2017-10-15 09:56:16

Hi.
Well, we have to hope that first, a UFC 3 will be coming and second, that it will be also this accessible and not come around with QTE'S for getting out of a, let's say twister or north south choke.
Thanks for the hints, but I will still need to listen to the guide, the training menu confuses me a bit.
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-15 19:45:35

Well, I have also been able to escape submissions, even if there are QTES. It is not 100 percent foolproof, but it has worked well enough for me. I do know that they are trying to implement some rumbles in UFC 3.

Jeremy

2017-10-16 05:58:33 (edited by jeremydhartley1975 2017-10-16 05:59:20)

Ok folks. Here is Part 3. This part covers the beginning of training camp. We talk about the training menu, and the different types of training categories. We take a look at training our stand-up attributes (defence, heavy hands and heavy feet training). We conclude with another fight in the ultimate fighter tournament. Subsequent parts will cover more training drills in each training category.
Link to Part 3.
https://www.dropbox.com/s/by1jax74n3bhr … 3.mp3?dl=1

2017-10-16 12:59:45

Yeeeees, you are making someone really happy around here xD.
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-18 15:56:09

Hi.
Don't worry, I haven't forgot about you jerry and your awesome guide.
I was a bit busy on the carier mode, I did the first three fights and I am now in the final fight, oops, was I a bit to fast xD?
What I did for training is the drill of movement and blocking, I have an a on that one xD, heavy bag hands and feet.
I also tryed out the clinch take down drill, and I think I got it down, move through the ring, block your oponents punches and try taking him down.
BTW, I hope the comentators improove you knowing what's going on, because I am running into real trouble sometimes.
I also need really big help when I am on the ground and my oponent is pummeling my face like there is no tomorrow.
Keep up the good work man.
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-18 21:51:19

Lol. No worries. A new part is coming sometime probably tonight. Good job! Don't worry, you are running into the same issues I did for a long time. All the ground game, including ground and pound will be covered in future parts. I have been busy with my day job and learning this new Madden accessibility stuff, so the guide has sort of taken a back seat. smile

Jeremy

2017-10-20 11:01:12

Hi.
Hey, don't worry, take your time. It's just that always when I find a new game beeing accessible, I am always trying it out and listening to demos and alike and can't wait till the next part comes xd.
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-20 17:49:25

I am the same way. smile Good news, the weekend is here, which means I can probably get two parts done.

Jeremy

2017-10-20 18:43:12

Hi.
Whoop whoop, nice, can't wait.
BTW, an idea from my end, when the complete guide is finished and I know my way around the game, would you want to do some online matches as an conclusion part to the guide possibly?
Greetings Moritz

Hail the unholy church of Satan, go share it's greatness.

2017-10-20 23:42:09

Plain text manual for UFC 2

FINISH THE FIGHT
Return to the Octagon with the most realistic take on fighting to date! This year, emphasis is on new features that enhance and improve the UFC formula, including ultimate character likenesses and animations, an all-new Knockout Physics System, and new online and offline experiences.

From the walkout to the knockout, EA SPORT UFC 2 brings the action, emotion, and intensity of the Octagon to life. Step back inside to experience the excitement of finishing the fight.

CONTROLS

Move fighter - left stick
Change stance - directional buttons
Grappling - right stick
Block high RB/R1 button
Block low - RT/R2 button
Technical modifier - LB/L1 button
Body/Takedown modifier - LT/L2 button

STAND-UP

Change stance - directional buttons
Left straight punch - X/Square button
Right straight punch - Y/Triangle button
Left leg kick - A/X button
Right leg kick - B/Circle button

STAND-UP: TAKEDOWNS

Single leg - LT/L2 button + right stick right, upper right, up
Double leg - LT/L2 button + right stick left, upper left, up
Power single leg - LB/L1 button + LT/L2 button + right stick right, upper right, up
Power double leg - LB/L1 button + LT/L2 button + right stick left, upper left, up
Defend takedown - RT/R2 button + right stick down

STAND-UP: CLINCH ATTEMPTS

Single collar - right stick right
Over under - LB/L1 button + right stick right
Double under - RB/R1 button + right stick right
Thai clinch - LB/L1 button + right stick right
Defend clinch - RT/R2 button + right stick up

STAND-UP: STRIKING

Hook - left stick right + X/Square button / Y/Triangle button
Cage punch (near cage) - left stick right + LB/L1 button + X/Square button / Y/Triangle button
Uppercut - left stick left + X/Square button / Y/Triangle button
Front kick - left stick right + A/X button / B/Circle button
Cage knee (near cage) - left stick right + RB/R1 button + A/X button / B/Circle button
Roundhouse kick - left stick left + A/X button / B/Circle button
Cage kick (near cage) - left stick left + RB/R1 button + A/X button / B/Circle button
Body modifier - LT/L2 button
Technical modifier - LB/L1 button
Slip - LT/L2 button + left stick (flick)
Dodge - left stick (flick)
Weak block - RT/R2 button
High strong block - RT/R2 button + X/Square button / Y/Triangle button
Low strong block - RT/R2 button + A/X button / B/Circle button

CLINCH

Left punch - X/Square button
Right punch - Y/Triangle button
Left knee - A/X button
Right knee - B/Circle button
Clinch transition - right stick left, upper left, up / right stick right, upper right, up
Break clinch - Left-stick tap

CLINCH: DEFEND POSITION

Defend transition left - RT/R2 button + right stick left
Defend transition right - RT/R2 button + right stick right
Defend takedown - RT/R2 button + right stick down
Defend clinch - break RT/R2 button + right stick up

CLINCH: STRIKING

Hook - X/Square button / Y/Triangle button
Hooks body shots - LT/L2 button + X/Square button / Y/Triangle button
Hooks elbow strikes - LB/L1 button + X/Square button / Y/Triangle button
Uppercut - left stick left + X/Square button / Y/Triangle button
Knees to leg - A/X button / B/Circle button
Knees to leg body shots - LT/L2 button + A/X button / B/Circle button
Knees to leg elbow strikes - LB/L1 button + A/X button / B/Circle button
Knees to head - left stick left + A/X button / B/Circle button
Thai Whip - LB/L1 button + left stick left/right

GROUND

Posture up - left stick up
Get up - Left-stick tap

GROUND: ADVANCE POSITION

Pass/Sweep - right stick left, upper left, up / right stick right, upper right, up
Advanced positions - LB/L1 button + right stick left, upper left, up / right stick right, upper right, up
Submission attempts - LT/L2 button + right stick left, lower left, down / right stick down, lower right, right / right stick right, upper right, up / right stick up, upper left, left

GROUND: DEFEND POSITION

Pass/Sweep - RT/R2 button + right stick left/right
Submission attempts - LT/L2 button + right stick up/down/left/right
Defend submission - RT/R2 button + right stick up
Defend get up - RT/R2 button + right stick down

GROUND: STRIKING

Straights - X/Square button / Y/Triangle button
Straights body modifier - LT/L2 button + X/Square button / Y/Triangle button
Hook - LB/L1 button + X/Square button / Y/Triangle button
Elbows - LB/L1 button + RB/R1 button + X/Square button / Y/Triangle button
Hammer fists - RB/R1 button + X/Square button / Y/Triangle button
Knees - A/X button / B/Circle button
Blocking - RT/R2 button

TOWER

Upkick axe kick modifier - LB/L1 button
Body/Dive punch modifier - LT/L2 button
Left straight - X/Square button
Right straight - Y/Triangle button
Left kick thigh - A/X button
Right kick thigh - B/Circle button

TOWER: GROUND POSITION
Tomahawk sweep - LB/L1 button + right stick left, upper left, up
Scissor sweep - LB/L1 button + right stick right, upper right, up

TOWER: STANDING POSITION
Enter stacked guard - right stick right
Enter full guard - LT/L2 button + right stick right


INSIDE THE OCTAGON

FIGHT TIPS

Once you’re inside the Octagon, it’s time to put your moves to the test and see if you can dominate your opponent. Use these tips to master some of the maneuvers that can lead to victory!

CLINCH

Flick the right stick toward your opponent to get in close and lock them in a clinch. Hold the LB/L1 or RB/R1 button—or both simultaneously—to perform more sophisticated clinch attempt moves.

Once you have them, strike with the A/X, X/Square, Y/Triangle, and B/Circle buttons. While striking, hold the LB/L1 or LT/L2 button or move the left stick away from your opponent to modify these strikes.

CLINCH DEFENSE

If your opponent tries to get you into a clinch, hold the RT/R2 button and move the right stick up to avoid it. If they do lock you up, press the Left-stick tap to try to get out of it.

TAKEDOWNS

Ready to take the fight to the ground? You can do this from any standing position, including when you have your opponent in a clinch.

To start, hold the LT/L2 button. At the same time, move the right stick left sharply and then swoop it clockwise, or move the right stick right sharply and then move it counterclockwise. If successful, your opponent will lose their balance, and your fighter will take advantage of this to knock them to the ground.

For a Power Takedown, hold the LB/L1 button while performing this move!



GROUND MOVES

Once you have your opponent on the ground, press the A/X, X/Square, Y/Triangle, and B/Circle buttons to strike. Hold the LB/L1, RB/R1, or LT/L2 button to modify these strikes. Move the left stick up to posture up, and continue attacking. You can also shift position by moving the right stick in the direction you’d like to go.

GRAPPLE ASSIST HUD

When you’re on the ground, you may see available maneuvers appear on the HUD. Move the right stick in the direction of the move you would like to perform. The bars will fill until you have successfully completed the maneuver—just be careful of getting hit, as this resets the bar!

To deactivate the Grapple Assist HUD, press the MENU\OPTIONS button to access the Pause menu, and then go to SETTINGS > GAMEPLAY and toggle the Grapple Assist HUD to OFF. Now you can perform the same moves using the standard controls, without HUD assistance.

GAMESCREEN

Image includes callouts for Fighter names, Clock, Health/Stamina, Round Number

Keep track of the damage you inflict at the top of the game screen. One fighter’s health and stamina information appears in the upper left corner of the screen, while the other fighter’s information appears in the upper right corner.

At the top of the screen, see the time left in the round. Along with the clock are bars that indicate which round it is and how many total rounds there are in the current event.


HEALTH

As you take damage, your fighter will show signs of injury, including blood and bruising. Monitor your character’s health in the upper corner of the screen. The character image shows injured body parts in red. Protect those areas!

PRO TIP: While dealing damage is critical for a win—especially a knockout win— make sure you also impress the judges with your moves. If both you and your opponent are still standing at the end of a match, solid technique and blocking can go a long way towards a win from the judges!

STAMINA

Keep an eye on your fighter’s stamina bar in the top corner of the screen. While attacking your opponent, this bar will gradually deplete as your energy is drained. Watch for signs of fatigue in your fighter, such as moves becoming slower and sloppier. Move away from your opponent to let your stamina recharge.

FIGHT NOW

Select FIGHT NOW to put your mixed martial arts skills to the test in a UFC match. Soak in the electric atmosphere as you watch each fighter enter the stadium to the sounds of cheering crowds. Once you’re inside the Octagon, think like a champion as you try to take down your opponent!

To get started, choose your weight division and scroll through available UFC fighters for each corner. When you’re satisfied with your match-up, advance to the next screen to set up your fight’s difficulty level, the number of rounds you’ll play, the venue, and more.

Select ADVANCE TO FIGHT to get into the Octagon. The fight is on.

SKILL CHALLENGES

Learn how to walk out of the Octagon a champion with Skill Challenges. Master moves in three categories: Stand-Up, Clinch, and Ground. Select your Challenge, set your difficulty level, and see how many points you can score within the time limit based on how well you perform the target moves.

After each Challenge, you’ll receive a Rank of A, B, C, D, or F. Retry Challenges to improve your score, and see if you can master them all!

PRACTICE MODE

Come here to learn moves and practice your technique without scoring. Select your corner, and then set up the Octagon for your practice session.

EVENTS

LIVE EVENTS

Predict the outcome of real-world, upcoming UFC matches and see if you’re right to win Ultimate Team rewards! Select who you think will reign victorious in the Octagon; you can even decide how and when the match will end. Think your favorite fighter will win with a knockout in round two? Make your selections, compare them to the predictions of other EA SPORTS UFC 2 players, and earn Event Points that go towards Ultimate Team rewards if you’re correct.

You can also play the fights yourself. Perform the match exactly the way you predicted to earn extra Event Points!

CUSTOM EVENTS

Pit your favorite fighters against each other in Custom Events. Choose who will fight to create a Fight Card, and then play through your event to see who comes out on top!

Select MANAGE EVENTS to see all of the events you have created. Check out past results from completed matches, or replay any to experience the fight all over again.

CAREER

Create or import a fighter and get ready to take them to the top of their game. You might build a master of the takedown, a powerhouse striker with lots of stamina, or a high-speed martial artist with extra defense. The vast number of fighter types, weight classes, and attributes available give you plenty of ways to fine-tune your fighter.

Advance to training, build your skills, and take on opponents as you strike your way to the Ultimate Fighting Championship®!


CREATE YOUR FIGHTER

Select START A NEW CAREER to create a new fighter from scratch. This lets you choose everything from your fighter’s most impressive moves to the gear they will wear inside and outside the Octagon.

General Info

Start with the basics. Choose your fighter’s name, age, weight class, and more.

Appearance

Your look will help define you in the Octagon. Customize your fighter’s face, hair, body type, and more—even their tattoos.

Fight Kit

Choose your fighter’s outfit and mouth guard so they’re ready for the fight.

Style

Choose your fighter’s walkout music, personality, and taunt style to define their style.

Skills

View your character’s starting attributes. All fighters start with a base set, based on the fighter type you’ve selected. If you don’t like the attributes you see, select a different fighter style or weight class to reset the attributes so they reflect your new choice.

PROGRESSION

Once you create your fighter, you’ll need to win an elimination fight to prove yourself. Warm up with Skills Challenges, and then get ready to win your spot in The Ultimate Fighter (TUF) house.

From there, continue with offline matches to move up in your career, gain fans, and earn Evolution Points for your progress. Spend your Evolution Points on new and upgraded moves and perks; from the Gym Hub, select MY FIGHTER to get started. Build your martial artist’s strength and finesse so they dominate their opponents in the Octagon!



ULTIMATE

Create your dream fighters in Ultimate Team, and then take them to the top in offline play and online competition. You can create up to five fighters to make a team.

At the top of the Ultimate Team screen, you’ll see your team’s name, level, and rating as you progress through the mode. View the leaderboards and your overall earnings on the right of the screen. Each time you enter Ultimate Team mode, select any of your created fighters to play as them.

NOTE: Ultimate Team mode requires an active online connection, even when playing offline matches. With single-player offline play, you’ll be matched up against computer-controlled fighters created by other Ultimate Team players.

CREATE YOUR FIGHTER

To get started with a fighter in Ultimate Team, customize your own male or female character. Similar to Career mode, you can choose their name, weight class, appearance, fight gear, walkout music, and more.

Pay special attention to the weight class you choose because this determines the attributes your fighter will have, the competitors you will face in matches, and the leaderboards you will compete on.

PACKS AND ITEMS

Next, you’ll receive a free Starter Pack with items you can use to customize your new fighter and boost their attributes. You’ll receive more Packs as you progress through Ultimate Team mode, so you can continually upgrade your fighter to take them to the top!

Items come in five Tiers—the higher the Tier, the better the item. To view the details of an item, move the right stick left/right to flip the item card. The back of a card shows more details about the item.

When you receive an item you want to apply to your fighter, highlight the card and press the A/X button. Your fighter is now customized!

You are bound to collect more items than you can use at any given time. That’s why you can allocate any item to your Collection to save it for later (Y/Triangle button) or sell it for Coins (X/Square button). To send all of your new items to your Collection, press the B/Circle button, or sell all of your new items by pressing the RT/R2 button.

View your Collection at any time to apply items to your fighter or sell them.


ULTIMATE TEAM STORE

Visit the Ultimate Team Store to browse Fight Packs for your fighters. Spend Coins earned in Ultimate Team or purchase UFC Points to spend on new Fight Packs. These can include anything from attribute boosts to brand new moves your fighters can perform.

PROGRESSION

Play offline or compete in online matches to progress through Ultimate Team mode with up to five fighters. Earn XP every time you fight to improve your overall team level. Compare your rank with your Friends and other EA SPORTS UFC 2 players on the leaderboards to see how you’re faring.

NOTE: You can play the following game modes online against real EA SPORTS UFC 2 players or offline against computer-controlled opponents. Online and offline progress is tracked separately. You need an active online connection for both online and offline play.

ULTIMATE CHAMPIONSHIPS

Advance through divisions to earn Coins you can spend on Fight Packs. Win enough matches, and you’ll move up a division; lose, and you may be relegated to the previous division. You’ll face tougher competition each time—see how far you can go!

TITLE CHASE

Work your way up from a prospect. Every time you win a fight, you move closer to becoming a contender. Prove that you have what it takes to be a champion!

DAILY OBJECTIVES

Check back every day for new Daily Objectives to earn more Coins.

ONLINE PLAY

Put your skills to the test against other UFC 2 players in online play.

QUICK FIGHT

Jump into a one-off, unranked game against a live opponent. This is a great place to try your moves against real opposition and see how you fare, or just play for fun!

RANKED CHAMPIONSHIPS

Fight online against live opponents in ranked matches. Work your way up as you prove yourself with wins, and see if you can win the championship!

ONLINE RIVALRIES

Challenge your Friends who play UFC 2 in competitive matches.

DLC STORE

Visit the store to browse available DLC and find new fighters to bring into the game.

NEED HELP?

The EA Worldwide Customer Experience team is here to ensure you get the most out of your game—anytime, anywhere.

Online Support & Contact Info

For FAQs, help articles, and to contact us, please visit help.ea.com.

Twitter & Facebook Support

Need a quick tip? Reach out on Twitter to @askeasupport or post on facebook.com/askeasupport.

2017-10-20 23:45:53

Plain text manual is also available here: https://www.reddit.com/user/ea_accessib … _2_manual/

Let me know if you find any errors. I checked carefully, but I'm only human :-)

- Karen Stevens

2017-10-21 02:47:22

Oh cool! Thanks for this. Now, looks like I get to try out some new moves! smile

Jeremy

2017-10-21 07:12:46

Hi.
I found a little bug in the controls section, posture up is not the left, but the right stick.
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-22 21:55:28

Ok folks.
Here comes part 4 of the demo / guide. This part will cover three more training drills (clinch control, take down offence and take down defence). And, of course, we'll fight the next round of the Ultimate Fighter tournament (quarter final round).
https://www.dropbox.com/s/ik6uyhrhs4gc9 … 4.mp3?dl=1

Jeremy

2017-10-23 00:34:14

This has been a lot of fun to listen too. Does streaming the xbox to PC cause any lag?

2017-10-23 01:00:14

Good question. I am on a pretty good Comcast connection, and for the most part, I don't experience lots of lag. I am sure it can depend greatly on how fast your broadband connection is. I'm pretty sure it attempts to customize quality based on how fast your connection is.

Jeremy


Jeremy

2017-10-23 01:03:58

We are rolling right along now folks. Time for part 5. In this part, we talk about the ground game and relying on controller vibrations to tell you what is going on. We train top and bottom drills. We conclude by fighting in the semi-finals for the ultimate fighter tournament. Will our fighter continue to the finals?
https://www.dropbox.com/s/4rqlh0w36ejpn … 5.mp3?dl=1

Part 6 should be up later today.

Jeremy

2017-10-23 04:16:43

We just keep rolling along here folks.
Time for part 6. Can our created fighter make it and win the Ultimate fighter tournament? I won't give anything away, but I will say it is quite a battle. I also talk about submissions, and we train the way I normally like to train fighters in this game.
https://www.dropbox.com/s/a04moszq0z3xe … 6.mp3?dl=1

Believe it or not, we have another part to go, I want to talk about purchasing perks and moves for your fighter.

Jeremy

2017-10-23 07:38:24

Hi.
Holy moly, you are really kicking this off now, aare you?
I am starting part six now, already listened to the semmy and quarter finals.
BTW, one question. I found that it is easier for me to just engage in the take down, not go into the clinch right at the start because it seams that my opponent can quickly get out of that one, or maybe that's due to my waight class, I went with middle wait there.
I will see about the ground training, hope that I can get this down correctly xD.
Keep up the great work!
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-23 15:40:01

Hi.
Yeah, by all means, if it works better for you to just go into the takedown, then that will be fine. IT is kind of half and half for me. smile

Jeremy

2017-10-23 17:33:58

Hi.
Lol, I just compared the german trainer with the english one and man, the english guy is seriusly friendy xd.
In the german version of the game, the guy is always screaming at you xD.
Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2017-10-23 17:49:48 (edited by ea_accessible 2017-10-23 17:50:06)

I'm currently doing a deep dive on UFC for accessibility analysis, and will be meeting with the team in a couple of weeks. I'm super interested in what feedback everyone has for the game - and I already assume screen reading is on your list. I need to know what game play features you are relying on, to ensure they aren't accidentally removed from the game. I also need to know what are your major game play pain points. I can't follow the videos due to hearing impairment.

Also, thanks for the manual feedback, I'll check out the reported issues.

Thanks,

- Karen Stevens

2017-10-23 20:28:25

Hi.
I will post comments as I think of things, since I have been playing this game for several months now.
First off, let's talk about a few major game play pain points.

Training the fighter:
There are a few training drills that are difficult if not impossible to complete. I am referring to the quick strike training drill and the heavy bag hands and feet drills. Quick strike relies on a combo being displayed on-screen for a second or two, and the fighter must then use the displayed combo before the next combo is displayed. For example, the drill might show on-screen the command for a left uppercut, and expect the user to then punch using that left uppercut command. I don't even attempt this drill. smile

Heavy bag hands and heavy bag feet are difficult, but I still manage to get a decent score. Basically, the punching bag will light up, either top or bottom. The fighter then must punch in the area that is lit. In these drills, if you are punching in the unlit area, the trainer will yell at you. Only problem is that if you punch too many times in the unlit areas, you take a hit in your point total.

Now, let's talk about take downs. Currently, it is not very possible to know when the opponent is attempting a take down, unless one gets lucky and it is pointed out by the commentary (not always the case). It would be helpful if there was some kind of rumble or audio feedback when a take down is coming. I have been able to block take down attempts, but it isn't perfect, especially in a fight that is going down to the wire. smile

Submissions are also a sticking point. Basically, the submission game is a series of quick timed events. There are several gates on-screen, and the fighter must attempt to fill one of the gates before the submission completes. I can usually escape a submission attempt flicking the right stick left right up down left down up (basically lots of positions in an unpredictable manner). That usually works to trick the AI. This does not work however when applying submissions. I have yet to successfully apply a submission.

Now onto things that I don't want to see removed from the game:
The ground game is only workable now because of the controller rumbles. I can grapple pretty well, by relying on the types of controller vibrations as I am transitioning. I cannot, however, block opponent transitions, since there is a feature in the game that is preventing fighters from blocking transitions too early. So, without knowing when a transition is being attempted, I cannot even guess and attempt a block since it is most likely too early. smile

One thing that got me time and time again is that the stamina bar is totally visual. When you start out as a created fighter in career mode, your stamina is really really really low! As a result, it is very easy to blow out your fighter quickly if you don't keep track of your stamina. I have developed some methods of gaining stamina back, but it took me lots of trial and error.

I have already discussed with the UFC developer about wishing to know when a strike is coming from my opponent. I can currently block OK, but dodging is more of a problem, since right now, we don't know when a strike is coming and must guess. Of course, when one blocks a punch, they take a bit of damage to their limbs. If one can dodge a punch, they are in a better position to perform a counter-strike.

I'm sure I'll think of some more stuff, but I wanted to quickly get this to you.

Jeremy

2017-10-23 23:18:18

Thank you for the quick reply, Jeremy. Let me know if you think of anything else :-)

- Karen Stevens

2017-10-25 23:04:09

@jeremydhartley1975- are you on xbox live? My gamertag is f. Would you be willing to party up and discuss this game?