We did consider beta access as a possible reward incentive, but ultimately decided against it. We would rather exercise control over the quality and quantity of beta testers, to make sure that testing is happening at a pace, and in a manner, that's actually beneficial to us as we try to get the game ready.
Can't believe we're over $4,150! That's 145% for those of you keeping track. This is awesome!
On that note, we've posted our first three stretch goals on the campaign page. Check it out, and here they are for easy reference:
Stretch Goal #1 - $3,700 (Funded) - Dialogue Expansion: Meeting this benchmark will allow us to add significantly to the dialogue base, making the game deeper, more expansive, and more dynamic.
Stretch Goal #2 - $4,900 - Graphics: Reaching this funding goal will allow us to commission terrain and UI graphics to bring the visual presentation of the game to a new level.
Stretch Goal #3 - $5,300 - Sound Upgrade: After improving the graphics, this next goal would allow us to purchase additional sound assets to diversify and refine the sounds that make up the world of the game.