With what's been going on recently, I actually don't know how you chaps can think that!
while I'm fairly scheptical (though at the same time not dismissive), of all the efforts to get the mainstream games industry involved in Audio game developement, the freeware games producing community is growing at a truly alarming rate. with programming power increasing, more freeware and small shareware developers are creating more and more games, and it's surprising how receptive such people are to ideas about Audio games.
We have one living example of such a developer nocking about here on the forum, Lile, ----- or Nio0 as he seems to be known now. for another, see the most recent news item.
then of course, the games created by purely accessible developers are expanding and becoming more complex. I don't know if this is because our devs are just getting better, because the markit id demanding more complex games, or because programming is easier than it once was, but just considder!
In 2000 Jim kitchen's mak racing game was the hight of Ag gaming technology. A limited number of tracks, few Sfx, and no choices of racing styles other than time trial. Also, completely single player.
then in 2004, topspeed 2. Multiplayer support (through server connections), track and even car creation, and editable sfx.
Now, we have rail racer! incredibly easy ttrack creation, many different varieties and variable obstacles (not just 4 kinds of curve as in topspeed), various styles of race, fuel management, car upgrades, nitro power ups, Money, and a very quick and easy track creator, not to mention online multiplayer with betting, tournaments etc.
che martin is even working on an audio online rpg!
A lot of visually impared people seem to take up computing and programming, ----- and that's not counting people here who've started programming early on just to make audio games, and are getting better and better (methinks Lighttech and Dsg will be very major future devs from the way they've been going).
the only slight downer in Audio games I can see at this stage, is that several of the land mark companies like Gma, Bsc, Vip gameszone and (to a slightly lesser extent), Draconis, have either stopped developing games altogether or have moved into other areas. While I think there are more Ag devs, ---- and certainly more devs of serious games, ----- rather than childish or patronizing projects, or game concept type projects which just get submitted by computer science or design students and never actually become finished, it's rather sad that the people who did some of the land mark stuff in Audio gaming are no longer carrying on developement, and we've lost several major players from the serious devs list (which is not, when compared to mainstream games, a particularly long list).
all in all though, I'd say that in the two years I've been mucking about with audio games, there are more interesting projects in developement than I've ever seen at one time before, ---- just witness the amount of news posts tonight!
And of course that's not counting Interactive fiction which just continues, gamebooks,and online text rpg things like Sryth (which is also majorly expanding).
Btw, for anyone who's not played Sryth befoe, I'd highly recommend it! Great atmospheric writing, a nice and easy to learn combat and magic system, plenty of free content, and very frequent updates (and a rather nice community as well). Just Check out the Sryth site here It's truly imho the best text game on the internet, and certainly the only one I've ever bothered paying money for (and at 19 dollars for a year's subscription, it's not loads of money), as I said though, there's loads of free stuff to do as well.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)