2015-10-06 00:43:05

Another bug i found, if you somehow lose enough agility to get 0 or below, ,which is possible if you eat the wrong plant, you can't attack anything because the game crashes when you try. I bet it's a divide by 0 error.

I like to sleep, Sleep is good,
This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!
Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!
If you like my posts, thumb me up!

2015-10-06 18:15:00 (edited by keyIsFull 2015-10-06 20:07:01)

All I have to say is
you killed the Mutated Giant Evolved Warty Dire Rad-Deer KingWolf
-----------------------------------------------------------
[+1764430 xp]

Here is the adventure log! This is hundreds of times better than iguana bill! New edition perhaps?

crup the King of the Wastes travelled through 518 places in the wasteland, he died at level 84 and the last thing he saw was a An Unexploded Nuke in the region known as Fester Wells Valley

crup travelled through Andham into the sizeable wastes of Southroad Valley, from there he passed into the expansive wastes of Blissnan Craters, from there he passed into the sizeable wastes of Great Endfalls Waste, from there he passed into the far expanding wastes of Thea's Crater Wells Barrens, from there he passed into the small stretched waste of Pigkeep Commune Craterstown City, from there he passed into the expansive wastes of Soloton Mountain, from there he passed into the expansive wastes of Mount Elishablack Waste, from there he passed into the far expanding wastes of Great Hellfalls Desert the sizeable wastes of Mount Cassnanland Valley, from there he fled into the far expanding wastes of Southroost, from there he fled into the sizeable wastes of Fester Wells Valley Where his journey ended.

-------------------------------SKILLS----------------------------------------
Health               - 7928
Strength             - 280100
Agility              - 650
Intelligence         - 238
Lockpick             - 62
-----------------------------OTHER STATS-------------------------------------
Times Mutated        - 42
Mutation Level       - 289
Money                - 13351.8
Kills                - 655
Regions Cleared      - 8
Dungeons Cleared     - 30
Settlements Visited  - 8
----------------------------CURRENT WEAPON-----------------------------------
Weapon Name          - Glowing Glowing Reforged Chrome Tanto
Weapon Damage        - 2676
Weapon Durability    - 414
Weapon Value         - 1740
----------------------------NOTABLE KILLS------------------------------------
crup Killed Shaylynn the Merchant in Blissnan Craters
crup Killed Genevive the Roving Merchant in Blissnan Craters
crup Killed Lib the Roving Merchant in Thea's Crater Wells Barrens
crup Killed Lahoma The Calming Mutant Bane in Thea's Crater Wells Barrens
crup Killed Kiley The Mutant Hunter in Thea's Crater Wells Barrens
crup Killed Crater Titan in Thea's Crater Wells Barrens
crup Killed Master Minni in Soloton Mountain
crup Killed Master Ellene in Soloton Mountain
crup Killed Master Joli in Soloton Mountain
crup Killed Striped Albino Three-Headed Super-Ghoul Goliath Titan in Mount Elishablack Waste
crup Killed Wild Tri-Horned Rad-Alligator-Man Goliath Titan in Mount Elishablack Waste
crup Killed Enraged Raging Headless Beast QueenEagle Goliath in Mount Elishablack Waste
crup Killed Dolora Master Mutant Hunter in Great Hellfalls Desert
crup Killed Warrior of Great Hellfalls Desert Bandits in Great Hellfalls Desert
crup Killed Raging Whispering Three-Eyed Horror Titan in Southroost
crup Killed Master Eloisa in Southroost
crup Killed Warty Heavily Armoured Deranged CobraEagle Titan in Southroost
crup Killed Mortally Wounded Angry Dying Psycho Ash LizardMole Titan in Southroost
crup Killed Hellish Albino Blind Ash Coyote Titan in Southroost
crup Killed Dire Flying Wounded Beast Titan in Fester Wells Valley
crup Killed Angry Hybrid Slow Bloat Brained Purple HawkHawk Titan King in Fester Wells Valley
------------------------------------------------------------------------------
                       Rest In Peace crup
(built in version 0.8.6)

I like to sleep, Sleep is good,
This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!
Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!
If you like my posts, thumb me up!

2015-10-06 22:09:26

wow keyisful, that is awesome!

I'll say this version seems to be less insane in difficulty terms, ie, an insane region doesn't mean instant death but you still are best not taking too many chances as this game proves, it was all going quite well until I unfortunately ate some food that recovered 60 damage with the idea to slay my enemy (and level up), on the next round, but then got hit for one more hp than I had :d.

Oh well, not an auspicious end for a character named after the protagonist of Dinner at devient's palace, but such is the way in the wastes.

Oh, love the trading and the descriptions, both rock! \I'll try to get off my lazy behind and do the wastes a db entry before long.

Btw, to Wastelander, what would you like your developer name to be listed as on the site database? wastelander? Your actual name? huw2k8 as on the reddit? or something else, sinse I need to fill in developer info on the database entry page, and by the time I've also done an entry for warzone you'll have a couple of entries attributed to you.

anyway, here is the unfortunate fate of Mr. reevus:

Gregorio reevus the Wasteland Rover travelled through 117 places in the wasteland, he died at level 5 and the last thing he saw was a Sick Whispering Tamed Fragile Rad-Weasel MotherCaterpillar in the region known as Sig Mountain Springs Valley

Gregorio reevus travelled through New Smokeing Wasteland into the expansive wastes of St Westham Side, from there he passed into the sizeable wastes of Goraud's Crater, from there he passed into the small stretched waste of Festerstead, from there he passed into the little patch of wastes known as New Dieland Wasteland, from there he passed into the far expanding wastes of Sig Mountain Springs Valley Where his journey ended.

-------------------------------SKILLS----------------------------------------
Health               - 130
Strength             - 7
Agility              - 7
Intelligence         - 7
Lockpick             - 16
-----------------------------OTHER STATS-------------------------------------
Times Mutated        - 0
Mutation Level       - 0
Money                - 2463.34
Kills                - 12
Regions Cleared      - 5
Dungeons Cleared     - 3
Settlements Visited  - 1
----------------------------CURRENT WEAPON-----------------------------------
Weapon Name          - Filthy Combat Elite Pinewood Barbed Wire Baseball Bat
Weapon Damage        - 76
Weapon Durability    - 105
Weapon Value         - 340
----------------------------NOTABLE KILLS------------------------------------
Gregorio reevus Killed Ximenez the Roving Merchant in Goraud's Crater
Gregorio reevus Killed Alasteir the Roving Weapons Merchant in Festerstead
------------------------------------------------------------------------------
                       Rest In Peace Gregorio reevus
(built in version 0.8.6)

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-07 01:25:22

By the way, small problem, even when you get a trader with a female name it is always referenced as a "he" or a "man".

I like to sleep, Sleep is good,
This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!
Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!
If you like my posts, thumb me up!

2015-10-07 16:02:39

I've noticed that in the wastes generally, every lady obviously looks like a dood :d.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-07 17:06:54

Also I had an idea about the levels of regions generated. To keep the risk up, higher level areas should become available as the character levels up. I elect that regions level 1-5 should always be available (except for the first regions, which are always 1-3 to be fair to the newbie), but once the player levels up past 10, the maximum region level would always be half the player's current level. So my level 84 character would have the possibility of playing areas leveled 1 to 42. He had gained so many skill and perk points that he was able to level up studded skin to about 110, aand even if he didn't damage the enemy it took over 21000 damage on his studded skin and instantly died, making him basically invincible even in the toughest areas. He also had over 7000 health making him able to fight it out even with the toughest titans that had 50000 or more hp. Though this might be kind of unusual because he had drank a lot of mutation vials, but I still would like that extra risk.

I like to sleep, Sleep is good,
This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!
Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!
If you like my posts, thumb me up!

2015-10-07 19:00:13

I agree with this fascinating idea. It'll be very good.

Ja volim samo kafu sa Rakijom.

2015-10-07 21:07:35

I don't have the time right now to dig up my earlier log, but let's just say there are an awful lot of creatures that will do 50000 damage a hit and have millions of health.
You're never truly invulnerable, and never truly safe.
As a contrast, I've had hundreds of thousands of health (that is plural) and done millions of damage per hit with studded skin, but I find it hard to believe there wouldn't be something that could take that character out.

2015-10-07 22:37:36

Yeah, I was hoping to get a high level titan region or hellzone but the best I got was a titan in a level 9 desert region that wasn't a titans region already. I also visited a level 3 titan region, but those were 1 hit kills for my character. I finally got bored.

I like to sleep, Sleep is good,
This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!
Follow @TheGreatAthlon5 on twitter for humorous facts and game updates!
If you like my posts, thumb me up!

2015-10-13 16:47:14

Hay wastelander, a small text bug I found a while back, but forgot to post...
You find the remnants an old rail track that seems to have once lead towards a mine,
it's currently in the process of being picked clean by a lone scavenger

Should be

You find the remnants of an old rail track that seems to have once lead towards a mine,
it's currently in the process of being picked clean by a lone scavenger

2015-10-17 13:20:59

**Changelog 17/10/15** *Version 0.8.6.2*
-

Towns development has gone slow and I've had a few things to deal with in real life (as always) but that aside I have been almost daily working on the game and have recently realized that there's lots of new stuff added that I need to share with you all so here's a new fresh update, most notable additions are bongs now work and allow you to smoke plants for different effects to eating them, inventory rarity meter with colors, completely rewritten item descriptions (that took two days to write) working whistles and music boxes, undroppable cursed items, new perks and the ability to weight lift!

**BUGFIXES**

- Fixed up ship in a bottle item description
- Fixed up mirror shard item descriptions
- Fixed and made undroppable items really work
- Fixed a few things single item bug
- Fixed footprint trader kill bug
- Fixed all item descirptions to be longer and better
- Fixed up glassware descriptions
- Fixed footprint sand encounter attack crash bug
- Fixed a black screen battle bug
- Fixed witches hut no region advancement
- Fixed region count bug
- Fixed gold room crash
- Fixed storefront loottype bug
- Fixed few things only one bug
- Fixed rusty coin pil bug
- Fixed bandit boss generator not working

**MAJOR NEW CHANGES AND FEATURES**

- Added Explorer perk
- Added Five ranked life giver perk
- Expanded weapon names
- Added item inventory colors and rarity meter
- Added working bongs (with new spectrum for each plant and potencys)
- Added limit to the drug trip
- Added ridiculous mystery crate
- Added undroppable cursed items
- Added 100s of new items
- Added weight lifting and made all weights work with it
- Added new perk from blowing a whistle 999 times
- Added working music box

**NEW ENCOUNTERS AND CHANGES**

- Added no corpse battle encounter
- Added witch cackle encounter
- Added lonely rock encounter
- Changed lurking encounter code
- Added pile of bones trap encounter
- Buffed shop ruins merchant
- Added storefront bomb trap
- Added storefront inspection menu
- Added storefront gang encounter
- Added trap exploding shell
- Nerfed Storms again
- Added single coin pick up menu
- Added pile of coins pick up menu
- Added single coin trap
- Added pile of coins trap
- Buffed titans generation limit scale
- Added new menu for raiderblood letting you pass
- Added ability to attack bandits who let you pass
- Changed raider outpost encounter
- Removed bugged hellzone town encounter
- Added weapon pile dialogue
- Added pair weapon dialogue
- Added single weapon dialogue
- Added weapon pile trap
- Added pair weapin trap
- Added single weapon trap
- change search his corpse text
- Overhauled ant nest encounter
- Added ant nest trap encounter
- Added ant nest not real encounter
- Added ant nest loot pile encounter
- Added scorched ant nest encounter
- Added herb pile ant nest encounter
- Added hellzone ant nest encounter
- Renamed large cog
- made pouch of lockpicks a menu encounter
- Added pouch of lockpicks trap
- added trapped chest
- Added vial in the pile encounter
- added crate of vials in the pile encounter
- added mad scientist encounter
- added mutant vial encounter

**NEW MONSTER**

- Added Amoeba
- Added Blob

**NEW ITEMS**

- Added quaterstaff weapon
- Added training quaterstaff weapon
- Added practice quaterstaff weapon
- Added bearded-axe weapon
- Added four cardboard boxes to misc items
- Added broken bottle
- Added broken music box
- Added pingpong ball
- Added nine ship in a bottle types
- Added razor sharp mirror shard
- Added small mirror shard
- Added business card
- Added stone figurenes
- Added stone arrowheads
- Added two new misc item paint conditions for misc items
- Added extra undroppable condition for misc items
- Added five new glittering conditions for misc items
- Added long broken mirror shard item
- Added four new shell items
- Added mutilated fingertip item
- Added dart weapon
- Added tribal idol item
- Added broken urn shard
- Added four new bone items
- Added three new cogs
- Added six sprockets
- Added stone and wooden challace and goblet
- Added four new teeth
- Added skull keyring

*Build 0.8.6.2 now Available for [download](https://www.dropbox.com/s/xsn5zodvkxizr … 2.zip?dl=1)*

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-17 13:27:16

Its been a while, but here's a new update, towns are going slow, I have been reading your comments but I've been quite inactive, though still working on the game daily just not as much! will try and get back into it and make a dent into towns development

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-18 15:52:39

@dark, sorry for the late response but I'd like to go down on the developer database as huw2k8 (aka "wastelander") or huw2k8, thanks

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-19 03:09:29

**Changelog 18/10/15** *Version 0.8.6.3*
-

Getting back into the flow of things now, been messing around with new stuff all day and decided to finish off the half assedly implemented rad system, there is a little more to do, such as rad-removal perk, rad removal mutation and rad removing items and foods but hopefully it won't be too instrusive at the moment, it will however add a new element to eating food and will make you think before scoffing a bunch of irradiated foods with 20 rads and only 1hp value. Aside from rads a few bugs have been fixed including the annoying money being beyond two decimal points bug and also a fair few new items have been added, three new books, a few new perks, guitar items, library rooms full of books, some new graphics changes and encounters, overall a decent little update for you.

**BUGFIXES**

- Fixed tobacco tins being used as weapons
- Fixed forced misc in vaults bug
- Fixed loot them text bug
- Fixed shell item description spacing bug
- Fixed merchant trade money in decimals annoying bug
- Fixed loot money in decimals annoying bug
- Fixed mad scientist shack text
- Fixed mad scientist encounter in dead and nomans
- Fixed mutated freak in dead and nomans
- Fixed bombed oasis text not showing
- Fixed cleared oasis text not showing

**MAJOR NEW FEATURES**

- Added libraries to bunkers
- Added playable guitar misc item
- Added Rads to the game
- Added Rad Tank Perk
- Added Radiation negative effects
- Added Rads to the inv food screen
- Added The 11 Laws of the Black-Bloods of Quezlar book
- Added the Man-Atop the Mountain Poem book
- Added To Serve Man cannibal book
- Added Durabong perk for smoking 100 times
- Added Ultrabong perk for smoking 1000 timeS

**NEW ENCOUNTERS**

- Added beast lair car frame encounter
- Added pile of loot car frame encounter
- Added Hellzone charred building encounter
- Added loot corpse car frame encounter
- Added bones car frame encounter
- Added empty car frame encounter

**NEW CHANGES**

- Added ascii graphics for all bunker room doors
- Added 3 new rad based effects to plants
- Added 3 new rad based effects to bonging plants
- Changed stormy region text
- Added traps region text to region choice
- Added two Ornate conditions
- Added two stately conditions
- Added petrified condition
- Added three new fortified conditions
- Added magnificent misc item condition
- Updated all poker chip item descriptions

**NEW ITEMS**

- Added 12 Heirloom items to the game
- Added 4 working guitar items
- Added 3 rockstar guitar items
- Added 4 broken guitar items
- Added 4 unstrung broken guitar items
- Added Peach food
- Added Mixed white and milk chocolate bar food
- Added 3 Crunchy Atomic-Os food items
- Added Horseshoe item

*Build 0.8.6.3 now Available for [download](https://www.dropbox.com/s/fdn5874ssopbw … 3.zip?dl=1)*

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-20 09:25:12

Would be neat if there were different instruments that you could get that would give you bonuses when playing music with the bard perk, and depending on quality of the instrument etc, you could get bonuses when trying to, say, charm a dancing titan into following you around or leaving you alone, or making some coin at a town's bar. (flutes, guitars, drums, trumpets... xylophones?

Go, balloons. I don't see anything happening. Go, balloons. Go, balloons. Go, balloons. Stand by, confetti. Keep coming, balloons. More balloons. Bring them. Balloons, balloons, balloons! More balloons. Tons of them. Bring them down. Let them all come. No confetti. No confetti yet. No confetti. All right. Go, balloons.

2015-10-20 12:07:58

@Soul Keeper,

Already planned barding in towns, though I may begin to try and implement it further such as being able to play for a merchant for a discount or free item, there is another thing I've been trying for a while but its very difficult,

I wanted to have something within the code (that will most likely require me to use an engine) so that I can have a special number randomly generated and asigned to all instruments that defines their pitch, so one guitar might have 0001 and another might have 0292, the 0001 guitar might sound really high pitched whereas 0292 would sound lower and different, it would mean that each guitar (or other intrsument) you find would have a totally different sound and you could look around and try and find the one that sounded best to you.

The problem is I've yet to be able to get sound to be able to be pitch changed while being played, because it would have to be done as the sound was being played instead of having 100s of pitch altered sound files for each type of pitch, once I manage to breakthrough that technological issue barrier I will also be implementing it to drugs, where the pitch of the region theme music will go really slowly to show that you are tripping balls! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-20 12:36:55

**Changelog 19/10/15** *Version 0.8.6.4*
-

Today has been a fair few bugfixes, new books, two new dev tools that are accessible to everyone though the encounter selector can reject the encounter if it isn't fit for the region or subregion you are in, also added some new radiation based mutations, a few items and although I can't list it as a new perk the scrap master perk has been redone to work now, it stopped working after the inventory system came in a while back and has been ignored since but now it works though you have to have a fairly high skill in it to avoid losing the weapon. A lot of changes and roughly 84 new book variants

**BUGFIXES**

- Fixed door ascii art not showing bug
- Fixed medbay door error
- Fixed naming weapon nothing bug (thanks datatriny)
- Fixed gets gets text bug on studded skin (thanks datatriny)
- Fixed fleeing merchant guard bug
- Fixed second page perk text spacing

**MAJOR NEW FEATURES**

- Added Mysterious Codex book
- Added How to Juggle book
- Added new dev tool encounter selector (404 in the main menu)
- Added the colour selector game mode (78 in the main menu)
- Added rad absorption mutation
- Added rad expulsion mutation

**NEW CHANGES**

- Reworked scrap master perk to work with inventory weapons
- Nerfed and limited super mutation
- Added Destroyed and completely unreadable copies of books (adds 42 new book variants)
- Added Brittle and Damaged copies of books (adds 42 new book variants)
- Added Dinki-di food company
- Added heavy lift perk that gives extra strength for weight lifting
- buffed weight lift max
- reduced dungeon encounter frequency
- Added more than just grey color for medical items
- changed weights system to be based on weight you've lifted

**NEW ITEMS**

- Added 6 shark tooth items

*Build 0.8.6.4 now Available for [download](https://www.dropbox.com/s/81g4tus4yjpqn … 4.zip?dl=1)*

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-20 19:49:09

Hi.

Awesome! One thing I'm noticing which is a bit whacky is that for some reason, every black vial gave me rad expultion, which is okay but I'm not sure if that is how vials work, indeed I'm not %100 sure of what the system currently is sinse it seemed several vials of the same colour gave the same bennifit but on one occasion one vial gave me two different effects.

I know it's somewhat random which colour is assigned to which type of vial, but it'd be nice to know some of what the rules are so as to make educatied guesses, albeit the nasty effects I got of drinking bad vials there weren't too bad.

It also seemed weerd to me that three dungeons I entered were labs and not one gave a clue on radiation?

I  do however really like the new weights system and indeed it's great to see the new item descriptions in place, as well as trading which is cool, I also like the idea of  secret cods in books like the iguana bill one which I found as a bonus, though at least if the game is having secret perks you need to discover by engaging in actions eg doing lots of weight lifting for the weith lifter perk, maybe a list of those might be good, or perhaps some mad old mr. Myogi type of hermit who would tell you about them big_smile.

One thing I would like to see in the game is the ability to check inventory after you've picked up a bunch of loot, sinse it seems really odd to pick up items from a corpse or from the ground and not be able to look at them once you have them or have to wait until you enter a dungeon or the like.

I also am wondering where the plants are, sinse I'm not seeing many, then again I haven't checked a desert region yet and I'm guessing until forest, farmland and other more botanical sort of areas are added as region types we won't be seeing any, still maybe an "overgrown" region subtype might be fun, with lots of plants and of course lots of mutant plant monsters of various nasty flavours, ---- and maybe some psychotic wicker man type cultists too sinse hay, those plants need fertilizer big_smile.

Not my best game sinse a bad case of mutant blood poisoning at the wrong moment made me go squish, but not too bad either.

Cuttus headsoff the Wasteland Wanderer travelled through 96 places in the wasteland, he died at level 8 and the last thing he saw was a Spotted Shambing CowRat in the region known as Windboro Commune Crater

Cuttus headsoff travelled through Alfreda's Craterham into the far expanding wastes of Windboro Commune Crater Where his journey ended.

-------------------------------SKILLS----------------------------------------
Health               - 130
Strength             - 15
Agility              - 10
Intelligence         - 10
Lockpick             - 10
-----------------------------OTHER STATS-------------------------------------
Times Mutated        - 14
Mutation Level       - 38
Money                - 1346.63
Kills                - 40
Regions Cleared      - 1
Dungeons Cleared     - 4
Settlements Visited  - 0
----------------------------CURRENT WEAPON-----------------------------------
Weapon Name          - Well Forged Cobalt Razor Nunchucks
Weapon Damage        - 30
Weapon Durability    - 65
Weapon Value         - 186
------------------------------------------------------------------------------
                       Rest In Peace Cuttus headsoff
(built in version 0.8.6.4)

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-21 00:55:46

Regarding differing instruments based on pitches, why not code the game to output to the MIDI interface? That gives you a huge library of instruments, without having to include any samples, and you can then just assign different instrument numbers to different octaves and presets, such as guitar 1 to nylon guitar at C4, while guitar 6 could be nylon guitar, at C2, and so on. It'd also give you access to flutes and various other instruments as well, and the pitch shifting would be all done via midi notes, rather than having to alter in-memory audio.

Spill chuck you spots!

2015-10-21 01:44:01

The midi options sounds good, but as for windows, the midi instruments sound really terrible. I wish I could change the midi engine to a much more realistic sounding one. I know it's a bit off-topic, but does anyone have any ideas how I might do that or how I might obtain a better sounding engine? Thanks a lot.

2015-10-21 03:24:59

**Changelog 20/10/15** *Version 0.8.6.5*
-

Today's been an interesting day, a fair few bug fixes, a new mutation that makes your rads a weapon, monsters with rads in their name such as rad-fox, rad-wolf ect will now do rads damage to you, adding to your rads level when they attack, also the black bloods now do alot more than just take blood and you can't attack one of them and get away with it, added a fair few plant names and a few other changes and new items

**BUGFIXES**

- Fixed Radiation poisoning text not showing up
- Fixed duplicate perk point text bug
- Fixed rusty coin text bug
- Fixed toll gate raider boss bug
- Fixed faction patroll raider boss bug
- Fixed sinkhole raider boss bug
- Fixed baseball pitch raider boss bug
- Fixed unique item description error
- Fixed numerous maxed perk spacing errors

**MAJOR NEW FEATURES**

- Added New five ranked mutation called rad power that turns radiation into damage (rads / 10) or /9 for rank 2 ect

**NEW ENCOUNTER**

- Added new reworked black blood encounter
- Added Homerun boss to baseball pitch encounter

**NEW CHANGES**

- Added rad attacks, monsters with rad- in their names will now give you rads when they hit you
- Added 10 new member names for cultist factions (not all brothers now)
- Added Decorated item description
- Added 5 new dungeon exploration tiles
- Added blood weapons
- Added Die of Disgrace
- Added 1400 new plant names in total
- Added Third page of perks (currently blank)
- Added two more blood for $ options to black blood cultist
- Added consisteny and global black blood faction relationship

**NEW ITEMS**

- Added ruined sack item
- Added frisbee misc item
- Added 2 boomerang misc items

*Build 0.8.6.5 now Available for [download](https://www.dropbox.com/s/zpchwthexqzf5 … 5.zip?dl=1)*

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-21 03:26:53

Hey dark, must be completely random chance of getting that result from the vials haha, since the update a while ago that muddled up vials they don't all have to fit the previous criteria of black = good, in this case, you could find that every vial is the equivelant of a black vial, or maybe one is the equvelant of purple and the rest are like greens, it's random each time.

Your inventory check idea does make sense, will be considering putting that in somehow, plants are rareish, they can currently be found in... random loot piles of all kinds including merchants inventories and more specifically, strange piles of dirt, herbalists who sell nothing but plants and desert oasises.

Glad you're enjoying it all though, also I don;t know if you saw my earlier message in response to your question about the database of developers on here smile, I'd love to be on it

@Xoren, I'll be honest I have no idea what the MIDI interface is, I know MIDI files are sound files but that's about as far as it goes, the pitch shift idea was meant to allow completely random sounding guitars at a multitude of pitches instead of presetting a few, and also using the pitch shift method on drug trips with the region theme music

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-21 17:28:45

Interface: Is there any way the skill and perk point assignment screens could accept arguments? Lets say I have 25 skill points and want to assign them all to health. Right now, I have to press 4, enter.... 25 times, and this just escalates as you acquire more points. It'd be nice if you could do something like 4 * 25 to apply 25 points to it. There would of course need to be some checks to make sure you couldn't do 4 * 100 and apply points you didn't really have, but boy would this save me from carpel tunnel while playing this game. lol. Especially while assigning perks that are double digit... typing 18, enter, multiple times, is so tedious.

Spill chuck you spots!

2015-10-21 22:11:23

@Wastelander,  actually  I should've done a db page for the wastes earlier, the same as I should've done a db page for lots of games. In fairness for once I do have a rather better excuse than "I'm a lazy so and so who would rather play games than write about them even if it's supposed to be his job" sinse I've not even been playing much by way of games recently.
The reason for this is more of a who than a what, a who who happens to be the most wonderful individual on the planet and who loves me for some reason, ---- okay I'll stop this before I eradiate everyone with general sunny goodwill and ridiculous sweetness.
Suffice it to say that pretty much three out of every five thoughts I've had sinse the start of September have not exactly been my own big_smile.

I have however today manage to actually stop thinking about my lady for a little time and have begun a db description page for The wastes, which I'll stick up along with dev info when it's done, and I'll add your dev name as huw2k8. Warsim will need a page too  as well, even if the game's not being worked on.

Hopefully I should get the entry done fairly soon, in the next couple of days, though working out how much information and what to describe is fun, sinse I want there to be enough info for people to get a good overview of what the wastes is all about, but not a step by step instruction guide.
Oh and yes I'll add more things later when more gets added to the game.

About Vials, I do seem to have gotten the wrong end of the stick sinse I assumed the old system of different vials with chances was still in place but with randomized colours. While I do see the point in things being less predictable, sinse vials do have such a major chance of screwing you over if you hit the wrong one, perhaps some sort of ability to gain some information might be helpful so that you can make an educated guess rather than a stab in the dark.
What I mean is something like you find a science jernal listing a given project and the success rates of five compounds corresponding to the five colours of vials, however sinse you don't know what the project was trying to do or which vial is which you have to make a guess.

For example:

"Project Chimera.
Compound A, variable results.
Compound B, a steady but unhelpful result.
Compound C, a %50 success rate.
Compound D, most efficacious.
Compound E,  harmful results to subjects but no use to the project"

Of course you don't know what project chimera or any other project does, and it might be the project was to develop a virus or mutigen, or to develop super soldiers. Still this tells you the variation rates of the vials and gives an idea, particularly if you could find a vial with a letter on it.

@Xoren, it'd be nice to have a generalized "how many" command when dealing with many choices in the game, for example getting items, indeed it might be nice if on the rare occasions you find a stack of items they could be dealt with in a pile rather than having 28 identical stacks.
Perhaps a simple way of doing this would be a "h for how many" on the numeric menus, eg h5 and then your asked how many times to activate item 5,  on the menu, though obviously with the proviso that you can't take more items than there are in a pile or spend too many skill points at once.


This might also be useful when we have guns and amo, sinse then you could for example have a shotgun with 12 shots and decide how many to fire in a burst while attacking.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-22 01:10:09

@Dark, Awesome news, and as for the vials there is a book about them that tells you pretty much what your example did, it's a book called on Agent-x and is generated every new game as the vial effects are made, I am working to make it easier to find that just in casual loot because I've only managed to find it twice across many playthoughs

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim