Hi all,
I'm creating this topic because I've been looking at topics that I've found interesting on the surface, but ultimately become ramblings, arguments and such on computer science theory and applying this info to what languages carry out tasks better than others.
Because of my limited knowledge of this stuff, which I'd probably need a few college courses to understand in detail, I'm creating this topic from one gamer to another who simply wants to sit down and create a game, but needs help with choosing the language.
For me, idealy I want something where I can create audio games cross platform. iOS would be cool, but Mac and Windows for a start. I'd be interested in finding some PureBasic documentation that's newer than the 2003 docs I found online. Also, I'd love to have BGT-like docs for PB. That is to say, audiogame-specific docs, because I don't want to pay for PB unless I'm damn sure I can make a game, even a small one.
Heck, for Mac I want to create a flexible Youtube player, because MacTubes is not what I want in a youtube player. I want Youtube search, with youtube channel search, easy playlist viewing, etc.
I wonder how easy this'd be to make in Swift, but I question the accessibility of XCode.
Lol. At the end of the day I wish AudioGame Maker hadn't failed in a datacenter fire. And if I find another "Learn X language in 30 days" book I don't know what to do with myself. Those things amake me nervous as it puts my state of mind into some kind of panic if I can't learn Java in 30 days. I'm glad Philip didn't do that with BGT.