Hi all,
So, after solving my footstep sound issue, at least temporarily for testing purposes, how can I get key_pressed to increment the player position variable by 1 and hold the key down? Key_pressed only moves with one press of right arrow, like I'd expect. So hmm, let's try key_down, which should change the player position variable by one with the key held down and the footstep sound should play. Well, to my surprise, it doesn't. The player starts at 0, and holding the right arrow immediately whips the player to 40, which I set as the end of the test grid. How is it possible to get around this, especially for those of you who have running code, Q9 you can obviously walk and stuff, so I'm trying to create something like that.
I suppose you use timers for that? To learn, I'm using the language tutorial mainly to try to get to grips with arays for random enemy respawning on the grids later, and the BGT reffrence. When I need help and know the basics of BGT, I use the reffrence to look through and see which functions I'll need. Oh and asking here of course.
Yeah. Looks like I won't get this game done by Halloween haha. Maybe I'll release it on Christmas, a scairy game instead of what people would normally expect on Christmas. As for planning, well it is certainly no BK. More like my own version of Super Liam, with enemies being more random and more encounters than just having to deal with said random enemies.