2018-03-23 21:09:40

https://drive.google.com/open?id=1izDQU … m4yw0fXTg4

Controls are simple, you use the directional keys to move around, z to interact and x to cancel. The noise you as you approach objects is a proximity detector; the louder it is, the closer you are to a wall. I'll be adding updates in the next few days to clean up things a bit. The link is also on Gamejolt but I made a few small changes on this one, plus it defaults to the blind mode being turned on.

Demo of colors here (PC) (Gamejolt link): https://gamejolt.com/games/ColorsChromatics/248621
Braillemon last release(stable): https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1

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2018-03-24 02:43:04

This is much more playable than the previous versions of colors.
Their are a few minor bugs like the music not being able to be adjusted after a battle, and the battle music being just a little to loud, however I'm not sure if that's because I somehow went into a house as I was being sucked into a battle or not.
I like that I can adjust the volume of the object tones independently of other sounds as well.
Still not quite sure on how this battle system is supposed to work fully yet, but their is promise, especially as I can now have a battle and know what's going on, though their are way to many blank lines of text in between each action.
Also, does the info layout setting change what keys are used to provide stat info?
I couldn't get either the stats option in the battle menu or the number keys to work, but maybe I'm not doing something correctly.
Still, if this is a pre alpha, I can't wait to see what an alpha, or even a beta, is going to be like.
And, just because I'm curious, is this still in game maker, or some other environment?
Later!

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2018-03-24 05:15:30

The info keys are in a different layout depending on which option you choose in the menu. The default layout uses Q W E R T Y at first, the others represent different layouts such as using numbers or num pad. Should just read you something like "27 phys guard".

The battle music was thrown in last minute so it's definitely not finalized...

The battle system has been much more refined. It's simpler. Really all you need to do is focus on the stat boosts and active abilities. No tutorials built out yet so it's still confusing. Basically since colors have 3 parts, and each part can be high or low, so can the stat boosts. And high or low correlates with a specific boost. You'll be able to see the actual boost values in the stat menu. This should work in the game already.

It's still in game maker. Engine is much better built than before. GM has some oddities I like about it

Demo of colors here (PC) (Gamejolt link): https://gamejolt.com/games/ColorsChromatics/248621
Braillemon last release(stable): https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1

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2018-03-24 07:12:16

OK, is time to try this new update of colors, after various monts of the last time that i've tried it. 
Thanks for the update tongue

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2018-12-02 17:31:43

Hi:

Just finished playing around with the demo. Is any further work being done on this game? I don't think anyone has done anything like this  before .... but I could be wrong.

they who reach the top, boy, must first climb the hill

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2018-12-02 17:41:50

Hey there,

Yeah I'm still working on the game. And I do want it to still be accessible to the blind.

I am hoping I can get a new release out by the end of the year but I can't count on it just because my job takes a lot of my time and energy away. I'm currently thinking about taking some of the visual work (yeah, the stuff you guys dont' care about but everyone else) to a 3rd party but I need to figure out what my budget will have to be for that.

I've decided though to stop marketing it as a blind game. Both the media and the average gamer thinks that a game that blind people can play is a game for blind people, not a game for everyone. But I still am making sure that things are blind accessible, so I will be posting updates here as they come. It's just that I only work on the project for maybe a weekend or two at a time because my current job is a lot more demanding than previous ones.

Thanks for continuing to play, I really appreciate it.

Demo of colors here (PC) (Gamejolt link): https://gamejolt.com/games/ColorsChromatics/248621
Braillemon last release(stable): https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1

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2018-12-02 18:12:19

@Daigonite:

Keep up the good work, was really impressed with the demos. I have a full-time job, so I know how that can cramp anyone's schedule. The marketing switch makes sense, it's sad to say. Even marketing  as an accessible game might have the same stigma attached to it. When many people hear "accessible game" it seems to translate as "game for the disabled." This is a pet peeve of mine, so I'll try not to rant, but accessible means that anyone, sighted or not, can use a game or app. I can see that this is the idea you're promoting buy creating this game. Again, keepup the good work, and I would gladly pay for any product you  release.

they who reach the top, boy, must first climb the hill

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2018-12-02 19:46:04

@tayo.bethel
Seconded! That's how exactly I want to word it man!
Haven't yet tried the latest update, but always impressed with it so far. Keep up the good work. But remember, your health and happiness comes first. Don't push it.:)

My sskype : mars.bhuntamata, add away buddy. If you think you are crazy, I am as well. I may be even crazier, who knows.

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2018-12-05 00:23:30

this game sounds cool, though I hadn't heard of it until recently, however the game does not seem to be screenreader accessable to me the sounds all work but nothing works in terms of telling me anything, is there a setup task I have missed? thansk

don't look back, cause you'll loose the road ahead.

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2018-12-05 02:27:56

Hi"

The game works with Sapi5. If you didn't download the latest demo on this site, which has accessibility already enabled, change access in the config file from 0t o 1, or from false to true, depending on which demo you're using.

they who reach the top, boy, must first climb the hill

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