2013-06-07 17:54:41

Hi,
The game doesn't seem to ahve any levels per say which is fine, but the enemies get stronger and faster.
And now, some bugs and suggetsions, let's start with the bugs.
The taser seems to work nicely, but there doesn't seem to be any taser upgrades in the shop. Also, the pusher itsme seemed to do nothing in the shop. I can't upgrade the pusher range so it ets to the point whre it gets very hard indeed to keep up with the enemies as he just goes coming right towards you.
Now, some suggestions, more specifically some unlockable modes, I realize this could be a bit tricky to implement.
You could select a mode from the main menu as a setting after start game, perhaps. Modes get unlocked as ou gain kills. I hope I have a nice balance here, at 500 I chose three modes, you'll see why. I've done what a good production could do, allow things to get tense then lesssen up a bit then get even more tense then very tense at the end. Here goes.

0 kills two modes:
1. Classic: the way the game works now, with all saves in play.
2. Summoner: multiple enemies are summoned. Instead of enemies getting stronger each wave increases the number of enemies, chicken coop style. All saves in play.

100 kills, 2 modes:
3. Greater summoner: employs both wave methods. Enemies get stronger and more sporn. All saves in play.
4. Endurance: Start out with 100 health, 100 gun ammoe, and 200 machine gun ammo. Classic enemies, but disable the shop. Allow health, gun range, and gun damage upgrades as items, small packs of ammo.

200 kills, 2 modes:
5. Summoned endurance: Endurance but with summoner waves.
6. Summoned Greater endurance: Endurance but with both types of waves. Disable items as well for an even greater challenge.

300 kills, two modes:
7. Messing around: classic enemies, but each one has different health. Sometimes it goes up sometimes down, and sometimes it's a one hit kill.
8. Messed up completely: messing around, but also add trick items so it might tell you it's a gun upgrade but it's actually a machine gun upgrade, and a super health boost is just a normal boost, and an enemy speed up is an enemy slow down. Dont completely change the items so it's totally random though, see why below.

400 kills, two modes:
9. World of  Roulette: Here's where it might tell you anything, and anything can happen, so a health upgrade could be a machine gun upgrade, or an ammo pack could be a health pack or even a water blaster change. Enemies have random stats.
10. Poisoned: classic enemies, but you lose some health every few seconds. Allow items and shop.

500 kills, three modes:
11. Bullets of Poison: same as poison but only happens if you get hit, and the more you get hit the more poisoned you become.
12. Warped: every now and then your arrow keys reverse. Classic enemies, allow items.
13. Disorientated: every now and then your stereo field reverses. Classic enemies, allow items.
Note: make sure both these modes unlock before the next one because the next mode is tricky.

600 kills, two modes:
14. Insane Mind: both warped and disorientated. Classic enemies. Allow items.
15. Spaced Out: Every odd challenge. Item Roulette, random enemies, warped, and disorientated.

Time for the hardest tiers, and this time it takes longer to get new modes.
700 kills, one mode:
16. Asylum: make stuff happen twice as fast, so enemies sporn every two seconds, summoner waves and stronger waves too, same with items. Imagine a field with six enemies and a ton of items around.
800 kills, one mode:
Insane Asylum: Warped, Disorientated and Asylum
900 kills unlocks two modes:
Depths of Insanity: Warped, disorientated, greater summoner, Asylum.
Mark of Death: same as depths, but with bullets of poison as well.
1000 kills, final mode:
The Living Hell: Warped, Disorientated, Asylum, Poison and Bullets of Poison.

Kills can be racked up in any mode to unlock, as I believe trying to gain 800 to 900 in any of the asylum modes could be way too difficult.
I know this could be tricky to implement, as I say, but I think it'll give people another reason to gain kills, and a goal so to speak. This way you're not just unlocking minigames but also game variations.

2013-06-07 18:40:35

Aaron, that would be extremely hard to do.
Bladestorm, thank you very much for the positive feedback.
And Aaron, I know, I forgot to put taser items in the shop. epic fail.

Thanks much,
Mason

2013-06-07 19:52:07

Hi, the game is great so far. Has the game an end actually? Maybe a Story mode could be made where you have to complete Levels or missions. The enemy types could be different and the ambience, Background Sound and Music could be different in each Level. For example: In a forest Level, there could be animals you have to kill as well. But, maybe they can help, too if they could attack the enemies as well. The enemies could have different weapons as well. Only a few suggestions. But Keep up the good work man, you're doing a great Job.

2013-06-07 20:08:32 (edited by aaron 2013-06-07 20:09:12)

Hi,
@mason: I figured that that stuff would be hard to implement, but hay, at least it's out there in case you ever learn how.
I've now tried version 2.6 and all I can say is pits are annoying because it sometimes takes ages to get a kill. Don't remove them from the game as that'd just be silly, but mayve there could be some sort of way to turn them off temporarily to allow you to rack some kills up, although this isn't really cheating as the enemies get harder anyway.
Also, is mini beep ment to get faster? because my player speed gets faster but the beeping things don't seem to.

2013-06-08 11:25:36

Hi.
wow, this game is more awesome than I expected. Keep up the good work man. I hope there'll be more unlockables in the future.

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
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2013-06-09 01:43:01

Hi,
not sure if this has been asked before but is there a point to getting money?
I see no shop or store to enter to by things?
great game! really like the wepone choices!
keep up the great work!

I'm gone for real :)

2013-06-09 04:16:44

Hi.
Thanks.

I'm gone for real :)

2013-06-09 04:48:35

Hi all,
thanks for the feed back. Now, here is 2.7, for all to enjoy, with a few bug fixes, read me additions, and, a feature!
https://dl.dropboxusercontent.com/u/227 … %202.7.zip

Thanks much,
Mason

2013-06-09 09:58:06

Hi.

Ok, this game is pretty cool.
However, why does it take a really long time for the main menu to show up?
I launch the application and it says main menu, but I don't hear anything.
Then the window closes. So, I try to launch it again. Windows tells me that the application is in use.
Then after a while I get music and can play. Then more instances of the game open.
What's the problem?
Is it because I'm using windows 8?

Grab my Adventure at C: stages Right here.

2013-06-09 12:02:10

Chris, I don't believe this is a problem with the application. I think its a windows problem, because the same thing happens to me with other games sometimes. I haven't found a solution to it yet. The only thing I can suggest is to just wait. Sounds boring, but that's all I got.

Go to Heaven for the climate, Hell for the company. - Mark Twain

2013-06-09 13:13:25

Hmm, what new feature in the new version?

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Facebook: https://facebook.com/sorenjensen1988
Twitter: https://twitter.com/soerenjensen

2013-06-09 14:23:35

Hello, dropbox gives me an 404 error. Why is that?

Hail the unholy church of Satan, go share it's greatness.

2013-06-09 17:20:39

ehrn i try to jump accross the pit i die

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2013-06-09 18:59:34

I have the same Problem. Hopefully that's not the new Feature smile How does it work?

2013-06-09 21:25:53

Guys,you should be able to jump across the pits easily. I know you have to tap right arrow while jumping in the air, so try that. try hitting up, then hit like right right right right in quick succession.

Thanks much,
Mason

2013-06-10 05:02:37

Sorry for double posting, but, here's scrolling battles 2.8, with check for updates feature, name registering for upcoming score board feature, and a few bugs fixed! Get it now!
https://dl.dropboxusercontent.com/u/227 … %202.8.zip
Hope this is the last link I gotta post.

Thanks much,
Mason

2013-06-10 14:28:18

Hi.
I'm using avast and windows seven and I have a question about this game and other games I try to run.
It runs fine, but takes about five minutes to load.
so I press enter on the exe file and it does nothing but when i close the folder and do other things it will suddenly come up about five minutes later.
could someone help me with that and tell me what to do?
I think it's avast but I can't be sure.

I'm gone for real :)

2013-06-10 22:01:26

Hi It's avast deffenately. I had the same Problem with another game. Go to the .exe-file and activate the contecst menu. There should be a Point wich let's avast scan the file. Do this, a message should inform you that the file is not sure or stuff like that. There should be a button wich let you start the file anyway. Click on it and you should be fine.

2013-06-10 23:09:50 (edited by brad 2013-06-10 23:12:15)

Hi thanks for your help,
I scanned  it and click on close and it still takes long to open.
I'm using nvda.
it does take about around five minutes.

I'm gone for real :)

2013-06-11 03:40:00

hello all,
scrolling battles 2.9 is here!
It has a new update system as well as a keyhook fix.
get it from this link.
http://mtgstudios.6te.net/sb/sb2.9.zip

Thanks much,
Mason

2013-06-14 17:34:24

I am using Window Eyes and trying to play, but I cant even read the main menu, it doesnt read it at all or let me use any keys

2013-06-14 22:23:44

That latest game update doesn't work.
Thanks,

2013-06-14 22:37:58

Hello! I really enjoyed this game! But one suggestion. It is a bit to easy. could you add some obstacles, like pits, electrical barriers and blades? also, more than just one enemy at a time? that would make the game much more enjoyable. thank you for what you do!

Heroes need foes to test them. Not all teachers can afford to be kind, and some lessons must be harsh.

2013-06-17 05:17:06

Hi,
I have been playing this game for hours now,and have made at least 500 kills. so yes I do find the game fun to play,however it may have some balanceing that needs doing. and sometimes pit sopen at the place I am standing at,hence I go onder. talk about the ground beeing pulled from below the feet. big_smile
All in all a good time passer,although I wouldn't mind different type of enemies or such,with each beeing week to a weapon. that'd add a level of more fun to the gameplay. as we'd need to switch around weapons for different enemies.
Grryfindore.

Of all sad words of tongue or pen, the saddest are these, ‘It might have been.
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2013-06-17 07:23:38

well this game used to be fun, until I upgraded my machine gun to do a few hundred damage per attack, and my knife to have 100 range, and do like 500 damage per attack lol.

It still is fun, but I think the mobs should become more powerful each level, and more should spawn.  They do seem to be enhanced, but they seem to only get a small amount of hp and speed.

I'm probably gonna get banned for this, but...