2007-10-12 00:03:13

Hi people,
I am still here and have again many questions about audiogames and their sound files.
I'd like to know if it is possible and how to get, change or listen to the sounds of the following games without playing them (excluding those whose sounds are wav, ogg or mp3 files):
1) all of the Lighttech Interactive products
2) the old Adora Entertainment games and now the versions from Draconis Entertainment of them
3) all shareware titles from BSC Games
4) GMA Games: Tank Commander, Shades of Doom
5) The Sahra game
6) Judgment day from L-Works
7) all products from VIPgameszone
8) Super Deekout
9) Der Tag Wird Zur Nacht

Now to the questions:
Why is it necessary to encrypt sound files of a market which is in comparison to the one for games for sighted people a nothing?
Many gread mainstream games such as the Quake series or the Star Trek Games Starfleet Command 3, Armada, Armada II and Legacy have great fan communities. People in there create great modifications, new maps and complete missions for these games and its completely legal. The grapichs and sounds of Quake 3 for example are stored in .pk3 files which are standard ZIP files. So everyone is able and allowed to change anything he or she wants to as long as this changes are not sold or the main EXE is illegally changed.
Why can't we have such "open" games for the blind.
Which games do we have in which it is possible to create "new maps"? I believe only two: Topspeed2 and Rail Racer. The maps are the tracks and the mods are changes of sound files or new cars for Topspeed 2.
But it would be nice to create say own side scrolling levels of Pipe 2 or our own temples of Monti.
But in my mentioned list of games not only this is impossible, but also changing sound files seems to be impossible! These games consist only of sound files and then thei must be encrypeted? I see no reason for this. The market is so small that I found no piracy in here. I mean piracy as follows: There are no cracks or serials or keygens or hacks of any shareware game listed on audiogames.net in the internet to download.
And the reason for encrypting can't be to say "we don't want spoilers" as it was done with Judgment Day. I know that Liam wanted the trophy system kept secret so everyone had to find out theimselves. But as soon as the game was out people started talking about the game and the ways to get them became public information. We could do the same arguing about the audio files Liam calls "movies". But now that there are enough people who have all 40 trophies got and all movies unlocked there are no more secrets to cover with the encrypted sounds left.
Liam did not encrypt all sound files of Super Liam because he wanted the cutscenes be hidden. You do not need to purchase the game to get the information how the game ends or every other cutscene. In this case it was not necessary to encrypt the files, allthough the end of this game could be spoiled.
Most games are able to handle more sound formats. So if secrecy was so important in Judgment Day why did Liam not encrypt the trophy and movie files and let the other files standard sound files?
Or look at Treasure Mania 1: It's a freeware game and you cant listen to its sounds either.
Now let's go to the future of audiogames in general.
I think making the original Quake accessible is a good idea, but this game is to old. It is hard to get a full version of the original Quake legally. There is no new news of the progress of AudioQuake.
I'd prever a audiogame like Quake 3 or a Star Trek game that is not turn based. I mean something that is a realtime Star Trek game. I won't offend USA Games or GMA games, but their Star Trek games seem to be out of date.
We should go  other ways. It should be possible to enhance the audio game maker and or make Macromedia Director MX and Adobe Flash CS3 accessible for blind people. I'd like to create games like terraformers or any CodeFactory game with Director myself if it was possible.
But could anyone who can develop games create ar Stargate dialing simulator for blind people. There is a flash program out that is named SGC SIM. It can be found here:
http://www.sgcsim.com/
This program simulates the dialing process of the Stargate from the tv show Stargate.
It is not really accessible, but you can dial the addresses even if you are blind. However the extra functions like sending SG teams to other planets are not usable by blind persons.
However, creating such a program for blind people should be possible, because the symbols that make up the gate addresses (they are pictures) have names. So the address of the planet Abydos could be spoken (instead of selecting seven symbols out of 39) as follows:
Taurus
Serpens Caput
Capricorn
Monoceros
Sagittarius
Orion
point of origin (earth)
To create speech output that says those seven words can't be so difficult for a person who is able to use a programming language.
So, is any one out there who could look into the Stargate idea and who can tell me which sounds of which games are accessible and how I can access them?
Thanks,
Lord_Raven

2007-10-12 03:06:44 (edited by cx2 2007-10-12 03:16:49)

It is for developers to decide, it is part of their creative freedom how open they wish to make their product. They put a lot of work in to it after all.

Remember too that it takes additional development time and work to set up something like this, which doesn't always provide a return in terms of time for the developer on smaller projects.

You can modify Audio Quake, and you can also make maps for SoundRTS now I'll note. I also seem to recall something about one of the Draconis games having an editor though too. Missions can be written for Lone Wolf as well.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-12 23:43:23

search p-sound in google
it will let you scan all draconous games

"You know nothing of death... allow me to teach you!" Dreadlich Tamsin
Download the latest version of my Bokura no Daibouken 3 guide here.

2007-10-13 14:36:47

Lord_Raven,

Good points!
As a developer, I see no reason at all for general sound files to be encrypted.
Audio dialog files might well be encrypted for the same reason as text dialog files, to keep people from cheating the game.

The thriving mod community shows that players get a lot of entertainment out of modding games.
To the point that developer-created mod editors are shipped.

The only caveat might be to provide warnings about any intellectual property rights associated with a sound file.

John Bannick
7-128 Software

2007-10-13 17:42:39

As I said I feel it is wrong to tell developers they *must* allow modding. Creative freedom works both ways you know wink

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-14 02:39:58

I am in the middle here. While I agree with lord raven, that games dont have to be encrypted and all, a developer has the rights and can do anything.

I know it's like, totally cheating, but every trophy I didnt figure out... I had looked at old archives and kinda just got the tropies, and then there's no piont of unlockables cuz all trophies are now spoiled...

Same with pipe2, I would like to mod troop2 personally just cuz I'm bored...

And pipe2 with new sidescrollering levels!

2007-10-14 09:33:54

While i'm deffinately in favor of more games having map creators and level editers, and the ability to add new sound files as part of those eddits, ----- like the cars in topspeed, I'm afraid I find the process of creating possible level eddits for a lot of games slightly incomprehensible. In all of the Bsc titles, not to mention treasuremania and quite a few other games, for example, the elements are completely randomized, with greater chances of certain elements occurring on higher levels, ----- Eg, you are more likely to get sewer lids and barrels on side scroller level 10, than on level 5. As this is the case, I'm afraid I fail to see how creating your own maps with fixed obstacles, or enemies occurring at fixed time intervals would improve the game, ----- in fact imho it would make the game worse, sinse it's the unpredictability and your reactions to those elements that are a lot of the challenge of such games.

At one stage, tom ward did say something about a map creation language for Monti, ------ and imho this would be absolutely fantastic given the exploration style of the game, ----- but we'll have to see sinse at the moment he's stil working on the release.

Dyna man has a grid editer (part of the reason why i bought the game), but unfortunately there's no central place to upload any grids you create or download other people's, ----- which imho is rather a shame.

As to the basic modification of sound files without altering the structure of the game, well I can see bennifits in changing the environment and atmosphere of a game, but ultimately, it is the dev's decision whether or not to allow this sort of thing to happen, and sinse the devs are the ones making the game, we have to abide by that.

Also, as the Audio games markit is so small, we really can't afford issues like pyracy or plagerism at all.

There have in fact been instances of people trying to you know what games (think what thin ice is famous for), and there was at least one occasion i can think of where somebody modified all the sounds of superliam in an attempt to pass it off as his own game, ---- which obviously is not good.

While I'm always in favor of creative freedom, sinse our devs are all just individuals trying to make ends meet and not gigantic games companies of corporate doom as in the mainstream games markit, we have to do our best to support them.

Oh, and as to the Sg business, I'm afraid I myself didn't think much to the original film or what I've seen of the series, so it wouldn't be a game I'd particularly fancy (imho Babylon 5 would make a much better audio scifi game subject). But Lord Raven, if this is something your interested in, and something you think would be easily doable in sound, then I suggest politely contacting the programmers of the thing and getting into discussion with them. i've often been surprised at the results obtainable via a litle tact and diplomacy.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-14 11:47:29

I'll also point out regarding audio quake that:
Firstly I believe you can buy the old quake, not that it is really necessary since little to none is accessible, by electronic download.
Secondly just a couple months ago they posted about a release candidate for the next version.

Yes they were quiet for some time, but I recall there being some mention of serious problems. I don't recall what, but unless my brain has gone completely mad I seem to recall something about a hospital being involved.

It took me a while to find everything in the original post, perhaps paragraphs would help in the future since it just comes out as one big long block?

As regards Stargate, I would personally prefer something in an original universe. I like Stargate enough, and do love Babylon 5, but just feel over all the risk from unlicensed games along with the potential you can get from making your own setting push me this way.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-14 13:41:33

True about the setting Cx2, but personally I thinkthere is something to be said as well for games set in a particular universe, especially when they're highly extensive games, or lt you take roles in key events.

i was always rather jealous of my brother playing knights of the old republic for this. I remember Tom ward also mentioning something about a real time, mission based startrek game which would be a very good thing indeed, but I'm fairly certain he's taken up with other projects at the moment.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-14 16:14:18

It is a case of swings and roundabouts really. The best games in specific settings tend to be the official ones, but these are also the least likely for us to be able to play sadly. I guess I just don't want to be let down by what may be a perfectly good game that might not do much for the setting.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-14 18:57:54

Well, apparently the next version of final conflict will have all appropriate tech specs from the various trek resources, which is good, and i was quite surprised myself at how accurate Sarah turned out to be. There have actually been some official games that have been pretty awful as far as being close to the setting goes, ----- the one that springs to mind for me in this respect is the old fellowship of the ring rpg on the snes, where your first mission was to go into the Hobbiton caves to retrieve Gaffer gamgee's glasses, so that he would unlock the hobbiton gate and you could progress. The caves were full of wolves, orcs and snakes, ----- and last I checked the shire was lacking in all three!

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-14 20:02:39

Oh I won't doubt there have been some truly appaling licensed games, a bit like there were some sequel films made that should have been left be. There was actually an attempt at a Men in Black game in the mainstream, no doubt you never heard of it with good reason. There have however been some true gems.

I guess Final Conflict is shaping up to be an exception in a lot of ways. To my mind though the biggest issue was the AI, which would occasionally cloak and go do an impression of Marvin the paranoid android in the corner. That and the fact that while Klingon and Romulan ships should both be more powerful than Cardassian ships, which is accurate, they can also cloak which is a little unfair in terms of balance since the hardest enemies to fight are the ones that can cloak.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-14 20:16:27

i agree about the ai, sometimes some ships are so hard to find it is impossible. i was so close to beating the game, and then there were the last 2 ships, and i could not find them anywhere. they were both cardassions.

2007-10-14 20:27:20

Oh with Cardassians this isn't a problem, just run around until you spot them preferably with the Defiant. In fact I usually make it a point to use the Defiant to wipe them out first before the other two fleets hit me so that's one less thing to worry about, and I usually manage to intercept all of them before that happens.

However when Klingons and Romulans sulk they just seem to hang about, and don't decloak even if they spot you as they must do.

Either a change in the AI, or a change in victory condition such that destruction of all ships is only one way to win would work best. Would be nice if you could win by destroying all of a race's starbases instead of starships.

Then again I always got the impression Final Conflict was meant to be a little more than this, this was just a measure to get something out the door. I could be very wrong there though.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-14 21:06:36

No Cx2, i think your right, and that's why thom ward's apparently working on V2.0. I'm not sure if he's altering the gameplay, though imho it would be good if there indeed more ways to win. My usual tactic with the Klingons and romulans requires three ships, one to go as bate about 9 lightyears ahead of the others. while this isn't exactly the most Honourable way of fighting, it does quite often work.

As for the Cardassians, they seem so under powered when compared to the Klingons and romulans it's a litle rediculous. I remember one game, where Ds9 was situated so far away from everything else that I just decided to forget about it, sinse the time it would take one or two ships to get there would seriously weacon my position. appropriately enough, it was attackd by the entire Cardassian fleet (though admittedly in several waves rather than in one huge block), and rather amusingly it did for the hole lot of them!

I think by far the most amusing story I know about official game releases is the tale of the official E.t. game released in the early 80's for several atari game consoles. apparently it was abyssmal to the point of horror, ----- the entire game being about as big as one level of packman, and taking about as long to completely finish (unlike most games of the time, it didn't have infinite levels or repeats).

apparently two million coppies of the game were made, and only about 30000 got sold due to it's general awfulness. both because the company wanted to forget about the game, and because they didn't want that much scrap on their hands, apparently the other one and three quarter million games were taken out and stuck in a disused world war 2 bunker somewhere in the Nivada desert!

i'm not sure whether or not this is an urban myth, but I do rather like the idea of some future archaeologist digging their way into a bunker containing hundreds of thousands of coppies of an appaulingly bad computer game!

Hmmmm, fodder for an Sf story there methinks.

I do agree though, some official games have been truly fantastic! But one advantage of audio games being developed by a dedicated bunch of independent devs rather than the big companies of doom, is that their not forced to churn out a game tie in to every new film that comes along, and tthus any games they mmake set in pre-existing worlds, are most deffinately there because the devs were dedicated enough to make them.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-15 05:15:27

Or in some cases because they didn't want to come up with their own back story and/or wanted to capitalise on the brand. I guess even audio games can do this.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-15 07:47:46

Cx2 your Synicism is showing!

I admitt that it's a possibility, but I wouldn't say any of the audio games i've seen thus far in pre-existing plotlines have fallen into that catagory. I admit I don't know much about the circumstances surrounding the creation of Trek 2000, but from gma games other creations, I'm willing to give the bennifit of the doubt on that one.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-15 19:33:28

I guess I've just seen at least a couple of fan works, outside of audio games, that butchered the setting. For example I found a Dune mud and was overjoyed... until I had to kill bees and other small creatures in order to increase my level, and where the overall feel was a basic hack and slash mud with a few Dune themed locations.

I guess my cynicism is highly focused to this subject, but it is something I am cautious of.

As to Trek 2000, I think perhaps the sooner forgotten the better. It was vaguely interesting, while being fundamentally annoying at the same time. Final Conflict as it is seems far superior though.

Now that's an interesting thought, a multiplayer mode for STFC... They would just need to put some type of limit on cloaking devices, to avoid people doing what the AI sometimes already does - sit there cloaked and not attack even if you fly right past them.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-15 19:48:33

Yo cx2. I am looking into a turn based ST themed thing currently. Just released STCCG at my site too http://myweb.cableone.net/lwmurphy/DOOR.HTM. Turn based thing is a fairly big project for me and don't know if I can pull it off the way I want. I'll try.

For those that enjoy a ST theme - lots out there. Here is an interesting twist - seems Para. Pic. corp. copyright owners are finally - what 40 years later - kicking up a fuss. http://query.nytimes.com/gst/fullpage.h … A96E958260

Non-comnercial followers like me are safe I suspect - but never say never! LOL! Tons of sites out there with ST TOS/TNG/Voyager/Borg et. all  theme. Bet the judge throws it out unless it truely is direct (with a big D I suspect) competition.

Wonder if Para Pic would like to publish and sell a card deck of STCCG? LOL! Would be cool. I'll take a small royalty. Derivative kind of thing.

Yo

2007-10-16 01:06:34

um it's getting OT here

"You know nothing of death... allow me to teach you!" Dreadlich Tamsin
Download the latest version of my Bokura no Daibouken 3 guide here.

2007-10-16 03:33:48

Me? smile  topic is :Questions about game sounds and new game suggestion

I'm on to a new game idea and there may be future concerns as to audio for Star Trek that I plan to do (and have now done) or ST of any nature actually. So I think I am on topic. Some companies really defend their cc. Paramont never did, until now, why? I suspect it was the publisher that initiated a (rather large one too I bet) commercial venture, from that article, without consulting Para. Pics Co. first.  So I think PPC is going after the pub really as they have to defend the author I bet as it sounds like a sub'ed thing. There must be lots of money there from the sales.

There is the fandom rally cry, if you read it, which I hope will be somewhat defined now after this, there are many publications and games out there based on ST. I think the non-commercial pursuits are fine for ST as that has been demonstrated. All else, ehhh. Perhaps this will bring some definition to ST fandom and use. Perhaps PPC wants to put an end to it?

It is always a game developers first draw to go with what is popular. If you stay out of the commerical arena, you are less likely to step on their toes. Stay in fandom. Trying to talk to them is futile as you will never be heard over the roar of the crowd also trying to get their ear. Stay in fandom and you are likely clear. Start making money at it  ... dance with the devil. There is a huge ST gaiming crowd with many games to boot ...

Based on my hit rate I have nothing to really be concerned about LOL! I have had maybe a thousand hits since May from the good folks here,  mosty by far, you guys I suspect.  Before that, zero. I get nothing for what I do but the satisfaction of being creative and it maybe being liked, working in the accessible arena. I feel PPC won't do this. So maybe there is some hope in the audio game market for future developers from what goes on here in this suit concerning fandom, fair use, and the US ADA? smile I think a bit of a rally cry here should be heard there ... I don't know, I just enjoy programming.

Sorry for the plug, but examples and a little news go a long way and makes you ponder. smile

Yo

2007-10-16 05:36:35

Just noticed too that the article was from 1998 as an archive. So it is old news. I think the pub lost. sad As it is commercial and the nature of the work. It should. Gets wierd doesn't it.

Yo

2007-10-16 08:32:45

Hmmmm D&D, I wouldn't say it's gotten too ot in this topic yet, sinse the discussion has gradually moved in this direction rather than someone suddenly posting abut it. Personally in forums, I think it's natural for threads to evolve as different people reply etc. The only thing that is imho totally unacceptable from and Ot perspective, would be somebody posting a totally unrelated question without reading the full topic.

Anyway, that miner wrant about forum structuring aside, I agree with you Cx2 about a lot of fan projects being bunkum! This is the reason why I do not generally read fanfics, ----- which is rather Hyppocritical of me, sinse I'm involved in a fairly major fan fic project, the xenogears novelization (it even got me a mention on Wikipedia lol!), though many of the earlier parts of that which I wrote when I knew a lot less about writing technique make me shudder these days.

Anyway, getting back on track, I wouldn't be surprised if in 1998 Paramount became draconian about copywrite, sinse that was the point where they were trying to push the enterprise series, ------ which quite ironically completely mangled the Trek universe as I understand it.

Given what we were saying above about the awfulness of some original game tie ins though, it doesn't seem that you can consistantly say that official games are more canonical than fan stuff, ----- rather there is a subset of both which is canonical and worth playing.

I'm afraid Nio0, there are already several trek cards, both of the playing card variety and quite a few Ccg games. My brother is an incredibly serious Ccg player, ----- in fact he is probably in the top five in England for some games, and regularly wins national tournaments. But the point is, he knowns his collectable card games backwards. Also as a slightly lapsed trek enthusiast, he is reasonable on his St as well!

Reguarding your games Neo, I personally love the idea of the stratogy thing you were mentioning earlier, whether Trek related or not. I will admit though, I rather liked the fact that in Solaris prime you used your own setting. It might be nice to have other games that tie in to the setting and explain a bit more about the universe, ----- which would also improve the Solaris prime experience.

Has earth been destroyed leaving only 9 bases? are you the remnant's of a colonization fleet? iis it the ruines of an Earth Xylon war, hence the lack of other available ships besides the Xr1?

Oe very nice thing which game companies like Capcom and Snk have done is expand a universe to fill a number of games, ----- quite often a number of game genres even!

Take Resident evil. The main series are 3D adventure horror games, with heavy puzle elements, and occasional bursts of action. Then there are 3D total action games (the gun surviver games), a pure shooter involving the light gun, an online multiplayer co-op thing etc.

And yes Cx2, we have a plot ruining film as well, ----- though the red queen did rather amuse me.

Streetfighter, Mortal Kombat, King of the fighters (and it's various sub-series), Mega man, Metroid, Guilty gear, ----- mmmmm I could probably go on for a while here. The point is, all these game series have expanded universe elements running into different games, and often different types of games as well. It'd be great to see this sort of connectivity in audio games.

thus far, only Draconis has shown direct interest in connecting game plots, withh Dynaman and old man stanley turning up in different games, ----- but I'm not sure how seriously you can take this.

Even the Bsc sequals such as Troop 2 have very litle to do with the original's plot.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2007-10-16 09:11:08

Hmm don't think 1998 can be linked with enterprise, since I'm pretty sure Voyager was still running then.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2007-10-17 00:41:15

Well Cx2, according to the fount of ineffable wisdom, --- also known was Wikipedia, Enterprise first aired in 2001, so i'd imagine it was in the pre-production stage in 1998, which would explain paramount being unpleasant about Trek related stuff I think.

of course, I might also be completely and utterly wrong, but it was just a suggestion.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)