You see, there is pay to win. Then there is Iron Realms. Honestly, their microtransactions can't even be called micro. After you get through the limited deal options for your characters, you're going to need to spend over $200-$100 for various artifacts, maxing out other skill trees, etc. And some artifacts, like the bow stuff, are in the thousands of credits range. Unless you picked a class that generally functions with little to know artifacts, you're character is going to get horrifyingly wrecked when forced into pvp. Don't care if the mud is rp based, usually there is some small loop hole in every pvp rp mud where one can just attack a person from out of the blue due to faction/alignment/because we're the scourge of life in this setting. And if there's a certain problem like there was on Lustinia in regards to pvp, you can end up losing months of grinding due to a pvp death and have to climb your way back to a certain defined point yet again.
Now considering that spaceships are thrown into the mix, and hello transactions that manage to be more expensive than Eve Online. Out of the other space related moos out there, I don't remember an advancement option for skills in any of them, or any that approach the price of maxing out a single skill out of many in an IRE game. I actually don't mind this being a thing in muds, as I do play some that let you purchase whatever form of advancement points. but when skills are cloced off at such a low point, and one is forced to do the premium currency grind to progress further... yeah no.
...Anyway, if this is like any other ire game out there, it shouldn't take the community long to develop a bunch of scripts to essentially play the game for you. Especially with how space flight is looking, I'd imagine people would automate most of the function to not have to worry about those inputs during a fight, or just for travel. The only thing that would then need to be worked on is the remaining missing information that we need to function well as blind players. What still bugs me about this is that they did mention they had a blind coder working on this game, and would design most aspects of the game to be doable. This is not really a great sign if this is how it came out. Stuff that works is essentially how the other Iron Realms games came out, and the new part of the game is not easily playable.
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