2018-11-07 14:55:01

So, I tried this game for a little mindless fun.

It's meh, until level 6.

Platforming. Great. Random zapping things that insta-kkill you and then stun you if you fall through gaps? Not quite so fine. Especially given that even if you avoid the gaps, eventually one comes along and munches you anyway.
I mean, I realize we have forty-odd lives to play with, but this is the very wrong kind of random. The reason BK3 works and this game doesn't, in the platforming department, is because BK3 will tell you what's around, or you'll be able to hear it, or whatever. This game...well, if you fall in certain gaps, you die, and if you avoid certain gaps, you die, so it's guesswork till you memorize the pattern. That's...just not really fun, especially because when jumping it's very difficult to tell exactly how many spaces you jump at max range. It feels inconsistent, though this might just be me.

Not playing this one any further until or unless there's something explained/simplified/clarified to make Damaged make sense.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

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2018-11-08 00:59:01 (edited by kianoosh 2018-11-08 01:00:03)

I have to agree with jade here. In the forest levels, or any other levels that have walls in them, You don't know when you are going towards a wall and when you aren't. If you put that sonar which you used in sbyw into this one as well, It'll fix a lot of things including the detection of stuff around you. Also I was thinking about adding some combos and make enemies be able to perform them too by making a bunch of queues that contain commands like (punch, punch, kick), and enemies randomly choos one of them and perform it. And the player has their  own brain. They should figure it out how to perform different combos. Also make enemies jump the obbsticals when they hit one, And make them "run" towards the player when they see the player not normal walking. Also a fiew guns would be nice, Or to make it more challenging, Give a fiew guns to enemies and force the player to find them with their normal weapons such as sword and knife, and use their combos to make the enemy lose their weapon.

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