Hi Mike.
Nice use of sounds and congrats on getting a game up and running, however I do have some comments.
To me thus far, the game looks like a very early alpha version. I am not sure at the moment about what sort of game it is, sinse there was no way to check the map, find out what troops or peasants I had, what resources I had etc, it just seemed a series of rather quiz like questions (I wonder if you borrowed some code from your milionaire game), and it also didn't seem to make too much difference what I answered.
I'd be interested to know what you plan game wise. While obviously this was the tutorial mission and start of the game, it is very hard for me to actually pass a judgement on what sort of game this is or what you do in it, sinse this seemed just the interface for giving you the tutorial mission not anything of the actual gameplay of the game.
What their was worked fine, ---- I'm just not seeing a stratogy game at the moment, though you state that is what you are working on, ---- indeed you might considder having a more complete look at the coding for a stratogy game and perhaps showing something that at least shows the map and maybe unit creation and work before the next version, so that it's clear to people what you are working on.
The sounds were great, though i'd rather suggest you pick a different background, sinse the one you have sounds more like a creepy haunted factory than a village at war.
Also, was sapi supposed to speak the alert boxes? As it was, Sapi spoke the questions and comments from your minian, but the question alert boxes were spoken by Supernova.
Supernova was of course fine with these, I just wondered if you planned to have sapi read the lot and thus make the game a complete self voicing one, or to make it a screen reader game, perhaps eventually replacing sapi with speech files.
Other than those things, what there was worked absolutely fine, so your coding is obviously improving, ---- I just can't really see any game in this thus far, though I imagine that is what you are working on now.
You might indeed considder creating something simple to test coding before going for a full stratogy game, maybe a gamebook or a simple turn based combat stratogy game rather than a ful scale military affair like sound rts, sinse obviously you want to get your hand in and improve your skill, rather than rush into making something which doesn't come off quite as planned.
On the English issue, your actual speaking of English and phrasing is fine, ---- not quite what an English person would use, but that just makes it sound unique, rather than ununderstandable.
For instance the phrase "up to steam level" isn't an English phrase as far as I know, ---- unless it's the same thing as the phrase "full steam ahead" which means going for something absolutely energetically with all your might!
I do however like the phrase "at steam level" rather a lot! .
There is a miner spelling issue, ---- though of course English is a silly language to spell (i'm english and even I can't do it right all the time!), . For instance, choice is c h o i c e. If you have a copy of microsoft word, you might set the dictionary dropdown in the spellcheck to English, and then spellcheck your statements for the game in word before copying them into bgt.
You could also try google translator, sinse as well as translating it'll give you the spelling, especially if you just want a dudtch to English translation of a specific word.
I did even once hear of a free spelling and dictionary programm kicking around the net somewhere, ---- though I'm afraid I lost the link for it.
Apart from this, great to see that your coding is working out, and that you are up to steem level yourself! .
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)