by pressing down, or z, depending on which controls you're using. (Or if you've changed the configuration, whatever your down key is). Even forward and back can vary between characters in some instances, but down is always crouch if you aren't flying or transformed.
The JFIMA has a crouch button. The default is y for the letter-side controls, and numpad6 for the numpad-side controls.
You pick up items by crouching while standing over them.
Since absolutely no one seems capable of figuring out the first part of the JFIMA, I can only assume it to be because of design flaws. I'll try to give a quick walkthrough of how to get to the garage:
- Once you pick play game, press jump until you get through the first dialog and the music starts.
- Then press left or right so that you're selecting someone in the party, and press crouch to pick them.
- I'm going to suggest you hold the inventory/party button and press jump right away. This should get out your default weapon.
- You'll also want to go ahead and pick up that crystal that starts out right beside you. Generally, I start out picking CaeJ, equip the cane, then switch to JHWolf. So in this case, the crystal is one step to the right and one step up. Notice that if you don't immediately take a step when pressing a direction, it's because you're turning to face that direction. You can check your coordinates by looking through the F1 list until you find your character. Notice that the playable characters show up in that list twice, once for coordinates, and again for other information. THe F2 list tells you the coordinates of the items. Also, if you are within one step of an item and press guard, the name of the item should be spoken. Anyway, once your coordinates match those of the item, press crouch to pick it up. Don't try to equip it; it won't help. The crystals expand your inventory so that you can carry more items.
- Now, head right until you hit a wall. If you've fallen off of the sidewalk, you'll have to jump to get back onto it. Be sure that you're on the sidewalk, as otherwise you will probably get hit by a car. You can press F3 to hear in general where you are.
- On the sidewalk? Hit that wall? Ok, now head up. This is where you need to start paying attention to either the topography cues (if you didn't turn them off) or the camera. You want to turn right as soon as there is room to do so. You don't want to walk off the edge of the sidewalk. WHen the dropoff sound stops playing to your left, and starts getting louder in the center, that means you're within a few steps of the edge of the sidewalk. You can use the camera to check how many; just hold the camera button, press guard to bring it to you, and then press up until you hear the drop sound instead of the landing sound. You can check to your right as well, if you want to check the wall rather than just the sidewalk. There are two spaces of sidewalk between the front of the building and the road. It doesn't matter whether you turn at the part closer to the building or closer to the road.
- Once you have room to move right, move right! You'll come to a point where you have no choice but to step off of the sidewalk to advance, but luckily the alley that you have to cross doesn't have any cars. It does have a jerk, though, who will taunt you and will attack if you stand there and let him. Whichever character you aren't controlling will probably rush in and beat him up, but if you hurry you can join in.
- There are a couple more things in the alley, but eh, don't bother unless you've got the hang of navigating.
- You'll have to jump to get back onto the sidewalk. So once you bump into it, jump and tap right until you land on it. It might be hard to get the timing right at first (jump too soon and you haven't gone high enough; jump too late and you've fallen too far).
- Once on the sidewalk again, head to the right. If you've veered off course enough that you run into a wall, use the camera/topography cues to find your way around it.
- Once you hear the rats scurrying about and squeaking irritably, you've made it to the parking lot. Notice that rats are small, so you may want to do a crouching attack to hit them. Though your standing combo can usually connect at some point.
- There are multiple ways to get across this area, but if you're already south of theroad you've been following so far, you probably want to take the southern path. You can follow the sidewalk all the way down and to the right, then back up once you are at the edge of the map, and finally to the right once an opening appears there (you'll be off of the sidewalk at that point). However, you'll probably want to stop to collect some items along the way, and those are probably sitting on pylons that you might need to jump onto. I normally wind up walking between the parked cars and the sidewalk when going after the items, so wind up jumping over all of the pylons to continue. At one point a jerk will start yelling at you, but he'll probably get hit by a car, so ignore him and beware anything he drops, since getting it could put you in the path of a car as well.
- Yeah, let me explain how cars work. Unfortunately, you can't hear their exact positions; you hear the center of their area of effect. They usually move from left to right, and if they hit you it will be unpleasant. Generally, if you hear a car and want to cross its path, you should wait until the sound of the car stops, then hurry across before another shows up. Though, you could in theory have made it this far without having to cross traffic.
- If you've done things right so far, you'll be told that you've reached the garage. You're trying to reach the roof, though, so it's not quite over yet.
- If you came in at the very edge of the entrance, you might find yourself stuck in a corner. Just tap up a couple times to get out of that. Cars are driving in and out of the garage, so you want to stick close to the wall as you head to the right. pick up items if you so desire.
- Keep moving right until you hit the right side of the area, then head up. You should hear some slopes, if the cues are on. Keep heading up until you hit the north wall, then turn left and head that way. You should find your way to a ladder. If you jump but don't hear the sound of landing, that probably means you're climbing. You'll need to do this a few times before you reach the top.
- That ladder only takes you to the top floor of the garage, not the roof. Fortunately, there are no moving cars to worry about on the top floor. There are plenty of parked cars, though, which might be a bit annoying to try to make your way around. You might be able to jump onto the front or back of a parked car, but that's a bit tougher than jumping onto the sidewalk.
- There is a maintenance door in the middle of the north wall. A car is partly in front of it, so if you manage to make it around the cars and to that wall but can't find the door, give the camera a try, since the door sound will play when it hits a door.
- Once you are standing in front of the door, be sure to face it, then do an attack to open it. Keep in mind that some attacks with weapons will close it right away, but most of the time you'll be fine.
- With the door open, there will be a slope leading up and outside. Walk up until you hit another wall, and you should be in a short ladder. Jump until you reach the top of it, then start walking up. Check with F3 to make sure you're on the roof, if you're not sure. Just keep walking up, and something should happen...
看過來!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.