Hi,
first impressions after playing for about half an hour or so.
Don't have a controller yet. I could buy it but I don'T feel like it, I haven't found any game that would convince me that I absolutely need it, and that it would be better to use than a keyboard. :-) This game's combat, at least as far as I've seen for now, is so slow and simple that there really is no real advantage or edge for players with a controller as opposed to those with a keyboard. Too bad some spoken prompts, like in the pause menu, only refer to controller button assignments and not to actual key bindings. :-) That's not that much of an issue though, especially for a first public beta.
For now, I have to agree with those who said that the game is pretty much like A Blind Legend 2.0. Nothing ground breaking there in terms of how combat and exploration is handled, but at least it's executed well. I do like the decent, certainly not disappointing sound design and acting. I think the acting is definitely better than that in ABL. :-) Yeah, I also agree, no way that lady is a random shepherd. It's kind of stereotypical in how a seemingly powerless main character, or one that everyone else in the world except for one person seems to consider powerless, gets this always present companion out of nowhere, since a blind person apparently needs a companion, guide or caretaker, to get around even in unfamiliar areas. Of course, given the circumstances, being chased by some wild roaming hoard 500 miles away from home, having probably lost his escort and kin, it's always better to travel around with at least some company, I'll give you that. :-)
That reminds me, I do like the story so far. It's nothing surprising, seems to have jumped up on the blindness cliché games bandwagon, but at least, as I said above, this game executes it better than most others of a similar kind I've seen so far (ABL or Echoes from Levia). Even Three Monkeys, from what little we've seen of the trailers and the hiped up promo, seemed to look the same. I wish someone with this concept in mind actually researched what other games of a similar genre possibly already existed before starting to work on their own implementation.
What I really like about the game so far, however, are the little retrospective flashbacks with your uncle that you get in between story progressions that serve as tutorials. That's a really good way to keep the player engaged and attentive. Also, I appreciate that you have more freedom than in ABL or Echoes from Levia in that you can at least do some exploration and take quests, all-be-it pretty simplistic for now. Who knows, maybe they'll get more interesting and challenging later on. The blacksmith is also kind of nice. All of this coupled together helps this game better approach the claim of being "RPG" than Echoes from Levia ever did.
Of course, I'm not comparing the game to A Hero's Call which is a completely different league in all aspects. That would be an unfair comparison, and not just because the combat in AHC is turn-based. :-)
I would really like it if I didn't have to listen to the sometimes lengthy menu items all over again when, say, revisiting the available quests or the blacksmith, or even in the main menu. There is no good reason to force the player to wait until the given item finishes speaking and until the UI voice tells you to press space bar before you can actually do it. On the same note, the blacksmith should probably include the prices when repeating the abbreviated inventory, i.e. you've already bought something from him on this visit and now you are just cycling through his inventory another time (the blade, the bow, the shield, the leather armor).
The tutorials in the main menu seem to be broken, or rather not implemented, for now. They don't do anything at all yet. Just making sure I'm not missing something. Also, there seems to be a silent menu item one option before the sword tutorial.
I'm glad to have found out the game autosaves. Although I expected that behavior, it's not explicitly said anywhere, so I was quite relieved to find that out when I returned to the main menu because I really had to stop playing for the time being. :-)
Yeah, I'm still curious and definitely eager to finish this. I feel this game has more to it than what I've seen so far, and more than its relevant competitors. What I've seen so far was done well, made sense within the given circumstances and scope, and was not disappointing at all. To be honest, I was probably even more pleased than I expected I would be.
One last observation for now before I go to play some more, I really appreciate how when there is missing dialogue, you at least get told about what's supposed to happen. That's really nice to the beta tester. :-)
Keep up the good work. This is actually pretty decent and I don't regret I took some of my already very limited free time to help beta test this. If you are interested in something I said in greater detail, I'll be happy to delve deeper into the respective area when I have some more time.
Lukas
I won't be using this account any more or participating in the forum activity through other childish means like creating an alternate account. I've asked for the account to be removed but I'm not sure if that's actually technically possible here. Just writing this for people to know that I won't be replying, posting new topics or checking private messages until the account is potentially removed.