@Thumbs up there bookrage, I would love to see the board games expanded with more squares and boards as I've said, and more worlds are always welcome. I've actually been thinking for quite some time there should be a space world or pirate world, though imho it'd be more fun to have a monster world, or a demon world rather than a specific mythological world.

@musicjunky, the sticks game is simple provided you know the formula.

The basic rule in the sticks game, is the last player to take one stick left loses.
So if there is one stick left, the first player will take it and lose.

If there are 2-4 sticks left, Ie one plus the number of sticks its possible to take, the second player will always lose, since the first player will take 1-3 sticks, leaving the second player with just the one stick.

If there are five sticks however, , the first player will take 1-3 sticks, leaving the second player with 2-4 sticks, the second player will then take enough sticks to reduce the pile to one and present the first player with just the one stick so the first player will lose.

So, effectively, if there are four sticks plus another, the second player will always win.

As you always go second in crazy party therefore, the idea is always to make  number of sticks equal to a multiple of four plus one, five, nine, seventeen etc.
if you do this you can guarantee to always win.

hth.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

I wonder if someone can explain a good strategy for playing colored buttons? I unlocked it the first time I played it, I couldn't say how I did, and now it haunts me in online games, lol. I haven't been able to understand it since.

The glass is neither half empty nor half full. It's just holding half the amount it can potentially hold.

I believe there was a post earlier in this topic with a fairly good strategy for the game, but I admit I don't have anything definitive,I just try to get to one end, since the buttons at the end you can  and get to change then work to the other end, it sometimes works it sometimes doesn't.

Well Beta 61 iis out and here is the changelog. While there aren't any majorly astounding changes (no love for the board games unfortunately), I do approve to the changes in some of the minigames, especially that bloody annoying one with the due and the butterflies:

***
beta61

New battle cards.
Now, there are not critical fails with a critical fail level of 0 or less.
The bonus and the malus of succeeding that follow the number of cards in the main are now removed.
Modified cards: floral armor, undulation of the void, undulating explosion, sliding kick, petrified jaw, pus surge, cephalalgia, muscle cramp, boiling, wrap ray, ice shock, chance of the thief, all the elixirs.
One new mini-game in the castle, you can now access to the city world without a score of 20.
Some mini-games are fixed: the bicycle game, the frisbees of peace, the paparazzis game, the dice game and the dew game.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

Okay, on the one hand I found the new minigame. in the castle If anyone is wondering to find it you need to go to the right after the watering flowers game, up will take you to the new game and a route that leeds to the city, down will take you to the butterfly tree game and a route that Leeds to the beach. Its not a difficult, one, I unlocked it first go, but the instructions are a wee bit brief.

I am however noticing a really weird bug, some of the castle games are ending with time still left on the clock before I hit twenty points.
For instance washing windows finished at fourteen points, and the princess's aquarium finished at eighteen points when I hit the last snail which meant I didn't get a safety deposit box.

The princesses kittens also finished at 17 points, though whether that was because the kittens were just feeling peculiarly peaceful and thus not needing as much stroking I don't know.
either way, this was quite annoying since it meant I was missing out on chances to get gems.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

I had a thought. What if you were able to choose your persona and make it evil. Instead of cleaning the windows you paint it with mud or throw mud pies at it. Instead of picking weeds you pick the flowers. The gifts the princess wants you to deliver you smash them. You catch fish and eat them in front of the hungry pengwins. I could go on but I think you get the idea. For a lot of the games it would be a simple enough switch.

Kingdom of Loathing name JB77

Its an interesting idea, but the problem I see is that there are a lot of games where you simply just couldn't make the switch easily, or where making the switch wouldn't have a huge affect upon the gameplay.
for example, lets say you changed the butterflies tree game to make you have to swat the butterflies and kill them rather than catch them with a net.

Other than changing the sound when you swing and hit, this wouldn't actually change the game in and  itself, you'd still be climbing around the trees hunting butterflies  wailing away, it would just be a change of sound.
Same with the penguins game you mention.

Then of course, there are lots of games where either you wouldn't necessarily engage on them if you were an evil person (its hard for example to think of an evil person volunteering to help the castle lumberjack or find flowers for someone's sick grandma), and then of course there are lots of games which are just about shear survival which would be neutral either way.

What I do think would be nice though, would be an evil world, in which all of the games could revolve around doing variously scummy things.
Some of them could be variants on existing games, for example maybe you have to run away from the duck with your umbrella to try and get it as wet as possible, or climb the castle scaffolding with your hammer smashing windows whilst avoiding the guards the princess sends after you.

other games could be completely new, EG how about a pick pockets game where you had to walk around on a top down map, getting close to people to pick there pockets, but having to leave their vicinity fairly quickly otherwise the police would come and chase you around.

Or maybe a hunting style minigame where you had to line up and shoot various cutesy creatures in a limited time.

Or perhaps a lock pick type puzzle game trying to break into a bank and steal the money before the cops get you.

I do like the suggestion of having a few evil versions of main minigames, but I think I'd personally rather see them used to make a new world and new content rather than  just mildly tweaking the content we already have.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

I've played games where there were off-versions of main games as evil or altered games but they were used, as Dark said, for new content. In the Warioware games, especially the Gamecube Warioware Megaparty game (which is also the source of most of the music for the intellectual world math games.) you played levels with Wario twice. The second time you came across him most of his games were parodies of things you did earlier and harken back to other levels you'd already played.

If we had those in crazyparty, I'd like an evil/parody world, and to an extent, we already have them in some cases. Some games are just tweaked, and in flavor sometimes eerily tweaked versions of other games in terms of how they work.

it would be cool if there was new cards in next version that corresponded to the symbol cards you can get now. how does the symbol cards work or they groundwork for upcomming stuff?

joseph weakland, the crazy party fan:P

AOE cards would be great as well.
How is it you target your ally? Wasn’t there a way to do that?

“Who is more humble? The scientist who looks at the universe with an open mind and accepts whatever the universe has to teach us, or somebody who says everything in this book must be considered the literal truth and never mind the fallibility of all the human beings involved?”
― Carl Sagan

To target your ally, you hold shift while pressing enter, however don't release it before you press enter and also make sure you use left shift. About simbols, there are 2 things you can do with them to attack: 1. Use deadly simbol which is a dark card, however you must combine it with a card  called transfer simbol which is fairy. Both are level 30, so in a best deck you'd still need about 30 turns for that to start working, and it is most effective if you play battles above 1000 HP. Second way is to use a different attack which does not need your opponent to have simbols. That is either smash simbol, a rock card or a fire card, currently forgot the English name since I do not play CP in English, but you should be able to find it easily. Main use for simbols is however to get levels of other types easier. They are very strong, however also have consequences and are not so ideal for low HP rounds.

Hi. I just started playing crazy party and it is quite amazing. I’ve managed to beat the valley so far and almost beat the castle. I get stuck on the castle wall. AnY tips? My best score on it was negative 4

Regards,
Ty
If you like this post, why not thumb it up?

One handy thing to note, is that enemies can't get you when your on a ladder. So, if a knight is coming for you, run back until you find a ladder and scale it a rung or two, then wait for the knight to pass you buy, then get off the ladder and run like the clappers to get out of the knight's patrol area before it comes back around to get you.

Oh, and if you think the knights are bad, you've got some fun surprises in store .

Hope you have fun with the game, there is a lot of stuff to unlock and new stuff is being added with every version, its one of the best audiogames we've seen for a very long time.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

Thanks Dark for the tip on the Sticks game. Unfortunately, I am starting to lose interest in Crazy Party lately. I have unlocked the Heights and the Intelectual worlds. However, I can't beat the Volcano or the Intellectual, and I am having the hardest time trying to unlock the Ice world. I really want to unlock that world by Christmas because, well, ice, winter, Christmas, you know? But that ridiculous Flying Boat game is driving me insane! I can never get a positive score on that game! Is that the only way to get to the Ice world?

I think the volcano has an exit to the ice too, as well as one to another world, though I don't recall which goes where.

the flying  is sort of nuts, indeed its rather harder than most of the super mario 3 ships its based on .

The best advice I can give is  jump whenever you hear a cannon ball, remember that stuff can't kill you on ladders, and don't be too gun ho about electricity.

Now the one game I really have trouble with is the bombs arena in the volcano, still never managed to beat that one.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)