2017-09-21 21:40:36 (edited by Jeffb 2017-09-21 23:36:16)

I hit f11 and it doesn't load the snow level. I think I like the idea of turning music off and on better.

Kingdom of Loathing name JB77

2017-09-21 22:49:54

Well I think you should be able to set graphics to what you need.
My 1gb graphics card rendered the old game just fine.
The newer system I will get will have double that at least it will be nvidia as supposed to this old outdated amd but other than that, and an ssd for programs a faster processer and 32gb ram as well as win10 it will be the same.
However maybe there should be settings for different things, or maybe the game should also set a recomended setting for what card you have.
If you have a gaming grade card or a card which has the required memmory and updated drivers, etc you will be fine but if you have an internal intergrated crappy one or that if you don't have the right whatever, you should get a message explaining this and have the game go to simple graphics or something like this.
Maybe even have set in the recomended requirements that a videocard with 1gb ram is prefured with updated drivers.
That would rule out a lot of bog standard units, but even on the normal non gaming or systems with no video ram as such the game could run with simple graphics only, no effects, no 3d, no nothing just simple block graphics or something.
This game is not really for those with intergrated chips.
I always try to get a newer type of card.
Sadly amd last year before I upgraded my card in one of the desktops updated their chipset tech meaning a bunch of cards including my one, pluss another card I own no longer have driver updates, with the driver update out for legacy hardware being beta and quite buggy.
A lot of series and models with old tech were outed.
For those of us with beta drivers from 2016 that are not blind we may get crashes the better driver for us is from 2015 but then we won't be able to run the latest games on our boxes.
But that is life.
It may end up though that we need an option so the game does not run graphics at or or even tries to find a video card, I wouldn't go as far as to split the game to an audio  version for the blind as it would defeat the process and mean you probably would have to maintain another game in something like python or bgt or something and we shouldn't have our program and their program anymore anyway.

2017-09-24 08:14:47

Thanks Jeffb, I think you're right. I'm checking out the F11 problem right now.

Crashmaster, I agree with everything you have said. I feel guilty when I pride myself on making a game accessible by all, but if it doesn't work on every computer it isn't, in fact, accessible by all so I feel like a fraud. I think the only way I'm going to be able to do this is, once the demo is 100% finished, which means after we add 2 more levels, I'll have to just double all the maps, and remove everything visual manually, and have a "Vision Impaired Mode" in the menu. I think that's just a reality of what we're facing in terms of how far a developer can downscale UE4. Thanks for your input, it's really helpful!

2017-09-25 07:41:03

Glad to help this is a great game!

Kingdom of Loathing name JB77

2017-09-29 20:01:01

When I open the game, I get the message that the game has crashed and will close. The error is:
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0xcccccccc

0x00000000CCCCCCCC
UE4Game-Win32-Shipping.exe!0x00000000017DA361
UE4Game-Win32-Shipping.exe!0x00000000017CD88C
UE4Game-Win32-Shipping.exe!0x00000000017CD8C9
UE4Game-Win32-Shipping.exe!0x0000000000153149

Do you have any ideas about what could be causing it? I reinstalled the AMD drivers today do to some issues, but currently everything is working fine.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2017-09-30 01:52:31

It sounds like the game is trying to use memory outside what it has permission to use, and therefore is crashing, the UE4 is the unreal engine.

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2017-09-30 05:42:58

Hi Mayana.
I know this sounds like a silly question but did you unzip the game before you ran it? Sometimes you get strange errors like this when you try to open a compressed archive.Hth.

Guitarman.
What has been created in the laws of nature holds true in the laws of magic as well. Where there is light, there is darkness,  and where there is life, there is also death.
Aerodyne: first of the wizard order

2017-09-30 09:50:29

@ironcross32, thanks for the info.
@Guitarman, yes, I did unzip it, using 7-zip.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2017-10-01 01:47:41

Hi use the windows extract all

2017-10-01 13:07:34

@128
In all honesty, I think you're taking accessibility to all a little too literally.  By this, I do not mean that you shouldn't try and make it run on every computer, but I'd sugges you face up to the realities of technological advancement - if people have older machines, they'll have to upgrade sooner or later.

It's like Killer Instinct.  I tried to run it with my integrated graphics chip.  Needless to say, it ran at an unplayable level, so much so that it crashed due to the integrated chip.

I understood that I would have to upgrade my graphics card to accommodate the game.  When I did get one as a gift, the game ran absolutely fine with no crashing issues to do with the previously mentioned hardware.

If the game is playable to both gamers without sight and those gamers with sight who want to play it, that's all you can do.  Hardware isn't really your problem, I'd say.  There are games that I can't play because I don't have the hardware (those only available on Mac, for example).  I am only aware that the developers don't have to make those accessible to other platforms, in this case, and that if I get a mac, I can play the games then.

The same is true for hardware - if I had an older computer that wouldn't run it, though I'd be annoyed about not being able to play the game, I'd be fine with waiting until my computer is capable of running it.

I hope I'm making sense.  Basically, don't beat yourself up over it too much - your project is still very interesting and shouldn't be bogged down via overaccommodation.

Regardless, though, keep up the good work and hope everything goes well.

Regards,
Sightless Kombat.
***If you wish to refer to me in @replies, use Sightless***

2017-10-02 00:53:40

Hello.
I have an error when installing visual C++ runtime 2015.
This problem hapende when the installing progress is at 46%.
[1220:0CF0][2017-10-02T05:19:09]i001: Burn v3.8.1128.0, Windows v6.1 (Build 7600: Service Pack 0), path: C:\Users\User\downloads\Lost and Hound x64 v1.04a\Lost and Hound x64\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe, cmdline: '-burn.unelevated BurnPipe.{E3E68654-8ABD-4AC2-A410-D9777DF682F9} {0A003873-B40B-4CC8-BD35-8BB27F376C9D} 2332'
[1220:0CF0][2017-10-02T05:19:09]i000: Setting string variable 'WixBundleLog' to value 'C:\Users\User\AppData\Local\Temp\UE4_Prerequisites_(x64)_20171002051909.log'
[1220:0CF0][2017-10-02T05:19:09]i000: Setting string variable 'WixBundleOriginalSource' to value 'C:\Users\User\downloads\Lost and Hound x64 v1.04a\Lost and Hound x64\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe'
[1220:0CF0][2017-10-02T05:19:10]i000: Setting string variable 'WixBundleName' to value 'UE4 Prerequisites (x64)'
[1220:0CF0][2017-10-02T05:19:11]i100: Detect begin, 9 packages
[1220:0CF0][2017-10-02T05:19:11]i000: Registry key not found. Key = 'SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full'
[1220:0CF0][2017-10-02T05:19:11]i000: Setting string variable 'Netfx20Version' to value '2.0.50727.4927'
[1220:0CF0][2017-10-02T05:19:11]i000: Registry value not found. Key = 'Installer\Assemblies\Global', Value = 'Microsoft.mshtml,Version="7.0.3300.0",PublicKeyToken="b03f5f7f11d50a3a",Culture="neutral",FileVersion="7.0.3300.0"'
[1220:0CF0][2017-10-02T05:19:11]i000: Setting numeric variable 'MshtmlVersion' to value 0
[1220:0CF0][2017-10-02T05:19:11]i052: Condition 'Netfx20Version AND (Netfx20Version >= v2.0.50727.5420)' evaluates to false.
[1220:0CF0][2017-10-02T05:19:11]i052: Condition 'NETFRAMEWORK40' evaluates to false.
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: NetFx20_32, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: NetFx40Redist, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: WI45_XP_v3_X86, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: WI45_XP_v4_X64, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: Windows6.0_KB942288_v2_x86.msu, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: Windows6.0_KB942288_v2_x64.msu, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: VC140_X86, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: vc140_X64, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i101: Detected package: PrereqSetup, state: Absent, cached: None
[1220:0CF0][2017-10-02T05:19:11]i052: Condition 'VersionNT64' evaluates to true.
[1220:0CF0][2017-10-02T05:19:11]i199: Detect complete, result: 0x0
[1220:0B70][2017-10-02T05:19:20]i000: Setting numeric variable 'EulaAcceptCheckbox' to value 1
[1220:0CF0][2017-10-02T05:19:20]i200: Plan begin, 9 packages, action: Install
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT=v5.1 AND NOT VersionNT64 AND (NOT Netfx20Version OR (Netfx20Version < v2.0.50727.5420))' evaluates to false.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: NetFx20_32
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: NetFx40Redist
[1220:0CF0][2017-10-02T05:19:20]i000: Setting string variable 'WixBundleLog_NetFx40Redist' to value 'C:\Users\User\AppData\Local\Temp\UE4_Prerequisites_(x64)_20171002051909_0_NetFx40Redist.log'
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT=v5.1 AND NOT VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: WI45_XP_v3_X86
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT=v5.2 AND VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: WI45_XP_v4_X64
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT=v6.0 AND NOT VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: Windows6.0_KB942288_v2_x86.msu
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT=v6.0 AND VersionNT64 AND VersionMsi < v4.5' evaluates to false.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: Windows6.0_KB942288_v2_x64.msu
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT>=v5.1' evaluates to true.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: VC140_X86
[1220:0CF0][2017-10-02T05:19:20]i000: Setting string variable 'WixBundleLog_VC140_X86' to value 'C:\Users\User\AppData\Local\Temp\UE4_Prerequisites_(x64)_20171002051909_1_VC140_X86.log'
[1220:0CF0][2017-10-02T05:19:20]i052: Condition 'VersionNT>=v5.2 AND VersionNT64' evaluates to true.
[1220:0CF0][2017-10-02T05:19:20]w321: Skipping dependency registration on package with no dependency providers: vc140_X64
[1220:0CF0][2017-10-02T05:19:20]i000: Setting string variable 'WixBundleLog_vc140_X64' to value 'C:\Users\User\AppData\Local\Temp\UE4_Prerequisites_(x64)_20171002051909_2_vc140_X64.log'
[1220:0CF0][2017-10-02T05:19:20]i000: Setting string variable 'WixBundleRollbackLog_PrereqSetup' to value 'C:\Users\User\AppData\Local\Temp\UE4_Prerequisites_(x64)_20171002051909_3_PrereqSetup_rollback.log'
[1220:0CF0][2017-10-02T05:19:20]i000: Setting string variable 'WixBundleLog_PrereqSetup' to value 'C:\Users\User\AppData\Local\Temp\UE4_Prerequisites_(x64)_20171002051909_3_PrereqSetup.log'
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: NetFx20_32, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: NetFx40Redist, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: WI45_XP_v3_X86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: WI45_XP_v4_X64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: Windows6.0_KB942288_v2_x86.msu, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: Windows6.0_KB942288_v2_x64.msu, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: VC140_X86, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: vc140_X64, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: None, cache: Yes, uncache: No, dependency: None
[1220:0CF0][2017-10-02T05:19:20]i201: Planned package: PrereqSetup, state: Absent, default requested: Present, ba requested: Present, execute: Install, rollback: Uninstall, cache: Yes, uncache: No, dependency: Register
[1220:0CF0][2017-10-02T05:19:20]i299: Plan complete, result: 0x0
[1220:0CF0][2017-10-02T05:19:20]i300: Apply begin
[091C:06BC][2017-10-02T05:25:26]w308: Automatic updates could not be paused due to error: 0x80080005. Continuing...
[091C:06BC][2017-10-02T05:25:26]i360: Creating a system restore point.
[091C:06BC][2017-10-02T05:25:26]i362: System restore disabled, system restore point not created.
[091C:06BC][2017-10-02T05:25:26]i000: Caching bundle from: 'C:\Users\User\AppData\Local\Temp\{2890ae6b-90e9-448d-b3e6-97e43c21e2fd}\.be\UE4PrereqSetup_x64.exe' to: 'C:\ProgramData\Package Cache\{2890ae6b-90e9-448d-b3e6-97e43c21e2fd}\UE4PrereqSetup_x64.exe'
[091C:06BC][2017-10-02T05:25:26]i320: Registering bundle dependency provider: {2890ae6b-90e9-448d-b3e6-97e43c21e2fd}, version: 1.0.13.0
[1220:130C][2017-10-02T05:25:26]w343: Prompt for source of package: NetFx40Redist, payload: NetFx40Redist, path: C:\Users\User\downloads\Lost and Hound x64 v1.04a\Lost and Hound x64\Engine\Extras\Redist\en-us\redist\dotNetFx40_Full_x86_x64.exe
[1220:130C][2017-10-02T05:25:26]i338: Acquiring package: NetFx40Redist, payload: NetFx40Redist, download from: http://go.microsoft.com/fwlink/?LinkId=247729
[091C:132C][2017-10-02T05:42:55]i305: Verified acquired payload: NetFx40Redist at path: C:\ProgramData\Package Cache\.unverified\NetFx40Redist, moving to: C:\ProgramData\Package Cache\58DA3D74DB353AAD03588CBB5CEA8234166D8B99\redist\dotNetFx40_Full_x86_x64.exe.
[091C:132C][2017-10-02T05:42:55]i305: Verified acquired payload: VC140_X86 at path: C:\ProgramData\Package Cache\.unverified\VC140_X86, moving to: C:\ProgramData\Package Cache\BFB74E498C44D3A103CA3AA2831763FB417134D1\vcredist_x86.exe.
[091C:132C][2017-10-02T05:42:55]i305: Verified acquired payload: vc140_X64 at path: C:\ProgramData\Package Cache\.unverified\vc140_X64, moving to: C:\ProgramData\Package Cache\3155CB0F146B927FCC30647C1A904CD162548C8C\vcredist_x64.exe.
[091C:132C][2017-10-02T05:42:56]i305: Verified acquired payload: PrereqSetup at path: C:\ProgramData\Package Cache\.unverified\PrereqSetup, moving to: C:\ProgramData\Package Cache\{36EAD5CF-44EF-4FCF-8BE1-D96C4835D7A4}v1.0.11.0\UE4PrereqSetup_x64.msi.
[091C:06BC][2017-10-02T05:42:56]i301: Applying execute package: NetFx40Redist, action: Install, path: C:\ProgramData\Package Cache\58DA3D74DB353AAD03588CBB5CEA8234166D8B99\redist\dotNetFx40_Full_x86_x64.exe, arguments: '"C:\ProgramData\Package Cache\58DA3D74DB353AAD03588CBB5CEA8234166D8B99\redist\dotNetFx40_Full_x86_x64.exe" /q /norestart /ChainingPackage "UE4 Prerequisites (x64)"'
[091C:06BC][2017-10-02T05:49:46]e000: Error 0xc8000222: Process returned error: 0xc8000222
[091C:06BC][2017-10-02T05:49:46]e000: Error 0xc8000222: Failed to execute EXE package.
[1220:0CF0][2017-10-02T05:49:46]e000: Error 0xc8000222: Failed to configure per-machine EXE package.
[1220:0CF0][2017-10-02T05:49:46]i319: Applied execute package: NetFx40Redist, result: 0xc8000222, restart: None
[1220:0CF0][2017-10-02T05:49:46]e000: Error 0xc8000222: Failed to execute EXE package.
[091C:06BC][2017-10-02T05:49:46]i351: Removing cached package: NetFx40Redist, from path: C:\ProgramData\Package Cache\58DA3D74DB353AAD03588CBB5CEA8234166D8B99\
[091C:06BC][2017-10-02T05:49:46]i330: Removed bundle dependency provider: {2890ae6b-90e9-448d-b3e6-97e43c21e2fd}
[091C:06BC][2017-10-02T05:49:46]i352: Removing cached bundle: {2890ae6b-90e9-448d-b3e6-97e43c21e2fd}, from path: C:\ProgramData\Package Cache\{2890ae6b-90e9-448d-b3e6-97e43c21e2fd}\
[1220:0CF0][2017-10-02T05:49:46]i399: Apply complete, result: 0xc8000222, restart: None, ba requested restart:  No
What should I do?

best regards, muhammad chafid

2017-10-02 07:49:33

Sightless Kombat wrote:

@128
In all honesty, I think you're taking accessibility to all a little too literally.  By this, I do not mean that you shouldn't try and make it run on every computer, but I'd sugges you face up to the realities of technological advancement - if people have older machines, they'll have to upgrade sooner or later.

It's like Killer Instinct.  I tried to run it with my integrated graphics chip.  Needless to say, it ran at an unplayable level, so much so that it crashed due to the integrated chip.

I understood that I would have to upgrade my graphics card to accommodate the game.  When I did get one as a gift, the game ran absolutely fine with no crashing issues to do with the previously mentioned hardware.

If the game is playable to both gamers without sight and those gamers with sight who want to play it, that's all you can do.  Hardware isn't really your problem, I'd say.  There are games that I can't play because I don't have the hardware (those only available on Mac, for example).  I am only aware that the developers don't have to make those accessible to other platforms, in this case, and that if I get a mac, I can play the games then.

The same is true for hardware - if I had an older computer that wouldn't run it, though I'd be annoyed about not being able to play the game, I'd be fine with waiting until my computer is capable of running it.

I hope I'm making sense.  Basically, don't beat yourself up over it too much - your project is still very interesting and shouldn't be bogged down via overaccommodation.

Regardless, though, keep up the good work and hope everything goes well.

Yeah, I think you're right, about taking "accessibility" too literally. I think I feel guilty when it may not be necessary to feel that way. Thank you for what you said, it makes me feel better.

That being said, I do have someone that works for Unreal on the case! So that's exciting!

2017-10-02 07:52:53

Hey everyone, so you probably noticed that development has slowed to a crawl temporarily. This is because I got a really incredible (temporary) new job, doing sound and voice dialogue for an upcoming software exhibition in my city.

It's bad in the sense that I have almost no time to devote to Lost and Hound, but it's good in the sense that I have a job and I'm able to support myself much more easily.

I will soon be putting in full time work on the weekends, to have it ready for PAX Aus.

The upcoming changes involve a scent trail that is much easier to follow. I double the scent trail, and made the doubled version much smaller so now it fades from nothing to a slightly louder scent trail in a much easier way - you can really figure out which direction the scent trail goes in much easier.

I exhibited the game at a local games and art playtesting/viewing night, and people loved it. They were all sighted, and they all really, really struggled but enjoyed the struggle, as using hearing to deduce information almost exclusively was new to them.

More coming SOON!!!

2017-10-02 17:51:46

Hi, you could use the Windows Sonic stuff to add depth and height to your sound in games.

Devin Prater
My Blog
Follow me

2017-10-24 08:23:13

Hey everyone,

sorry for the long bit of silence there. I'm finishing up my contract and will have a LOT more time to develop this.
Things I've fixed:

the scent trail is much easier to follow, as the falloff range of the sound is more steady and consistent
scent trail is also louder
tutorial is reworked to be clearer and shorter, and you can't break the level anymore by barking
gamepad support added
visual clues added for the sighted players (they were struggling with following the trail)

Coming up: PAX Aus is on this weekend and I'm giving a 30 minute talk on vision accessibility in games!

PLEASE share my twitter, facebook and site to family and friends! I need as much publicity as possible going into PAX!

https://twitter.com/lostandhound1
https://www.facebook.com/LostandHound1/
www.lostandhound1.com (not active yet but I own the domain, will be making a page later today)

Thank you!!! big_smile

2017-10-24 19:43:43

Will there be a livestream from the event?

Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united

2017-10-25 14:58:14

Hi.

this does sound quite fascinating, especially for me who has some working vision  as well as a very lovely guide dog called Riva. Actually I did rather want to try this earlier but I've been in the process of moving house so audiogames have had to take a slight back seat for a while.

I would be extremely interested to play the game, and also  add it to our game database in the future, but I am wondering with what you say as regards new versions if the links in the first post of this topic are current or not?

I did check the website at www.lostandhound1.com but I don't think it is available yet, so any information about where to download the game would be much appreciated.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2017-10-25 19:32:11 (edited by Nick 2017-10-26 01:03:20)

I would like to download the game,
but I do not like the unreal engine version because my paged pool would increase and my windows 7 64bit laptop would be unresponsive and unusable.
hear are my system specs.
------------------
System Information
------------------
Time of this report: 10/25/2017, 13:30:41
       Machine name: NICKS-HP
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130801-1533)
           Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
       System Model: HP ProBook 4530s (XU015UT)
               BIOS: Default System BIOS
          Processor: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz (4 CPUs), ~2.1GHz
             Memory: 4096MB RAM
Available OS Memory: 4030MB RAM
          Page File: 1859MB used, 6199MB available
        Windows Dir: C:\windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: Intel(R) HD Graphics Family
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics Family
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_167C103C&REV_09
     Display Memory: 1696 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1632 MB
       Current Mode: 1366 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: SEC4351
        Native Mode: 1366 x 768(p) (60.031Hz)
        Output Type: Internal
        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2559 (English)
     Driver Version: 8.15.10.2559
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 11/27/2012 00:48:19, 8313856 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B78E66-4256-11CF-737A-7636A9C2C535}
          Vendor ID: 0x8086
          Device ID: 0x0116
          SubSys ID: 0x167C103C
        Revision ID: 0x0009
Driver Strong Name: oem37.inf:IntelGfx.NTamd64.6.0:iSNBM0:8.15.10.2559:pci\ven_8086&dev_0116&subsys_167c103c
     Rank Of Driver: 00E60001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
   Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers / HP (IDT High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: No
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76D1&SUBSYS_103C167C&REV_1002
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: Communications Headphones (IDT High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_76D1&SUBSYS_103C167C&REV_1002
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Integrated Microphone Array (IDT High Definition Audio CODEC)
  Default Sound Capture: Yes
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

            Description: Microphone (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: Yes
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

            Description: Stereo Mix (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6325.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 1/27/2011 05:52:00, 520192 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *syn0185
| Upper Filters: SynTP
| Service: i8042prt
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
Free Space: 270.2 GB
Total Space: 304.9 GB
File System: NTFS
      Model: Hitachi HTS723232A7A364

      Drive: E:
Free Space: 23.0 GB
Total Space: 30.5 GB
File System: NTFS
      Model: SanDisk Cruzer Glide USB Device

      Drive: F:
      Model: hp DVD RW AD-7711H
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes

--------------
System Devices
--------------
     Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_167C103C&REV_04\3&21436425&0&E8
   Driver: n/a

     Name: Intel(R) Mobile Express Chipset SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_167C103C&REV_04\3&21436425&0&FA
   Driver: n/a

     Name: Renesas Electronics USB 3.0 Host Controller
Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_167D103C&REV_04\FFFFFFFFFFFFFFFF00
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_167C103C&REV_04\3&21436425&0&D8
   Driver: n/a

     Name: Intel(R) HD Graphics Family
Device ID: PCI\VEN_8086&DEV_0116&SUBSYS_167C103C&REV_09\3&21436425&0&10
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 8 - 1C1E
Device ID: PCI\VEN_8086&DEV_1C1E&SUBSYS_167C103C&REV_B4\3&21436425&0&E7
   Driver: n/a

     Name: 2nd generation Intel(R) Core(TM) processor family DRAM Controller - 0104
Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_167C103C&REV_09\3&21436425&0&00
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 6 - 1C1A
Device ID: PCI\VEN_8086&DEV_1C1A&SUBSYS_167C103C&REV_B4\3&21436425&0&E5
   Driver: n/a

     Name: JMicron PCIe MS Host Controller
Device ID: PCI\VEN_197B&DEV_2393&SUBSYS_167C103C&REV_30\4&1E44CE29&0&03E2
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 4 - 1C16
Device ID: PCI\VEN_8086&DEV_1C16&SUBSYS_167C103C&REV_B4\3&21436425&0&E3
   Driver: n/a

     Name: JMicron PCIe SD/MMC Host Controller
Device ID: PCI\VEN_197B&DEV_2392&SUBSYS_167C103C&REV_30\4&1E44CE29&0&00E2
   Driver: n/a

     Name: Intel(R) HM65 Express Chipset Family LPC Interface Controller - 1C49
Device ID: PCI\VEN_8086&DEV_1C49&SUBSYS_167C103C&REV_04\3&21436425&0&F8
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 3 - 1C14
Device ID: PCI\VEN_8086&DEV_1C14&SUBSYS_167C103C&REV_B4\3&21436425&0&E2
   Driver: n/a

     Name: JMicron PCIe SD Host Controller
Device ID: PCI\VEN_197B&DEV_2391&SUBSYS_167C103C&REV_30\4&1E44CE29&0&02E2
   Driver: n/a

     Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_167C103C&REV_04\3&21436425&0&B0
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 2 - 1C12
Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_167C103C&REV_B4\3&21436425&0&E1
   Driver: n/a

     Name: Qualcomm Atheros AR9285 802.11b/g/n WiFi Adapter
Device ID: PCI\VEN_168C&DEV_002B&SUBSYS_1461103C&REV_01\001517FFFF24141200
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_167C103C&REV_04\3&21436425&0&D0
   Driver: n/a

     Name: Intel(R) 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_167C103C&REV_B4\3&21436425&0&E0
   Driver: n/a

     Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_167D103C&REV_06\01000000684CE00000
   Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17713
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
VD Render,0x00200000,1,0,VDRender.ax,
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17713
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18175
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18175
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17713
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713

Audio Capture Sources:
Integrated Microphone Array (ID,0x00200000,0,0,qcap.dll,6.06.7601.17514
Microphone (IDT High Definition,0x00200000,0,0,qcap.dll,6.06.7601.17514
Stereo Mix (IDT High Definition,0x00200000,0,0,qcap.dll,6.06.7601.17514

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713

WDM Streaming Capture Devices:
,0x00000000,0,0,,
MicIn,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
MuxedIn1,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,
HP HD Webcam [Fixed],0x00200000,1,1,ksproxy.ax,6.01.7601.17514

WDM Streaming Rendering Devices:
HpOut,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
,0x00000000,0,0,,
,0x00000000,0,0,,
Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

Video Capture Sources:
HP HD Webcam [Fixed],0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

Audio Renderers:
Speakers / HP (IDT High Definit,0x00200000,1,0,quartz.dll,6.06.7601.17713
Communications Headphones (IDT ,0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Communications Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers / HP (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7601.17713

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0

2017-10-30 15:07:14

Hi Nick,
that's really interesting, your computer is just a little bit underneath mine in terms of processing power. I'm running an intel-core i5 at 2.71 gb, while you're running an i3 at 2.1 gb.  Your native resolution is lower than average and I wonder if that's the issue.
I'm not overly technical in terms of debugging, but I did do a bit more in this next version to make graphics easier to set - you will be able to lower the resolution from the start this time.

Apart from that, it might just be Unreal Engine. The engine is very powerful and might just be too much for some computers, there's only so much I can do but I am willing to keep working at it with you.

Can you tell me the exact error message you get please?

2017-10-30 17:04:52

NEW UPDATE!
This is a polishing update, meaning no new content but I've made the game a *LOT* easier to play, and more satisfying. I've added cues to when you reach certain important points in the game, and improved the volume of the voices a lot.
I've also added controller support if you use a gamepad.
I've included a level select screen so you can go to the snow level if you like but I would recommend starting at the tutorial, which is also heavily reworked.

Overall the game is just easier to play and it's more satisfying too. I added another discoverable story, too, to the first level.

I just gave a discussion at PAX on blind gaming and it was really well received. The audience was fantastic. They were really interested in the ways that I've used to make the game accessible from within, instead of adding external things later on. They also loved the idea that Pokemon's thorough sound design and the fighting games in stereo are popular with blind gamers.

Here it is! x32 version coming tomorrow! http://daisyalesoundworks.com/Lost%20an … %20x64.rar

2017-10-31 07:40:31

Hi there, with the latest update to the game, when I start it, I hear no sound. I can pres f1 and hear a bark, I can press and hold the left shift key and hear the dog panting. but, that's it. I'm still running it on my windows 10 64 bit machine with 16 GB ram. The last version worked find for me.

2017-10-31 15:29:05

Hi Sean,
I added a menu. If you use a gamepad, you can use the left joystick to go up or down in the menu and the buttons are narrated.
If you have a mouse you can click anywhere and hover, the buttons will narrate on hovering over them.
If you don't have either, I'll upload another version tomorrow morning where you press f5 to get right into the tutorial or something. Sorry about that, it's an oversight because I had to prepare the demo for sighted people.

2017-11-22 07:10:30

I finally made a GameJolt page!
https://gamejolt.com/games/lostandhound/281570

So I know there's a long time between posts. I am a sound designer and composer, and I work freelance so I have to take contracts as they come. I'm just about finished with one, so I'll have a lot more time to develop again.

In the meantime, youtubers are starting to get into the game! So that's cool. One youtuber with 1.1 million subscribers just reviewed the game and he loved it!

More stuff coming soon, I promise! It will be coming quicker too because I discovered a great source for free 3d models for the visuals, which is awesome. If yo'ure interested in the game, there's a new, more polished demo out in the link above.

The verbal controls that come in the tutorial are geared towards a gamepad, so if you don't have one make sure you hear everything on the gamejolt page - it tells you keyboard controls too.

Thanks! MORE GOOD STUFF COMING SOON! You guys are the best, this whole process is really full of self doubt and periods of insulation from other game devs and people in general so all the support you've given in the past is more important than you know. Thanks everyone!

2017-11-22 08:48:09

Hi there, I just shared the game on my Facebook page and I’ve also bookmark that new page in my webpage bookmarks. I wonder if Joseph Westhouse which is one of the main developers of a heroes call would have any use for that 3-D images page that you spoke about in your last post. Maybe he could use them if they’re free or whatever.

2017-11-22 18:28:01

Hi

I've finally given this a try.
I love the concept, particularly with myself being a huge dog lover (Reever my black lab/retriever cross guide dog is just playing pull with my wife while I write this), though you might consider using something other than the mouse in the main menu since when i first started the demo i wondered why the game was sitting there with unresponsive keys and only got that I had to move the mouse when I knocked it by mistake big_smile.

i also seemed to be moving the mouse too far since getting it to stick on a play option was interesting.


One thing I find a little odd is that sometimes the sonar sounds and following it leads me entirely off the trail, sometimes into a stream, which is odd. I wonder if this is perhaps because it is unclear when the sonar is ahead or behind? You might consider adding some way of telling when the sonar is  you since it's easy to get turned around, and sighted players would be able to see what direction they were facing between pressing the sonar and not, actually I will say i like the fact the game has graphics, they contribute to the atmosphere for me even if they're a bit too 3D for me to make too much sense of.

I also wonder about the various trail ping sounds,  when trying to find the missing boy it seemed there were multiple traills with different pitches and sometimes I heard a heartbeat, Indeed I suspect I probably found some of the things I was supposed to but they didn't trigger (I did get the toy eventually, but only after wandering an area I've already explored quite a bit).

One odd thing I find about the way the audio works is often I'll be bang on scenter then go off, though whether this is because the trails curve I'm not sure.

I'll give the game another try though and see how things get on, I'm really glad the games' development is going well, in terms of both it's accessibility and public exposure, since that is definitely something we need a little more of.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)