Hi people,
I am still here and have again many questions about audiogames and their sound files.
I'd like to know if it is possible and how to get, change or listen to the sounds of the following games without playing them (excluding those whose sounds are wav, ogg or mp3 files):
1) all of the Lighttech Interactive products
2) the old Adora Entertainment games and now the versions from Draconis Entertainment of them
3) all shareware titles from BSC Games
4) GMA Games: Tank Commander, Shades of Doom
5) The Sahra game
6) Judgment day from L-Works
7) all products from VIPgameszone
8) Super Deekout
9) Der Tag Wird Zur Nacht
Now to the questions:
Why is it necessary to encrypt sound files of a market which is in comparison to the one for games for sighted people a nothing?
Many gread mainstream games such as the Quake series or the Star Trek Games Starfleet Command 3, Armada, Armada II and Legacy have great fan communities. People in there create great modifications, new maps and complete missions for these games and its completely legal. The grapichs and sounds of Quake 3 for example are stored in .pk3 files which are standard ZIP files. So everyone is able and allowed to change anything he or she wants to as long as this changes are not sold or the main EXE is illegally changed.
Why can't we have such "open" games for the blind.
Which games do we have in which it is possible to create "new maps"? I believe only two: Topspeed2 and Rail Racer. The maps are the tracks and the mods are changes of sound files or new cars for Topspeed 2.
But it would be nice to create say own side scrolling levels of Pipe 2 or our own temples of Monti.
But in my mentioned list of games not only this is impossible, but also changing sound files seems to be impossible! These games consist only of sound files and then thei must be encrypeted? I see no reason for this. The market is so small that I found no piracy in here. I mean piracy as follows: There are no cracks or serials or keygens or hacks of any shareware game listed on audiogames.net in the internet to download.
And the reason for encrypting can't be to say "we don't want spoilers" as it was done with Judgment Day. I know that Liam wanted the trophy system kept secret so everyone had to find out theimselves. But as soon as the game was out people started talking about the game and the ways to get them became public information. We could do the same arguing about the audio files Liam calls "movies". But now that there are enough people who have all 40 trophies got and all movies unlocked there are no more secrets to cover with the encrypted sounds left.
Liam did not encrypt all sound files of Super Liam because he wanted the cutscenes be hidden. You do not need to purchase the game to get the information how the game ends or every other cutscene. In this case it was not necessary to encrypt the files, allthough the end of this game could be spoiled.
Most games are able to handle more sound formats. So if secrecy was so important in Judgment Day why did Liam not encrypt the trophy and movie files and let the other files standard sound files?
Or look at Treasure Mania 1: It's a freeware game and you cant listen to its sounds either.
Now let's go to the future of audiogames in general.
I think making the original Quake accessible is a good idea, but this game is to old. It is hard to get a full version of the original Quake legally. There is no new news of the progress of AudioQuake.
I'd prever a audiogame like Quake 3 or a Star Trek game that is not turn based. I mean something that is a realtime Star Trek game. I won't offend USA Games or GMA games, but their Star Trek games seem to be out of date.
We should go other ways. It should be possible to enhance the audio game maker and or make Macromedia Director MX and Adobe Flash CS3 accessible for blind people. I'd like to create games like terraformers or any CodeFactory game with Director myself if it was possible.
But could anyone who can develop games create ar Stargate dialing simulator for blind people. There is a flash program out that is named SGC SIM. It can be found here:
http://www.sgcsim.com/
This program simulates the dialing process of the Stargate from the tv show Stargate.
It is not really accessible, but you can dial the addresses even if you are blind. However the extra functions like sending SG teams to other planets are not usable by blind persons.
However, creating such a program for blind people should be possible, because the symbols that make up the gate addresses (they are pictures) have names. So the address of the planet Abydos could be spoken (instead of selecting seven symbols out of 39) as follows:
Taurus
Serpens Caput
Capricorn
Monoceros
Sagittarius
Orion
point of origin (earth)
To create speech output that says those seven words can't be so difficult for a person who is able to use a programming language.
So, is any one out there who could look into the Stargate idea and who can tell me which sounds of which games are accessible and how I can access them?
Thanks,
Lord_Raven