Mike:
It is true that accessible games lack the production value of
mainstream games. I used to play mainstream games prior to my sight loss.
Howebver mainstream companies have often had 10 years or more experience, a
total team of a hundred or more people and huge budgets. They also regularly
sell a million or more games.
This difference of scale is the critical
factor. There are two options available:
First convince mainstream
companies to develop with us in mind
Second let the accessible games market
develop and hopefully gain in complexity and size over time.
In either
case the answer is to either help or back off. The mainstream market has
been around since the 80's and has a much wider potential audience.
Complaining will not help.
I respect a person's right to express an
opinion, however expression of opinion has to be in a non-destructive way
and with sensible comments. If you state what's wrong and don't suggest
possible solutions that's just whining in my opinion.
cx2
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To live by honour and to honour life, these are our greatest strengths and our best hopes.