cloud's recovery is vary exploitable, it doesn't snap to the ledge, it has barely any vertical or horizontal range, and if you want to recover at higher percents you need limit, but uair is fuckin broken, just like all of his arials, and cross slash, o my fuckin god cross slash, 18 damage for a move that they can't SDI out of until rediculously high percents that would cause jiggly puff to die if you even went near her.
Corrin is good, one of my older mains, played her for a long time, back air is good for recovery and telling where you are, and pin is just... ooooooooooomyfuckingod!
Ryu, or Ken in this case, is hard to play, but rewarding as all hell. If you want to go for better character, I'd go for ryu instead cause of more killing power, but Ken still has his infinite so... The speed boost is nice, as well as the move changes.
Now, Roy. Also one of my main's, He's fun, especially cause you get to burn people! His recovery's meh, he's fast, dancing blade, or whatever his version is called, is good, although not as good as marthcina's, and he's got good combo potential, especially if you have enough sight to do footstool jablock combos.
Lol, let me know if yall don't like me completely nerding out on mechanics here, but it's fun for me, I can go into frame data if you want, that's fun!
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“Yes, sir. I am attempting to fill a silent moment with non-relevant conversation.”
“You don’t tell me how to behave; you’re not my mother!”
“Could you please continue the petty bickering? I find it most intriguing.” – Data (Star Trek: The Next Generation)